parent
a054740de6
commit
8dc0560537
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@ -24,22 +24,7 @@ namespace YooAsset.Editor
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/// </summary>
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private static void LoadSettingData()
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{
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// 加载配置文件
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string settingFilePath = $"{EditorTools.GetYooAssetSettingPath()}/{nameof(AssetBundleBuilderSetting)}.asset";
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_setting = AssetDatabase.LoadAssetAtPath<AssetBundleBuilderSetting>(settingFilePath);
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if (_setting == null)
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{
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Debug.LogWarning($"Create new {nameof(AssetBundleBuilderSetting)}.asset : {settingFilePath}");
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_setting = ScriptableObject.CreateInstance<AssetBundleBuilderSetting>();
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EditorTools.CreateFileDirectory(settingFilePath);
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AssetDatabase.CreateAsset(Setting, settingFilePath);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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else
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{
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Debug.Log($"Load {nameof(AssetBundleBuilderSetting)}.asset ok");
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}
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_setting = YooAssetEditorSettingsHelper.LoadSettingData<AssetBundleBuilderSetting>();
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}
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/// <summary>
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@ -31,22 +31,20 @@ namespace YooAsset.Editor
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private Toggle _appendExtensionToggle;
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public void CreateGUI()
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{
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try
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{
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VisualElement root = this.rootVisualElement;
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// 加载布局文件
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string rootPath = EditorTools.GetYooAssetSourcePath();
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string uxml = $"{rootPath}/Editor/AssetBundleBuilder/{nameof(AssetBundleBuilderWindow)}.uxml";
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var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
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var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleBuilderUXML;
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if (visualAsset == null)
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{
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Debug.LogError($"Not found {nameof(AssetBundleBuilderWindow)}.uxml : {uxml}");
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Debug.LogError($"Not found {nameof(AssetBundleBuilderWindow)}.uxml in settings.");
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return;
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}
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visualAsset.CloneTree(root);
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try
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{
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_buildTarget = EditorUserBuildSettings.activeBuildTarget;
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_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
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_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
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@ -105,22 +105,7 @@ namespace YooAsset.Editor
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/// </summary>
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private static void LoadSettingData()
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{
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// 加载配置文件
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string settingFilePath = $"{EditorTools.GetYooAssetSettingPath()}/{nameof(AssetBundleCollectorSetting)}.asset";
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_setting = AssetDatabase.LoadAssetAtPath<AssetBundleCollectorSetting>(settingFilePath);
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if (_setting == null)
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{
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Debug.LogWarning($"Create new {nameof(AssetBundleCollectorSetting)}.asset : {settingFilePath}");
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_setting = ScriptableObject.CreateInstance<AssetBundleCollectorSetting>();
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EditorTools.CreateFileDirectory(settingFilePath);
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AssetDatabase.CreateAsset(Setting, settingFilePath);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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else
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{
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Debug.Log($"Load {nameof(AssetBundleCollectorSetting)}.asset ok");
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}
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_setting = YooAssetEditorSettingsHelper.LoadSettingData<AssetBundleCollectorSetting>();
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// IPackRule
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{
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@ -37,8 +37,6 @@ namespace YooAsset.Editor
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Undo.undoRedoPerformed -= RefreshWindow;
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Undo.undoRedoPerformed += RefreshWindow;
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VisualElement root = this.rootVisualElement;
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_collectorTypeList = new List<string>()
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{
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$"{nameof(ECollectorType.MainAssetCollector)}",
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@ -49,19 +47,19 @@ namespace YooAsset.Editor
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_packRuleList = AssetBundleCollectorSettingData.GetPackRuleNames();
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_filterRuleList = AssetBundleCollectorSettingData.GetFilterRuleNames();
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try
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{
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VisualElement root = this.rootVisualElement;
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// 加载布局文件
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string rootPath = EditorTools.GetYooAssetSourcePath();
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string uxml = $"{rootPath}/Editor/AssetBundleCollector/{nameof(AssetBundleCollectorWindow)}.uxml";
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var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
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var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleCollectorUXML;
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if (visualAsset == null)
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{
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Debug.LogError($"Not found {nameof(AssetBundleCollectorWindow)}.uxml : {uxml}");
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Debug.LogError($"Not found {nameof(AssetBundleCollectorWindow)}.uxml in settings.");
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return;
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}
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visualAsset.CloneTree(root);
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try
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{
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// 导入导出按钮
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var exportBtn = root.Q<Button>("ExportButton");
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exportBtn.clicked += ExportBtn_clicked;
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@ -1,4 +1,5 @@
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#if UNITY_2019_4_OR_NEWER
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using System;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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@ -37,8 +38,8 @@ namespace YooAsset.Editor
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}
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private ToolbarMenu _viewModeMenu;
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private AssetListDebuggerViewer _assetListViewer;
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private BundleListDebuggerViewer _bundleListViewer;
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private DebuggerAssetListViewer _assetListViewer;
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private DebuggerBundleListViewer _bundleListViewer;
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private EViewMode _viewMode;
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private readonly DebugReport _debugReport = new DebugReport();
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@ -46,16 +47,16 @@ namespace YooAsset.Editor
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public void CreateGUI()
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{
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try
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{
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VisualElement root = rootVisualElement;
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// 加载布局文件
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string rootPath = EditorTools.GetYooAssetSourcePath();
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string uxml = $"{rootPath}/Editor/AssetBundleDebugger/{nameof(AssetBundleDebuggerWindow)}.uxml";
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var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
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var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleDebuggerUXML;
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if (visualAsset == null)
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{
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Debug.LogError($"Not found {nameof(AssetBundleDebuggerWindow)}.uxml : {uxml}");
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Debug.LogError($"Not found {nameof(AssetBundleDebuggerWindow)}.uxml in settings.");
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return;
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}
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visualAsset.CloneTree(root);
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@ -75,11 +76,11 @@ namespace YooAsset.Editor
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searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
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// 加载视图
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_assetListViewer = new AssetListDebuggerViewer();
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_assetListViewer = new DebuggerAssetListViewer();
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_assetListViewer.InitViewer();
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// 加载视图
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_bundleListViewer = new BundleListDebuggerViewer();
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_bundleListViewer = new DebuggerBundleListViewer();
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_bundleListViewer.InitViewer();
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// 显示视图
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@ -87,6 +88,11 @@ namespace YooAsset.Editor
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_viewModeMenu.text = EViewMode.AssetView.ToString();
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_assetListViewer.AttachParent(root);
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}
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catch(Exception e)
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{
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Debug.LogError(e.ToString());
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}
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}
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private void SampleBtn_onClick()
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{
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YooAssets.GetDebugReport(_debugReport);
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@ -9,7 +9,7 @@ using UnityEngine.UIElements;
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namespace YooAsset.Editor
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{
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internal class AssetListDebuggerViewer
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internal class DebuggerAssetListViewer
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{
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private VisualTreeAsset _visualAsset;
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private TemplateContainer _root;
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public void InitViewer()
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{
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// 加载布局文件
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string rootPath = EditorTools.GetYooAssetSourcePath();
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string uxml = $"{rootPath}/Editor/AssetBundleDebugger/VisualViewers/{nameof(AssetListDebuggerViewer)}.uxml";
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_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
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_visualAsset = YooAssetEditorSettingsData.Setting.DebuggerAssetListViewerUXML;
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if (_visualAsset == null)
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{
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Debug.LogError($"Not found {nameof(AssetListDebuggerViewer)}.uxml : {uxml}");
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Debug.LogError($"Not found {nameof(DebuggerAssetListViewer)}.uxml in settings.");
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return;
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}
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_root = _visualAsset.CloneTree();
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@ -9,7 +9,7 @@ using UnityEngine.UIElements;
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namespace YooAsset.Editor
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{
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internal class BundleListDebuggerViewer
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internal class DebuggerBundleListViewer
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{
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private VisualTreeAsset _visualAsset;
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private TemplateContainer _root;
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public void InitViewer()
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{
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// 加载布局文件
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string rootPath = EditorTools.GetYooAssetSourcePath();
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string uxml = $"{rootPath}/Editor/AssetBundleDebugger/VisualViewers/{nameof(BundleListDebuggerViewer)}.uxml";
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_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
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_visualAsset = YooAssetEditorSettingsData.Setting.DebuggerBundleListViewerUXML;
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if (_visualAsset == null)
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{
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Debug.LogError($"Not found {nameof(BundleListDebuggerViewer)}.uxml : {uxml}");
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Debug.LogError($"Not found {nameof(DebuggerBundleListViewer)}.uxml in settings.");
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return;
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}
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_root = _visualAsset.CloneTree();
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@ -1,4 +1,5 @@
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#if UNITY_2019_4_OR_NEWER
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using System;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.UIElements;
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@ -37,9 +38,9 @@ namespace YooAsset.Editor
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}
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private ToolbarMenu _viewModeMenu;
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private SummaryReporterViewer _summaryViewer;
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private AssetListReporterViewer _assetListViewer;
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private BundleListReporterViewer _bundleListViewer;
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private ReporterSummaryViewer _summaryViewer;
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private ReporterAssetListViewer _assetListViewer;
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private ReporterBundleListViewer _bundleListViewer;
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private EViewMode _viewMode;
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private BuildReport _buildReport;
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@ -48,16 +49,16 @@ namespace YooAsset.Editor
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public void CreateGUI()
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{
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try
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{
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VisualElement root = this.rootVisualElement;
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// 加载布局文件
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string rootPath = EditorTools.GetYooAssetSourcePath();
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string uxml = $"{rootPath}/Editor/AssetBundleReporter/{nameof(AssetBundleReporterWindow)}.uxml";
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var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
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var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleReporterUXML;
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if (visualAsset == null)
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{
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Debug.LogError($"Not found {nameof(AssetBundleReporterWindow)}.uxml : {uxml}");
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Debug.LogError($"Not found {nameof(AssetBundleReporterWindow)}.uxml in settings.");
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return;
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}
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visualAsset.CloneTree(root);
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searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
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// 加载视图
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_summaryViewer = new SummaryReporterViewer();
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_summaryViewer = new ReporterSummaryViewer();
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_summaryViewer.InitViewer();
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// 加载视图
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_assetListViewer = new AssetListReporterViewer();
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_assetListViewer = new ReporterAssetListViewer();
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_assetListViewer.InitViewer();
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// 加载视图
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_bundleListViewer = new BundleListReporterViewer();
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_bundleListViewer = new ReporterBundleListViewer();
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_bundleListViewer.InitViewer();
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// 显示视图
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_viewModeMenu.text = EViewMode.Summary.ToString();
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_summaryViewer.AttachParent(root);
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}
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catch (Exception e)
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{
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Debug.LogError(e.ToString());
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}
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}
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public void OnDestroy()
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{
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AssetBundleRecorder.UnloadAll();
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@ -9,7 +9,7 @@ using UnityEngine.UIElements;
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namespace YooAsset.Editor
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{
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internal class AssetListReporterViewer
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internal class ReporterAssetListViewer
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{
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private enum ESortMode
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{
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@ -38,12 +38,10 @@ namespace YooAsset.Editor
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public void InitViewer()
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{
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// 加载布局文件
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string rootPath = EditorTools.GetYooAssetSourcePath();
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string uxml = $"{rootPath}/Editor/AssetBundleReporter/VisualViewers/{nameof(AssetListReporterViewer)}.uxml";
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_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
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_visualAsset = YooAssetEditorSettingsData.Setting.ReporterAssetListViewerUXML;
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if (_visualAsset == null)
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{
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Debug.LogError($"Not found {nameof(AssetListReporterViewer)}.uxml : {uxml}");
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Debug.LogError($"Not found {nameof(ReporterAssetListViewer)}.uxml in settings.");
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return;
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}
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@ -10,7 +10,7 @@ using UnityEngine.UIElements;
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namespace YooAsset.Editor
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{
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internal class BundleListReporterViewer
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internal class ReporterBundleListViewer
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{
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private enum ESortMode
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{
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@ -42,12 +42,10 @@ namespace YooAsset.Editor
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public void InitViewer()
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{
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// 加载布局文件
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string rootPath = EditorTools.GetYooAssetSourcePath();
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string uxml = $"{rootPath}/Editor/AssetBundleReporter/VisualViewers/{nameof(BundleListReporterViewer)}.uxml";
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_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
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_visualAsset = YooAssetEditorSettingsData.Setting.ReporterBundleListViewerUXML;
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if (_visualAsset == null)
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{
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Debug.LogError($"Not found {nameof(BundleListReporterViewer)}.uxml : {uxml}");
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Debug.LogError($"Not found {nameof(ReporterBundleListViewer)}.uxml in settings.");
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return;
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}
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@ -9,7 +9,7 @@ using UnityEngine.UIElements;
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namespace YooAsset.Editor
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{
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internal class SummaryReporterViewer
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internal class ReporterSummaryViewer
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{
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private class ItemWrapper
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{
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@ -37,12 +37,10 @@ namespace YooAsset.Editor
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public void InitViewer()
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{
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// 加载布局文件
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string rootPath = EditorTools.GetYooAssetSourcePath();
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string uxml = $"{rootPath}/Editor/AssetBundleReporter/VisualViewers/{nameof(SummaryReporterViewer)}.uxml";
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_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
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_visualAsset = YooAssetEditorSettingsData.Setting.ReporterSummaryViewerUXML;
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if (_visualAsset == null)
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{
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Debug.LogError($"Not found {nameof(SummaryReporterViewer)}.uxml : {uxml}");
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Debug.LogError($"Not found {nameof(ReporterSummaryViewer)}.uxml in settings.");
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return;
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}
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_root = _visualAsset.CloneTree();
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@ -1,6 +1,7 @@
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namespace YooAsset.Editor
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{
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#if UNITY_2019
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public static partial class UnityEngine_UIElements_ListView_Extension
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{
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@ -20,4 +21,5 @@ namespace YooAsset.Editor
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}
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}
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#endif
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}
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@ -462,9 +462,6 @@ namespace YooAsset.Editor
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#endregion
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#region 路径
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private static string YooAssetSourcePath;
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private static string YooAssetSettingPath;
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/// <summary>
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/// 获取规范的路径
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/// </summary>
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@ -473,83 +470,6 @@ namespace YooAsset.Editor
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return path.Replace('\\', '/').Replace("\\", "/"); //替换为Linux路径格式
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}
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/// <summary>
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/// 获取资源框架源码路径
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/// </summary>
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public static string GetYooAssetSourcePath()
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{
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if (string.IsNullOrEmpty(YooAssetSourcePath) == false)
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{
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if (Directory.Exists(YooAssetSourcePath))
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return YooAssetSourcePath;
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}
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// 从Pakcages目录下搜索
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string packagesPath = "Packages/com.tuyoogame.yooasset/README.md";
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var obj = AssetDatabase.LoadAssetAtPath(packagesPath, typeof(TextAsset));
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if (obj != null)
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{
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YooAssetSourcePath = "Packages/com.tuyoogame.yooasset/";
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return YooAssetSourcePath;
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}
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// 从Assets目录下搜索
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string[] allDirectorys = Directory.GetDirectories(Application.dataPath, "YooAsset", SearchOption.AllDirectories);
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if (allDirectorys.Length == 0)
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{
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Debug.LogError("Not found YooAsset package !");
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return string.Empty;
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}
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string targetDirectory = string.Empty;
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foreach (var directory in allDirectorys)
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{
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string asmdefFilePath = $"{directory}/Editor/YooAsset.Editor.asmdef";
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if (File.Exists(asmdefFilePath))
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{
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targetDirectory = directory;
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break;
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}
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}
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if (string.IsNullOrEmpty(targetDirectory))
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{
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Debug.LogError("Should never get here !");
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return string.Empty;
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}
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YooAssetSourcePath = AbsolutePathToAssetPath(targetDirectory);
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return YooAssetSourcePath;
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}
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/// <summary>
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/// 获取资源框架配置路径
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/// </summary>
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public static string GetYooAssetSettingPath()
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{
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if (string.IsNullOrEmpty(YooAssetSettingPath) == false)
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{
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if (Directory.Exists(YooAssetSettingPath))
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return YooAssetSettingPath;
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}
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// 从Assets目录下搜索
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string[] allDirectorys = Directory.GetDirectories(Application.dataPath, "YooAssetSetting", SearchOption.AllDirectories);
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if (allDirectorys.Length == 0)
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{
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YooAssetSettingPath = "Assets/YooAssetSetting";
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return YooAssetSettingPath;
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||||
}
|
||||
|
||||
string targetDirectory = allDirectorys[0];
|
||||
if (allDirectorys.Length != 1)
|
||||
{
|
||||
Debug.LogError("Found multiple YooAssetSetting folder !");
|
||||
}
|
||||
|
||||
YooAssetSettingPath = AbsolutePathToAssetPath(targetDirectory);
|
||||
return YooAssetSettingPath;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取项目工程路径
|
||||
/// </summary>
|
||||
|
@ -630,7 +550,6 @@ namespace YooAsset.Editor
|
|||
else
|
||||
return content.Substring(startIndex + key.Length);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -25,22 +25,7 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
private static void LoadSettingData()
|
||||
{
|
||||
// 加载配置文件
|
||||
string settingFilePath = $"{EditorTools.GetYooAssetSettingPath()}/{nameof(ShaderVariantCollectorSetting)}.asset";
|
||||
_setting = AssetDatabase.LoadAssetAtPath<ShaderVariantCollectorSetting>(settingFilePath);
|
||||
if (_setting == null)
|
||||
{
|
||||
Debug.LogWarning($"Create new {nameof(ShaderVariantCollectorSetting)}.asset : {settingFilePath}");
|
||||
_setting = ScriptableObject.CreateInstance<ShaderVariantCollectorSetting>();
|
||||
EditorTools.CreateFileDirectory(settingFilePath);
|
||||
AssetDatabase.CreateAsset(Setting, settingFilePath);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"Load {nameof(ShaderVariantCollectorSetting)}.asset ok");
|
||||
}
|
||||
_setting = YooAssetEditorSettingsHelper.LoadSettingData<ShaderVariantCollectorSetting>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -0,0 +1,32 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4eff45040ac501b4fa978c46f72f2e64, type: 3}
|
||||
m_Name: YooAssetEditorSettings
|
||||
m_EditorClassIdentifier:
|
||||
AssetBundleCollectorUXML: {fileID: 9197481963319205126, guid: 355c4ac5cdebddc4c8362bed6f17a79e,
|
||||
type: 3}
|
||||
AssetBundleBuilderUXML: {fileID: 9197481963319205126, guid: 28ba29adb4949284e8c48893218b0d9a,
|
||||
type: 3}
|
||||
AssetBundleDebuggerUXML: {fileID: 9197481963319205126, guid: 790db12999afd334e8fb6ba70ef0a947,
|
||||
type: 3}
|
||||
DebuggerAssetListViewerUXML: {fileID: 9197481963319205126, guid: 31c6096c1cb29b4469096b7b4942a322,
|
||||
type: 3}
|
||||
DebuggerBundleListViewerUXML: {fileID: 9197481963319205126, guid: 932a25ffd05c13c47994d66e9d73bc37,
|
||||
type: 3}
|
||||
AssetBundleReporterUXML: {fileID: 9197481963319205126, guid: 9052b72c383e95043a0c7e7f369b1ad7,
|
||||
type: 3}
|
||||
ReporterSummaryViewerUXML: {fileID: 9197481963319205126, guid: f8929271050855e42a1ccc6b14993a04,
|
||||
type: 3}
|
||||
ReporterAssetListViewerUXML: {fileID: 9197481963319205126, guid: 5f81bc15a55ee0a49a266f9d71e2372b,
|
||||
type: 3}
|
||||
ReporterBundleListViewerUXML: {fileID: 9197481963319205126, guid: 56d6dbe0d65ce334a8996beb19612989,
|
||||
type: 3}
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b0b43f68477734743a5f2fc507b5bda6
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,25 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class YooAssetEditorSettings : ScriptableObject
|
||||
{
|
||||
// 资源包收集
|
||||
public VisualTreeAsset AssetBundleCollectorUXML;
|
||||
|
||||
// 资源包构建
|
||||
public VisualTreeAsset AssetBundleBuilderUXML;
|
||||
|
||||
// 资源包调试
|
||||
public VisualTreeAsset AssetBundleDebuggerUXML;
|
||||
public VisualTreeAsset DebuggerAssetListViewerUXML;
|
||||
public VisualTreeAsset DebuggerBundleListViewerUXML;
|
||||
|
||||
// 构建报告
|
||||
public VisualTreeAsset AssetBundleReporterUXML;
|
||||
public VisualTreeAsset ReporterSummaryViewerUXML;
|
||||
public VisualTreeAsset ReporterAssetListViewerUXML;
|
||||
public VisualTreeAsset ReporterBundleListViewerUXML;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4eff45040ac501b4fa978c46f72f2e64
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,35 @@
|
|||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class YooAssetEditorSettingsData
|
||||
{
|
||||
private static YooAssetEditorSettings _setting = null;
|
||||
public static YooAssetEditorSettings Setting
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadEditorSettingData();
|
||||
return _setting;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载配置文件
|
||||
/// </summary>
|
||||
private static void LoadEditorSettingData()
|
||||
{
|
||||
var guids = AssetDatabase.FindAssets($"t:{nameof(YooAssetEditorSettings)}", new[] { "Assets", "Packages" });
|
||||
if (guids.Length == 0)
|
||||
throw new System.Exception($"Not found {nameof(YooAssetEditorSettings)} file !");
|
||||
if (guids.Length != 1)
|
||||
throw new System.Exception($"Found multiple {nameof(YooAssetEditorSettings)} files !");
|
||||
|
||||
string settingFilePath = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
_setting = AssetDatabase.LoadAssetAtPath<YooAssetEditorSettings>(settingFilePath);
|
||||
Debug.Log($"Load {nameof(YooAssetEditorSettings)}.asset ok !");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e39f1b67d310bb54e8b1220bcf06afc4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,36 @@
|
|||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class YooAssetEditorSettingsHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 加载相关的配置文件
|
||||
/// </summary>
|
||||
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
|
||||
{
|
||||
var settingType = typeof(TSetting);
|
||||
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
|
||||
if (guids.Length == 0)
|
||||
{
|
||||
Debug.LogWarning($"Create new {settingType.Name}.asset");
|
||||
var setting = ScriptableObject.CreateInstance<TSetting>();
|
||||
string filePath = $"Assets/{settingType.Name}.asset";
|
||||
AssetDatabase.CreateAsset(setting, filePath);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
return setting;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (guids.Length != 1)
|
||||
throw new System.Exception($"Found multiple {settingType.Name} files !");
|
||||
|
||||
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
|
||||
return setting;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d2d701e695ac3fe4cbe25d43dde05944
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -28,7 +28,7 @@ namespace YooAsset
|
|||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Log("YooAsset use custom settings.");
|
||||
YooLogger.Log("YooAsset use user settings.");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue