diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilderHelper.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilderHelper.cs
index c4bebed..d294aac 100644
--- a/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilderHelper.cs
+++ b/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilderHelper.cs
@@ -22,7 +22,7 @@ namespace YooAsset.Editor
///
public static string GetStreamingAssetsFolderPath()
{
- return $"{Application.dataPath}/StreamingAssets/YooAssets/";
+ return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.StreamingAssetsRootFolder}/";
}
///
diff --git a/Assets/YooAsset/Runtime/Settings/YooAssetSettings.cs b/Assets/YooAsset/Runtime/Settings/YooAssetSettings.cs
index 4cb3f39..0879daa 100644
--- a/Assets/YooAsset/Runtime/Settings/YooAssetSettings.cs
+++ b/Assets/YooAsset/Runtime/Settings/YooAssetSettings.cs
@@ -46,6 +46,12 @@ namespace YooAsset
///
public const string UnityShadersBundleName = "unityshaders";
+ ///
+ /// 内置资源目录名称
+ ///
+ public const string StreamingAssetsRootFolder = "BuildinFiles";
+
+
///
/// 忽略的文件类型
///
diff --git a/Assets/YooAsset/Runtime/Utility/YooHelper.cs b/Assets/YooAsset/Runtime/Utility/YooHelper.cs
index 483d39c..a13da13 100644
--- a/Assets/YooAsset/Runtime/Utility/YooHelper.cs
+++ b/Assets/YooAsset/Runtime/Utility/YooHelper.cs
@@ -30,7 +30,7 @@ namespace YooAsset
///
public static string MakeStreamingLoadPath(string path)
{
- return StringUtility.Format("{0}/YooAssets/{1}", UnityEngine.Application.streamingAssetsPath, path);
+ return StringUtility.Format("{0}/{1}/{2}", UnityEngine.Application.streamingAssetsPath, YooAssetSettings.StreamingAssetsRootFolder, path);
}
///