update asset bundle builder
parent
fdf27cbc1a
commit
8958317f61
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@ -47,10 +47,27 @@ namespace YooAsset.Editor
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if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
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{
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var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
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UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results, buildMapContext.ShadersBundleName);
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UpdateBuiltInBundleReference(patchManifest, buildResultContext, buildMapContext.ShadersBundleName);
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}
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}
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// 更新资源包之间的引用关系
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if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
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{
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if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
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{
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var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
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UpdateScriptPipelineReference(patchManifest, buildResultContext);
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}
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}
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// 更新资源包之间的引用关系
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if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
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{
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var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
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UpdateBuiltinPipelineReference(patchManifest, buildResultContext, buildMapContext);
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}
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// 创建补丁清单文本文件
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{
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string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
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@ -164,11 +181,11 @@ namespace YooAsset.Editor
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/// <summary>
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/// 更新Unity内置资源包的引用关系
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/// </summary>
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private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults, string shadersBunldeName)
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private void UpdateBuiltInBundleReference(PatchManifest patchManifest, TaskBuilding_SBP.BuildResultContext buildResultContext, string shadersBunldeName)
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{
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// 获取所有依赖着色器资源包的资源包列表
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List<string> shaderBundleReferenceList = new List<string>();
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foreach (var valuePair in buildResults.BundleInfos)
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foreach (var valuePair in buildResultContext.Results.BundleInfos)
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{
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if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
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shaderBundleReferenceList.Add(valuePair.Key);
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@ -210,5 +227,79 @@ namespace YooAsset.Editor
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}
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return result;
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}
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/// <summary>
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/// 更新资源包之间的引用关系
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/// </summary>
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private void UpdateScriptPipelineReference(PatchManifest patchManifest, TaskBuilding_SBP.BuildResultContext buildResultContext)
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{
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foreach (var patchBundle in patchManifest.BundleList)
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{
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patchBundle.ReferenceIDs = GetScriptPipelineRefrenceIDs(patchManifest, patchBundle, buildResultContext);
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}
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}
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private int[] GetScriptPipelineRefrenceIDs(PatchManifest patchManifest, PatchBundle patchBundle, TaskBuilding_SBP.BuildResultContext buildResultContext)
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{
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if (buildResultContext.Results.BundleInfos.TryGetValue(patchBundle.BundleName, out var details) == false)
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{
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throw new Exception("Should never get here !");
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}
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List<string> referenceList = new List<string>();
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foreach (var keyValuePair in buildResultContext.Results.BundleInfos)
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{
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string bundleName = keyValuePair.Key;
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if (bundleName == patchBundle.BundleName)
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continue;
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if (keyValuePair.Value.Dependencies.Contains(patchBundle.BundleName))
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{
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referenceList.Add(bundleName);
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}
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}
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List<int> result = new List<int>();
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foreach (var bundleName in referenceList)
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{
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int bundleID = GetAssetBundleID(bundleName, patchManifest);
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if (result.Contains(bundleID) == false)
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result.Add(bundleID);
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}
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return result.ToArray();
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}
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/// <summary>
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/// 更新资源包之间的引用关系
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/// </summary>
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private void UpdateBuiltinPipelineReference(PatchManifest patchManifest, TaskBuilding.BuildResultContext buildResultContext, BuildMapContext buildMapContext)
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{
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foreach (var patchBundle in patchManifest.BundleList)
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{
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patchBundle.ReferenceIDs = GetBuiltinPipelineRefrenceIDs(patchManifest, patchBundle, buildResultContext, buildMapContext);
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}
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}
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private int[] GetBuiltinPipelineRefrenceIDs(PatchManifest patchManifest, PatchBundle patchBundle, TaskBuilding.BuildResultContext buildResultContext, BuildMapContext buildMapContext)
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{
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List<string> referenceList = new List<string>();
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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{
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string bundleName = bundleInfo.BundleName;
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if (bundleName == patchBundle.BundleName)
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continue;
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string[] dependencies = buildResultContext.UnityManifest.GetAllDependencies(bundleName);
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if (dependencies.Contains(patchBundle.BundleName))
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{
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referenceList.Add(bundleName);
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}
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}
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List<int> result = new List<int>();
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foreach (var bundleName in referenceList)
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{
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int bundleID = GetAssetBundleID(bundleName, patchManifest);
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if (result.Contains(bundleID) == false)
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result.Add(bundleID);
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}
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return result.ToArray();
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}
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}
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}
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