update samples
parent
e827e74cc7
commit
889000d8a8
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@ -32,6 +32,8 @@ internal class FsmInitialize : IStateNode
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private IEnumerator InitPackage()
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private IEnumerator InitPackage()
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{
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{
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yield return new WaitForSeconds(1f);
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var playMode = PatchManager.Instance.PlayMode;
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var playMode = PatchManager.Instance.PlayMode;
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// 创建默认的资源包
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// 创建默认的资源包
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@ -44,11 +46,12 @@ internal class FsmInitialize : IStateNode
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}
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}
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// 编辑器下的模拟模式
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// 编辑器下的模拟模式
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InitializationOperation initializationOperation = null;
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if (playMode == EPlayMode.EditorSimulateMode)
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if (playMode == EPlayMode.EditorSimulateMode)
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{
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{
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var createParameters = new EditorSimulateModeParameters();
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var createParameters = new EditorSimulateModeParameters();
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createParameters.SimulatePatchManifestPath = EditorSimulateModeHelper.SimulateBuild(packageName);
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createParameters.SimulatePatchManifestPath = EditorSimulateModeHelper.SimulateBuild(packageName);
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yield return package.InitializeAsync(createParameters);
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initializationOperation = package.InitializeAsync(createParameters);
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}
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}
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// 单机运行模式
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// 单机运行模式
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@ -56,7 +59,7 @@ internal class FsmInitialize : IStateNode
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{
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{
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var createParameters = new OfflinePlayModeParameters();
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var createParameters = new OfflinePlayModeParameters();
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createParameters.DecryptionServices = new GameDecryptionServices();
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createParameters.DecryptionServices = new GameDecryptionServices();
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yield return package.InitializeAsync(createParameters);
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initializationOperation = package.InitializeAsync(createParameters);
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}
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}
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// 联机运行模式
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// 联机运行模式
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@ -67,13 +70,19 @@ internal class FsmInitialize : IStateNode
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createParameters.QueryServices = new GameQueryServices();
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createParameters.QueryServices = new GameQueryServices();
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createParameters.DefaultHostServer = GetHostServerURL();
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createParameters.DefaultHostServer = GetHostServerURL();
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createParameters.FallbackHostServer = GetHostServerURL();
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createParameters.FallbackHostServer = GetHostServerURL();
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yield return package.InitializeAsync(createParameters);
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initializationOperation = package.InitializeAsync(createParameters);
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}
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}
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if (package.InitializeStatus == EOperationStatus.Succeed)
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yield return initializationOperation;
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_machine.ChangeState<FsmUpdateVersion>();
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if (package.InitializeStatus == EOperationStatus.Succeed)
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else
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{
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PatchEventDefine.InitializeFailed.SendEventMessage();
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_machine.ChangeState<FsmUpdateVersion>();
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}
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else
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{
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Debug.LogWarning($"{initializationOperation.Error}");
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PatchEventDefine.InitializeFailed.SendEventMessage();
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}
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}
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}
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/// <summary>
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/// <summary>
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