parent
6de31e5ee9
commit
83164dfbe9
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@ -1,6 +1,8 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Linq;
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using UnityEngine;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor;
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@ -39,51 +41,11 @@ namespace YooAsset.Editor
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var buildParametersContext = new BuildParametersContext(buildParameters);
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var buildParametersContext = new BuildParametersContext(buildParameters);
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_buildContext.SetContextObject(buildParametersContext);
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_buildContext.SetContextObject(buildParametersContext);
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// 创建构建节点
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List<IBuildTask> pipeline;
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if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
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{
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pipeline = new List<IBuildTask>
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{
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new TaskPrepare(), //前期准备工作
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new TaskGetBuildMap(), //获取构建列表
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new TaskBuilding(), //开始执行构建
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new TaskCopyRawFile(), //拷贝原生文件
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new TaskVerifyBuildResult(), //验证构建结果
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new TaskEncryption(), //加密资源文件
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new TaskUpdateBundleInfo(), //更新资源包信息
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new TaskCreateManifest(), //创建清单文件
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new TaskCreateReport(), //创建报告文件
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new TaskCreatePackage(), //制作包裹
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new TaskCopyBuildinFiles(), //拷贝内置文件
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};
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}
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else if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
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{
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pipeline = new List<IBuildTask>
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{
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new TaskPrepare(), //前期准备工作
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new TaskGetBuildMap(), //获取构建列表
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new TaskBuilding_SBP(), //开始执行构建
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new TaskCopyRawFile(), //拷贝原生文件
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new TaskVerifyBuildResult_SBP(), //验证构建结果
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new TaskEncryption(), //加密资源文件
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new TaskUpdateBundleInfo(), //更新补丁信息
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new TaskCreateManifest(), //创建清单文件
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new TaskCreateReport(), //创建报告文件
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new TaskCreatePackage(), //制作补丁包
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new TaskCopyBuildinFiles(), //拷贝内置文件
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};
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}
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else
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{
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throw new NotImplementedException();
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}
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// 初始化日志
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// 初始化日志
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BuildLogger.InitLogger(buildParameters.EnableLog);
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BuildLogger.InitLogger(buildParameters.EnableLog);
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// 执行构建流程
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// 执行构建流程
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var pipeline = GetBuildTasks(buildParameters.BuildPipeline);
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var buildResult = BuildRunner.Run(pipeline, _buildContext);
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var buildResult = BuildRunner.Run(pipeline, _buildContext);
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if (buildResult.Success)
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if (buildResult.Success)
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{
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{
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@ -99,5 +61,95 @@ namespace YooAsset.Editor
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return buildResult;
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return buildResult;
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}
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}
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private List<IBuildTask> GetBuildTasks(EBuildPipeline buildPipeline)
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{
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// 获取任务节点的属性集合
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List<TaskAttribute> attrList = new List<TaskAttribute>();
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if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
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{
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/*
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List<IBuildTask> pipeline = new List<IBuildTask>
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{
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new TaskPrepare(), //前期准备工作
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new TaskGetBuildMap(), //获取构建列表
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new TaskBuilding(), //开始执行构建
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new TaskCopyRawFile(), //拷贝原生文件
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new TaskVerifyBuildResult(), //验证构建结果
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new TaskEncryption(), //加密资源文件
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new TaskUpdateBundleInfo(), //更新资源包信息
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new TaskCreateManifest(), //创建清单文件
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new TaskCreateReport(), //创建报告文件
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new TaskCreatePackage(), //制作包裹
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new TaskCopyBuildinFiles(), //拷贝内置文件
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};
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*/
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var classTypes = EditorTools.GetAssignableTypes(typeof(IBuildTask));
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foreach (var classType in classTypes)
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{
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var attribute = classType.GetCustomAttribute<TaskAttribute>();
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if (attribute == null)
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throw new Exception($"Not found {nameof(TaskAttribute)} int type : {classType.FullName}");
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attribute.ClassType = classType;
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if (attribute.Pipeline == ETaskPipeline.AllPipeline || attribute.Pipeline == ETaskPipeline.BuiltinBuildPipeline)
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attrList.Add(attribute);
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}
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}
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else if (buildPipeline == EBuildPipeline.ScriptableBuildPipeline)
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{
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/*
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List<IBuildTask> pipeline = new List<IBuildTask>
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{
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new TaskPrepare(), //前期准备工作
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new TaskGetBuildMap(), //获取构建列表
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new TaskBuilding_SBP(), //开始执行构建
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new TaskCopyRawFile(), //拷贝原生文件
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new TaskVerifyBuildResult_SBP(), //验证构建结果
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new TaskEncryption(), //加密资源文件
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new TaskUpdateBundleInfo(), //更新补丁信息
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new TaskCreateManifest(), //创建清单文件
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new TaskCreateReport(), //创建报告文件
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new TaskCreatePackage(), //制作补丁包
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new TaskCopyBuildinFiles(), //拷贝内置文件
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};
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*/
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var classTypes = EditorTools.GetAssignableTypes(typeof(IBuildTask));
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foreach (var classType in classTypes)
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{
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var attribute = classType.GetCustomAttribute<TaskAttribute>();
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if (attribute == null)
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throw new Exception($"Not found {nameof(TaskAttribute)} int type : {classType.FullName}");
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attribute.ClassType = classType;
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if (attribute.Pipeline == ETaskPipeline.AllPipeline || attribute.Pipeline == ETaskPipeline.ScriptableBuildPipeline)
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attrList.Add(attribute);
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}
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}
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else
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{
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throw new NotImplementedException();
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}
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// 对任务节点进行排序
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attrList.Sort((a, b) =>
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{
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if (a.TaskOrder > b.TaskOrder) { return 1; }
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else if (a.TaskOrder < b.TaskOrder) { return -1; }
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else { return 0; }
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});
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// 创建任务节点实例
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List<IBuildTask> pipeline = new List<IBuildTask>(attrList.Count);
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foreach (var taskAttr in attrList)
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{
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var task = Activator.CreateInstance(taskAttr.ClassType) as IBuildTask;
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pipeline.Add(task);
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}
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return pipeline;
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}
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}
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}
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}
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}
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_buildWatch = Stopwatch.StartNew();
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_buildWatch = Stopwatch.StartNew();
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var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
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var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
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if (taskAttribute != null)
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if (taskAttribute != null)
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BuildLogger.Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
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BuildLogger.Log($"---------------------------------------->{taskAttribute.TaskDesc}<---------------------------------------");
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task.Run(context);
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task.Run(context);
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_buildWatch.Stop();
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_buildWatch.Stop();
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int seconds = GetBuildSeconds();
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int seconds = GetBuildSeconds();
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TotalSeconds += seconds;
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TotalSeconds += seconds;
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if (taskAttribute != null)
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if (taskAttribute != null)
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BuildLogger.Log($"{taskAttribute.Desc}耗时:{seconds}秒");
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BuildLogger.Log($"{taskAttribute.TaskDesc}耗时:{seconds}秒");
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -0,0 +1,22 @@
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using System;
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namespace YooAsset.Editor
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{
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public enum ETaskPipeline
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{
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/// <summary>
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/// 所有的构建管线
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/// </summary>
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AllPipeline,
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/// <summary>
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/// 内置构建管线
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/// </summary>
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BuiltinBuildPipeline,
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/// <summary>
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/// 可编程构建管线
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/// </summary>
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ScriptableBuildPipeline,
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 32477ef3a448a9144aa1574a052fe54e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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[AttributeUsage(AttributeTargets.Class)]
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[AttributeUsage(AttributeTargets.Class)]
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public class TaskAttribute : Attribute
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public class TaskAttribute : Attribute
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{
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{
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public string Desc;
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/// <summary>
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public TaskAttribute(string desc)
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/// 任务所属的构建流水线
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/// </summary>
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public ETaskPipeline Pipeline;
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/// <summary>
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/// 执行顺序
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/// </summary>
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public int TaskOrder;
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/// <summary>
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/// 任务说明
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/// </summary>
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public string TaskDesc;
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// 关联的任务类
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public Type ClassType { set; get; }
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public TaskAttribute(ETaskPipeline pipeline, int taskOrder, string taskDesc)
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{
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{
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Desc = desc;
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Pipeline = pipeline;
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TaskOrder = taskOrder;
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TaskDesc = taskDesc;
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}
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}
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}
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}
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}
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}
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namespace YooAsset.Editor
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namespace YooAsset.Editor
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{
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{
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[TaskAttribute("资源构建内容打包")]
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[TaskAttribute(ETaskPipeline.BuiltinBuildPipeline, 300, "资源构建内容打包")]
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public class TaskBuilding : IBuildTask
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public class TaskBuilding : IBuildTask
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{
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{
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public class BuildResultContext : IContextObject
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public class BuildResultContext : IContextObject
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namespace YooAsset.Editor
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namespace YooAsset.Editor
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{
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{
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[TaskAttribute("资源构建内容打包")]
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[TaskAttribute(ETaskPipeline.ScriptableBuildPipeline, 300, "资源构建内容打包")]
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public class TaskBuilding_SBP : IBuildTask
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public class TaskBuilding_SBP : IBuildTask
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{
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{
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public class BuildResultContext : IContextObject
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public class BuildResultContext : IContextObject
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namespace YooAsset.Editor
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namespace YooAsset.Editor
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{
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{
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[TaskAttribute("拷贝内置文件到流目录")]
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[TaskAttribute(ETaskPipeline.AllPipeline, 1100, "拷贝内置文件到流目录")]
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public class TaskCopyBuildinFiles : IBuildTask
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public class TaskCopyBuildinFiles : IBuildTask
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{
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{
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void IBuildTask.Run(BuildContext context)
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void IBuildTask.Run(BuildContext context)
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// 拷贝文件列表(所有文件)
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// 拷贝文件列表(所有文件)
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if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
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if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
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{
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{
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foreach (var packageBundle in manifest.BundleList)
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foreach (var packageBundle in manifest.BundleList)
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{
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{
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string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
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string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
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@ -5,7 +5,7 @@ using System.Collections.Generic;
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namespace YooAsset.Editor
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namespace YooAsset.Editor
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{
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{
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[TaskAttribute("拷贝原生文件")]
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[TaskAttribute(ETaskPipeline.AllPipeline, 400, "拷贝原生文件")]
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public class TaskCopyRawFile : IBuildTask
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public class TaskCopyRawFile : IBuildTask
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{
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{
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void IBuildTask.Run(BuildContext context)
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void IBuildTask.Run(BuildContext context)
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@ -13,7 +13,7 @@ namespace YooAsset.Editor
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internal PackageManifest Manifest;
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internal PackageManifest Manifest;
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}
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}
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[TaskAttribute("创建清单文件")]
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[TaskAttribute(ETaskPipeline.AllPipeline, 800, "创建清单文件")]
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public class TaskCreateManifest : IBuildTask
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public class TaskCreateManifest : IBuildTask
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{
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{
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void IBuildTask.Run(BuildContext context)
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void IBuildTask.Run(BuildContext context)
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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namespace YooAsset.Editor
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namespace YooAsset.Editor
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{
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{
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[TaskAttribute("制作包裹")]
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[TaskAttribute(ETaskPipeline.AllPipeline, 1000, "制作包裹")]
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public class TaskCreatePackage : IBuildTask
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public class TaskCreatePackage : IBuildTask
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{
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{
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void IBuildTask.Run(BuildContext context)
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void IBuildTask.Run(BuildContext context)
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@ -6,7 +6,7 @@ using UnityEditor;
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namespace YooAsset.Editor
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namespace YooAsset.Editor
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{
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{
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[TaskAttribute("创建构建报告文件")]
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[TaskAttribute(ETaskPipeline.AllPipeline, 900, "创建构建报告文件")]
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public class TaskCreateReport : IBuildTask
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public class TaskCreateReport : IBuildTask
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{
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{
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void IBuildTask.Run(BuildContext context)
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void IBuildTask.Run(BuildContext context)
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@ -6,7 +6,7 @@ using System.Collections.Generic;
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namespace YooAsset.Editor
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namespace YooAsset.Editor
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{
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{
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[TaskAttribute("资源包加密")]
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[TaskAttribute(ETaskPipeline.AllPipeline, 600, "资源包加密")]
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public class TaskEncryption : IBuildTask
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public class TaskEncryption : IBuildTask
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{
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{
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void IBuildTask.Run(BuildContext context)
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void IBuildTask.Run(BuildContext context)
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@ -7,7 +7,7 @@ using UnityEditor;
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namespace YooAsset.Editor
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namespace YooAsset.Editor
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{
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{
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[TaskAttribute("获取资源构建内容")]
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[TaskAttribute(ETaskPipeline.AllPipeline, 200, "获取资源构建内容")]
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public class TaskGetBuildMap : IBuildTask
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public class TaskGetBuildMap : IBuildTask
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{
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{
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void IBuildTask.Run(BuildContext context)
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void IBuildTask.Run(BuildContext context)
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@ -6,7 +6,7 @@ using UnityEditor;
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namespace YooAsset.Editor
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namespace YooAsset.Editor
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{
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{
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[TaskAttribute("资源构建准备工作")]
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[TaskAttribute(ETaskPipeline.AllPipeline, 100, "资源构建准备工作")]
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public class TaskPrepare : IBuildTask
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public class TaskPrepare : IBuildTask
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{
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{
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void IBuildTask.Run(BuildContext context)
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void IBuildTask.Run(BuildContext context)
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|
|
@ -6,7 +6,7 @@ using UnityEditor;
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namespace YooAsset.Editor
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namespace YooAsset.Editor
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{
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{
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[TaskAttribute("更新资源包信息")]
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[TaskAttribute(ETaskPipeline.AllPipeline, 700, "更新资源包信息")]
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public class TaskUpdateBundleInfo : IBuildTask
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public class TaskUpdateBundleInfo : IBuildTask
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{
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{
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void IBuildTask.Run(BuildContext context)
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void IBuildTask.Run(BuildContext context)
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@ -8,7 +8,7 @@ using UnityEngine;
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namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
[TaskAttribute("验证构建结果")]
|
[TaskAttribute(ETaskPipeline.BuiltinBuildPipeline, 500, "验证构建结果")]
|
||||||
public class TaskVerifyBuildResult : IBuildTask
|
public class TaskVerifyBuildResult : IBuildTask
|
||||||
{
|
{
|
||||||
void IBuildTask.Run(BuildContext context)
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
|
|
@ -9,7 +9,7 @@ using UnityEditor.Build.Pipeline.Interfaces;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
[TaskAttribute("验证构建结果")]
|
[TaskAttribute(ETaskPipeline.ScriptableBuildPipeline, 500, "验证构建结果")]
|
||||||
public class TaskVerifyBuildResult_SBP : IBuildTask
|
public class TaskVerifyBuildResult_SBP : IBuildTask
|
||||||
{
|
{
|
||||||
void IBuildTask.Run(BuildContext context)
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
|
|
@ -35,10 +35,20 @@ namespace YooAsset.Editor
|
||||||
TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom(parentType);
|
TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom(parentType);
|
||||||
return collection.ToList();
|
return collection.ToList();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取带有指定属性的所有类的类型
|
||||||
|
/// </summary>
|
||||||
|
public static List<Type> GetTypesWithAttribute(System.Type attrType)
|
||||||
|
{
|
||||||
|
TypeCache.TypeCollection collection = TypeCache.GetTypesWithAttribute(attrType);
|
||||||
|
return collection.ToList();
|
||||||
|
}
|
||||||
#else
|
#else
|
||||||
private static readonly List<Type> _cacheTypes = new List<Type>(10000);
|
private static readonly List<Type> _cacheTypes = new List<Type>(10000);
|
||||||
private static void InitAssembly()
|
private static void InitAssembly()
|
||||||
{
|
{
|
||||||
|
_cacheTypes.Clear();
|
||||||
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
|
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
|
||||||
foreach (Assembly assembly in assemblies)
|
foreach (Assembly assembly in assemblies)
|
||||||
{
|
{
|
||||||
|
@ -65,6 +75,23 @@ namespace YooAsset.Editor
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取带有指定属性的所有类的类型
|
||||||
|
/// </summary>
|
||||||
|
public static List<Type> GetTypesWithAttribute(System.Type attrType)
|
||||||
|
{
|
||||||
|
List<Type> result = new List<Type>();
|
||||||
|
for (int i = 0; i < _cacheTypes.Count; i++)
|
||||||
|
{
|
||||||
|
Type type = _cacheTypes[i];
|
||||||
|
if (type.GetCustomAttribute(attrType) != null)
|
||||||
|
{
|
||||||
|
result.Add(type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -213,11 +240,11 @@ namespace YooAsset.Editor
|
||||||
public static void FocusUnitySceneWindow()
|
public static void FocusUnitySceneWindow()
|
||||||
{
|
{
|
||||||
EditorWindow.FocusWindowIfItsOpen<SceneView>();
|
EditorWindow.FocusWindowIfItsOpen<SceneView>();
|
||||||
}
|
}
|
||||||
public static void CloseUnityGameWindow()
|
public static void CloseUnityGameWindow()
|
||||||
{
|
{
|
||||||
System.Type T = Assembly.Load("UnityEditor").GetType("UnityEditor.GameView");
|
System.Type T = Assembly.Load("UnityEditor").GetType("UnityEditor.GameView");
|
||||||
EditorWindow.GetWindow(T, false, "GameView", true).Close();
|
EditorWindow.GetWindow(T, false, "GameView", true).Close();
|
||||||
}
|
}
|
||||||
public static void FocusUnityGameWindow()
|
public static void FocusUnityGameWindow()
|
||||||
{
|
{
|
||||||
|
@ -399,7 +426,7 @@ namespace YooAsset.Editor
|
||||||
FileInfo fileInfo = new FileInfo(filePath);
|
FileInfo fileInfo = new FileInfo(filePath);
|
||||||
fileInfo.MoveTo(destPath);
|
fileInfo.MoveTo(destPath);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 拷贝文件夹
|
/// 拷贝文件夹
|
||||||
/// 注意:包括所有子目录的文件
|
/// 注意:包括所有子目录的文件
|
||||||
|
|
Loading…
Reference in New Issue