From 82cff3619488b611ebb9b0912048c678b8515806 Mon Sep 17 00:00:00 2001 From: hevinci Date: Wed, 23 Nov 2022 16:46:25 +0800 Subject: [PATCH] Update samples --- .../AssetBundleCollectorSetting.asset | 9 +- ...tyAtlas.spriteatlas => common.spriteatlas} | 22 +-- ...riteatlas.meta => common.spriteatlas.meta} | 0 ...eroid.wav => sound_explosion_asteroid.wav} | Bin ...meta => sound_explosion_asteroid.wav.meta} | 0 ...on_enemy.wav => sound_explosion_enemy.wav} | Bin ...av.meta => sound_explosion_enemy.wav.meta} | 0 ..._player.wav => sound_explosion_player.wav} | Bin ...v.meta => sound_explosion_player.wav.meta} | 0 ...eapon_enemy.wav => sound_weapon_enemy.wav} | Bin ...y.wav.meta => sound_weapon_enemy.wav.meta} | 0 ...pon_player.wav => sound_weapon_player.wav} | Bin ....wav.meta => sound_weapon_player.wav.meta} | 0 .../GameRes/Scene/scene_game.unity | 128 +----------------- .../GameRes/UIPanel/UIBattle.prefab | 4 +- .../GameRes/UISprite/bars/background_bar.png | Bin 19702 -> 0 bytes .../UISprite/bars/background_bar.png.meta | 116 ---------------- .../GameRes/UISprite/bars/background_bar1.png | Bin 20386 -> 0 bytes .../UISprite/bars/background_bar1.png.meta | 116 ---------------- .../GameRes/UISprite/bars/bar_green.png | Bin 19976 -> 0 bytes .../GameRes/UISprite/bars/bar_green.png.meta | 116 ---------------- .../GameRes/UISprite/bars/bar_green1.png | Bin 20129 -> 0 bytes .../GameRes/UISprite/bars/bar_green1.png.meta | 116 ---------------- .../GameRes/UISprite/bars/bar_purple.png | Bin 19969 -> 0 bytes .../GameRes/UISprite/bars/bar_purple.png.meta | 116 ---------------- .../GameRes/UISprite/bars/bar_purple1.png | Bin 20104 -> 0 bytes .../UISprite/bars/bar_purple1.png.meta | 116 ---------------- .../GameRes/UISprite/bars/bar_red.png | Bin 19974 -> 0 bytes .../GameRes/UISprite/bars/bar_red.png.meta | 116 ---------------- .../GameRes/UISprite/bars/bar_red1.png | Bin 20137 -> 0 bytes .../GameRes/UISprite/bars/bar_red1.png.meta | 116 ---------------- .../GameRes/UISprite/common.meta | 8 ++ .../GameRes/UISprite/{ => common}/arrows.meta | 0 .../{ => common}/arrows/arrow1_left.png | Bin .../{ => common}/arrows/arrow1_left.png.meta | 0 .../{ => common}/arrows/arrow1_right.png | Bin .../{ => common}/arrows/arrow1_right.png.meta | 0 .../{ => common}/arrows/arrow_left.png | Bin .../{ => common}/arrows/arrow_left.png.meta | 0 .../{ => common}/arrows/arrow_right.png | Bin .../{ => common}/arrows/arrow_right.png.meta | 0 .../{ => common}/arrows/back_arrow.png | Bin .../{ => common}/arrows/back_arrow.png.meta | 0 .../{ => common}/arrows/long_arrow_left.png | Bin .../arrows/long_arrow_left.png.meta | 0 .../{ => common}/arrows/long_arrow_right.png | Bin .../arrows/long_arrow_right.png.meta | 0 .../UISprite/{ => common}/arrows/plus.png | Bin .../{ => common}/arrows/plus.png.meta | 0 .../GameRes/UISprite/{ => common}/bars.meta | 0 .../UISprite/{ => common}/bars/bar_blue.png | Bin .../{ => common}/bars/bar_blue.png.meta | 0 .../UISprite/{ => common}/bars/bar_blue1.png | Bin .../{ => common}/bars/bar_blue1.png.meta | 0 .../{ => common}/bars/progress_bar.png | Bin .../{ => common}/bars/progress_bar.png.meta | 0 .../bars/progress_bar_background.png | Bin .../bars/progress_bar_background.png.meta | 0 .../UISprite/{ => common}/buttons.meta | 0 .../UISprite/{ => common}/buttons/bullets.png | Bin .../{ => common}/buttons/bullets.png.meta | 0 .../UISprite/{ => common}/buttons/button1.png | Bin .../{ => common}/buttons/button1.png.meta | 0 .../{ => common}/buttons/button_active.png | Bin .../buttons/button_active.png.meta | 0 .../{ => common}/buttons/button_pushed.png | Bin .../buttons/button_pushed.png.meta | 0 .../UISprite/{ => common}/buttons/pause.png | Bin .../{ => common}/buttons/pause.png.meta | 0 .../UISprite/{ => common}/buttons/rocket.png | Bin .../{ => common}/buttons/rocket.png.meta | 0 .../GameRes/UISprite/{ => common}/window.meta | 0 .../window/window_transparent.png | Bin .../window/window_transparent.png.meta | 0 .../window/window_transparent1.png | Bin .../window/window_transparent1.png.meta | 0 .../Runtime/BattleLogic/BattleRoom.cs | 13 ++ .../Runtime/{BootScene.cs => GameBoot.cs} | 41 +++--- .../{BootScene.cs.meta => GameBoot.cs.meta} | 0 .../PatchUpdater/FsmNode/FsmClearCache.cs | 5 +- .../FsmNode/FsmCreateDownloader.cs | 7 +- .../PatchUpdater/FsmNode/FsmDownloadFiles.cs | 7 +- .../PatchUpdater/FsmNode/FsmPatchDone.cs | 6 +- .../PatchUpdater/FsmNode/FsmPatchInit.cs | 12 +- .../PatchUpdater/FsmNode/FsmStartGame.cs | 3 + .../PatchUpdater/FsmNode/FsmUpdateManifest.cs | 7 +- .../PatchUpdater/FsmNode/FsmUpdateVersion.cs | 7 +- .../Runtime/PatchUpdater/PatchManager.cs | 2 +- 88 files changed, 89 insertions(+), 1120 deletions(-) rename Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAtlas/{unityAtlas.spriteatlas => common.spriteatlas} (76%) rename Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAtlas/{unityAtlas.spriteatlas.meta => common.spriteatlas.meta} (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/{explosion_asteroid.wav => sound_explosion_asteroid.wav} (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/{explosion_asteroid.wav.meta => sound_explosion_asteroid.wav.meta} (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/{explosion_enemy.wav => sound_explosion_enemy.wav} (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/{explosion_enemy.wav.meta => sound_explosion_enemy.wav.meta} (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/{explosion_player.wav => sound_explosion_player.wav} (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/{explosion_player.wav.meta => sound_explosion_player.wav.meta} (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/{weapon_enemy.wav => sound_weapon_enemy.wav} (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/{weapon_enemy.wav.meta => sound_weapon_enemy.wav.meta} (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/{weapon_player.wav => sound_weapon_player.wav} (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/{weapon_player.wav.meta => sound_weapon_player.wav.meta} (100%) delete mode 100644 Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/background_bar.png delete mode 100644 Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/background_bar.png.meta delete mode 100644 Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/background_bar1.png delete mode 100644 Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/background_bar1.png.meta delete mode 100644 Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/bar_green.png delete mode 100644 Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/bar_green.png.meta delete mode 100644 Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/bar_green1.png delete mode 100644 Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/bar_green1.png.meta delete mode 100644 Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/bar_purple.png delete mode 100644 Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/bar_purple.png.meta delete mode 100644 Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/bar_purple1.png delete mode 100644 Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/bar_purple1.png.meta delete mode 100644 Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/bar_red.png delete mode 100644 Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/bar_red.png.meta delete mode 100644 Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/bar_red1.png delete mode 100644 Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/bar_red1.png.meta create mode 100644 Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common.meta rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/arrows.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/arrows/arrow1_left.png (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/arrows/arrow1_left.png.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/arrows/arrow1_right.png (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/arrows/arrow1_right.png.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/arrows/arrow_left.png (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/arrows/arrow_left.png.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/arrows/arrow_right.png (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/arrows/arrow_right.png.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/arrows/back_arrow.png (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/arrows/back_arrow.png.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/arrows/long_arrow_left.png (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/arrows/long_arrow_left.png.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/arrows/long_arrow_right.png (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/arrows/long_arrow_right.png.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/arrows/plus.png (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/arrows/plus.png.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/bars.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/bars/bar_blue.png (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/bars/bar_blue.png.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/bars/bar_blue1.png (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/bars/bar_blue1.png.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/bars/progress_bar.png (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/bars/progress_bar.png.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/bars/progress_bar_background.png (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/bars/progress_bar_background.png.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/buttons.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/buttons/bullets.png (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/buttons/bullets.png.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/buttons/button1.png (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/buttons/button1.png.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/buttons/button_active.png (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/buttons/button_active.png.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/buttons/button_pushed.png (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/buttons/button_pushed.png.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/buttons/pause.png (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/buttons/pause.png.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/buttons/rocket.png (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/buttons/rocket.png.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/window.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/window/window_transparent.png (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/window/window_transparent.png.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/window/window_transparent1.png (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/{ => common}/window/window_transparent1.png.meta (100%) rename Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/{BootScene.cs => GameBoot.cs} (76%) rename Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/{BootScene.cs.meta => GameBoot.cs.meta} (100%) diff --git a/Assets/YooAsset/Samples~/Space Shooter/AssetSetting/AssetBundleCollectorSetting.asset b/Assets/YooAsset/Samples~/Space Shooter/AssetSetting/AssetBundleCollectorSetting.asset index 041af77..be10e71 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/AssetSetting/AssetBundleCollectorSetting.asset +++ b/Assets/YooAsset/Samples~/Space Shooter/AssetSetting/AssetBundleCollectorSetting.asset @@ -38,6 +38,13 @@ MonoBehaviour: PackRuleName: PackDirectory FilterRuleName: CollectAll AssetTags: + - CollectPath: Assets/Samples/Space Shooter/GameRes/Audio + CollectorGUID: 306075fbe00b24251b6c889984a7a7d5 + CollectorType: 0 + AddressRuleName: AddressByFileName + PackRuleName: PackDirectory + FilterRuleName: CollectAll + AssetTags: - GroupName: shader GroupDesc: AssetTags: @@ -85,6 +92,6 @@ MonoBehaviour: CollectorGUID: 01865ad6f7c806147b6cb37f2d83bc96 CollectorType: 0 AddressRuleName: AddressByFileName - PackRuleName: PackDirectory + PackRuleName: PackTopDirectory FilterRuleName: CollectAll AssetTags: diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAtlas/unityAtlas.spriteatlas b/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAtlas/common.spriteatlas similarity index 76% rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAtlas/unityAtlas.spriteatlas rename to Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAtlas/common.spriteatlas index 50f4cc0..b68e150 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAtlas/unityAtlas.spriteatlas +++ b/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAtlas/common.spriteatlas @@ -6,7 +6,7 @@ SpriteAtlas: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: unityAtlas + m_Name: common serializedVersion: 2 m_EditorData: serializedVersion: 2 @@ -31,7 +31,7 @@ SpriteAtlas: enableTightPacking: 0 variantMultiplier: 1 packables: - - {fileID: 102900000, guid: 01865ad6f7c806147b6cb37f2d83bc96, type: 3} + - {fileID: 102900000, guid: 5338a5ade0415264b976d834237aa226, type: 3} bindAsDefault: 1 m_MasterAtlas: {fileID: 0} m_PackedSprites: @@ -47,19 +47,11 @@ SpriteAtlas: - {fileID: 21300000, guid: e9b8cd94ede145942a15f9e164af30a9, type: 3} - {fileID: 21300000, guid: e05004e4bcd8b3e49bb0cbaab0215760, type: 3} - {fileID: 21300000, guid: 9871e4d5e19cea6419d057b79ce1a1a8, type: 3} - - {fileID: 21300000, guid: 1ceb59d66cd59eb40a2da04ee9509bd1, type: 3} - {fileID: 21300000, guid: 78e3daf76621d66448e594d6993adbd8, type: 3} - {fileID: 21300000, guid: ba523fd85bea1e448944fe8cabed4b59, type: 3} - - {fileID: 21300000, guid: fd496259f55fb1f4f89429cd523c1af9, type: 3} - {fileID: 21300000, guid: 67c34bb955c72e6419b7528e10e73c53, type: 3} - - {fileID: 21300000, guid: 2678aad9451e8e44a9c17d6e98886f05, type: 3} - - {fileID: 21300000, guid: 3f92020a7f2ce524b8f0dc4092fbef2c, type: 3} - - {fileID: 21300000, guid: 0cfd497c8bf3fde418beb3fec21b33e1, type: 3} - {fileID: 21300000, guid: 36909c7c187739945aecb80f7c59fa4c, type: 3} - - {fileID: 21300000, guid: 55e7fefcb1252564e83b96186b0c9fdb, type: 3} - - {fileID: 21300000, guid: 5ac1b94d4d2f7eb4e966846bb93a15cc, type: 3} - {fileID: 21300000, guid: 20960a9e1f7b68c4f80d5078f5964057, type: 3} - - {fileID: 21300000, guid: 17e47abe8c135d64fb588e3425605def, type: 3} - {fileID: 21300000, guid: a9ef9e2f50f97a84bbd269b5f7cc5ea4, type: 3} - {fileID: 21300000, guid: 8a6f536f4b2392f40afb62df609f6e40, type: 3} - {fileID: 21300000, guid: 03cbfa7fbded80a479f24add4a997757, type: 3} @@ -76,22 +68,14 @@ SpriteAtlas: - long_arrow_right - arrow_right - arrow1_left - - bar_purple - window_transparent1 - bar_blue - - background_bar1 - button_active - - bar_red1 - - bar_red - - bar_green - plus - - bar_green1 - - background_bar - bar_blue1 - - bar_purple1 - back_arrow - button1 - button_pushed - m_Tag: unityAtlas + m_Tag: common m_IsVariant: 0 m_IsPlaceholder: 0 diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAtlas/unityAtlas.spriteatlas.meta b/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAtlas/common.spriteatlas.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAtlas/unityAtlas.spriteatlas.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAtlas/common.spriteatlas.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/explosion_asteroid.wav b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/sound_explosion_asteroid.wav similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/explosion_asteroid.wav rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/sound_explosion_asteroid.wav diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/explosion_asteroid.wav.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/sound_explosion_asteroid.wav.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/explosion_asteroid.wav.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/sound_explosion_asteroid.wav.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/explosion_enemy.wav b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/sound_explosion_enemy.wav similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/explosion_enemy.wav rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/sound_explosion_enemy.wav diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/explosion_enemy.wav.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/sound_explosion_enemy.wav.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/explosion_enemy.wav.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/sound_explosion_enemy.wav.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/explosion_player.wav b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/sound_explosion_player.wav similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/explosion_player.wav rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/sound_explosion_player.wav diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/explosion_player.wav.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/sound_explosion_player.wav.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/explosion_player.wav.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/sound_explosion_player.wav.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/weapon_enemy.wav b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/sound_weapon_enemy.wav similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/weapon_enemy.wav rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/sound_weapon_enemy.wav diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/weapon_enemy.wav.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/sound_weapon_enemy.wav.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/weapon_enemy.wav.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/sound_weapon_enemy.wav.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/weapon_player.wav b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/sound_weapon_player.wav similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/weapon_player.wav rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/sound_weapon_player.wav diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/weapon_player.wav.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/sound_weapon_player.wav.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/weapon_player.wav.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/Audio/sound_weapon_player.wav.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/Scene/scene_game.unity b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Scene/scene_game.unity index f6f8adc..6859d0b 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameRes/Scene/scene_game.unity +++ b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Scene/scene_game.unity @@ -11084,8 +11084,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0, y: 0, z: 0} - m_Children: - - {fileID: 573714472} + m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -11264,131 +11263,6 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 5 m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0} ---- !u!1001 &573714471 -PrefabInstance: - m_ObjectHideFlags: 0 - serializedVersion: 2 - m_Modification: - m_TransformParent: {fileID: 57} - m_Modifications: - - target: {fileID: 4142826567245113224, guid: dffa197b1a69704408cf9e2b16162c0e, - type: 3} - propertyPath: m_Pivot.x - value: 0.5 - 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go.transform.localPosition = Vector3.zero; } void Start() { @@ -44,6 +51,12 @@ public class BattleRoom : MonoBehaviour void OnDestroy() { Instance = null; + + if(_panelHandle != null) + { + _panelHandle.Release(); + _panelHandle = null; + } } IEnumerator SpawnWaves() diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BootScene.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameBoot.cs similarity index 76% rename from Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BootScene.cs rename to Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameBoot.cs index 4c061ff..ebb1292 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BootScene.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameBoot.cs @@ -5,23 +5,20 @@ using YooAsset; using Better.StreamingAssets; using System.IO; -public class BootScene : MonoBehaviour +public class GameBoot : MonoBehaviour { - public static BootScene Instance { private set; get; } - public static EPlayMode GamePlayMode; + public static GameBoot Instance; public EPlayMode PlayMode = EPlayMode.EditorSimulateMode; void Awake() { + Debug.Log($"资源系统运行模式:{PlayMode}"); Instance = this; - Application.targetFrameRate = 60; Application.runInBackground = true; - } - void OnDestroy() - { - Instance = null; + + DontDestroyOnLoad(this.gameObject); } void Update() { @@ -31,9 +28,6 @@ public class BootScene : MonoBehaviour IEnumerator Start() { - GamePlayMode = PlayMode; - Debug.Log($"资源系统运行模式:{PlayMode}"); - // 初始化BetterStreaming BetterStreamingAssets.Initialize(); @@ -41,39 +35,37 @@ public class BootScene : MonoBehaviour YooAssets.Initialize(); // 创建默认的资源包 - var defaultPackage = YooAssets.CreateAssetsPackage("DefaultPackage"); - - // 设置该资源包为默认的资源包 - YooAssets.SetDefaultAssetsPackage(defaultPackage); + var package = YooAssets.CreateAssetsPackage("DefaultPackage"); + YooAssets.SetDefaultAssetsPackage(package); // 编辑器下的模拟模式 if (PlayMode == EPlayMode.EditorSimulateMode) { var createParameters = new EditorSimulateModeParameters(); createParameters.SimulatePatchManifestPath = EditorSimulateModeHelper.SimulateBuild("DefaultPackage"); - yield return defaultPackage.InitializeAsync(createParameters); + yield return package.InitializeAsync(createParameters); } // 单机运行模式 if (PlayMode == EPlayMode.OfflinePlayMode) { var createParameters = new OfflinePlayModeParameters(); - createParameters.DecryptionServices = new BundleDecryptionServices(); - yield return defaultPackage.InitializeAsync(createParameters); + createParameters.DecryptionServices = new GameDecryptionServices(); + yield return package.InitializeAsync(createParameters); } // 联机运行模式 if (PlayMode == EPlayMode.HostPlayMode) { var createParameters = new HostPlayModeParameters(); - createParameters.DecryptionServices = new BundleDecryptionServices(); - createParameters.QueryServices = new QueryStreamingAssetsFileServices(); + createParameters.DecryptionServices = new GameDecryptionServices(); + createParameters.QueryServices = new GameQueryServices(); createParameters.DefaultHostServer = GetHostServerURL(); createParameters.FallbackHostServer = GetHostServerURL(); - yield return defaultPackage.InitializeAsync(createParameters); + yield return package.InitializeAsync(createParameters); } - // 运行补丁流程 + // 运行资源更新流程 PatchManager.Run(); } @@ -103,7 +95,8 @@ public class BootScene : MonoBehaviour return $"{hostServerIP}/CDN/PC/{gameVersion}"; #endif } - private class QueryStreamingAssetsFileServices : IQueryServices + + private class GameQueryServices : IQueryServices { public bool QueryStreamingAssets(string fileName) { @@ -112,7 +105,7 @@ public class BootScene : MonoBehaviour return BetterStreamingAssets.FileExists($"{buildinFolderName}/{fileName}"); } } - private class BundleDecryptionServices : IDecryptionServices + private class GameDecryptionServices : IDecryptionServices { public ulong LoadFromFileOffset(DecryptFileInfo fileInfo) { diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BootScene.cs.meta b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameBoot.cs.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BootScene.cs.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameBoot.cs.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmClearCache.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmClearCache.cs index f5c8aaf..1785f9e 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmClearCache.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmClearCache.cs @@ -2,13 +2,16 @@ using System.Collections.Generic; using UnityEngine; +///

+/// 清理未使用的缓存文件 +/// internal class FsmClearCache : IFsmNode { public string Name { private set; get; } = nameof(FsmClearCache); void IFsmNode.OnEnter() { - Debug.Log("清理未使用的缓存文件!"); + Debug.Log("开始清理未使用的缓存文件!"); var package = YooAsset.YooAssets.GetAssetsPackage("DefaultPackage"); var operation = package.ClearPackageUnusedCacheFilesAsync(); operation.Completed += Operation_Completed; diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmCreateDownloader.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmCreateDownloader.cs index adf2013..7737cee 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmCreateDownloader.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmCreateDownloader.cs @@ -3,14 +3,18 @@ using System.Collections.Generic; using UnityEngine; using YooAsset; +/// +/// 创建文件下载器 +/// public class FsmCreateDownloader : IFsmNode { public string Name { private set; get; } = nameof(FsmCreateDownloader); void IFsmNode.OnEnter() { + Debug.Log("创建补丁下载器!"); PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.CreateDownloader); - BootScene.Instance.StartCoroutine(CreateDownloader()); + GameBoot.Instance.StartCoroutine(CreateDownloader()); } void IFsmNode.OnUpdate() { @@ -23,7 +27,6 @@ public class FsmCreateDownloader : IFsmNode { yield return new WaitForSecondsRealtime(0.5f); - Debug.Log("创建补丁下载器."); int downloadingMaxNum = 10; int failedTryAgain = 3; PatchManager.Downloader = YooAssets.CreatePatchDownloader(downloadingMaxNum, failedTryAgain); diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmDownloadFiles.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmDownloadFiles.cs index 226c2e0..fbcacba 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmDownloadFiles.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmDownloadFiles.cs @@ -1,14 +1,19 @@ using System.Collections; +using UnityEngine; using YooAsset; +/// +/// 下载更新文件 +/// public class FsmDownloadFiles : IFsmNode { public string Name { private set; get; } = nameof(FsmDownloadFiles); void IFsmNode.OnEnter() { + Debug.Log("开始下载补丁文件!"); PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.DownloadWebFiles); - BootScene.Instance.StartCoroutine(BeginDownload()); + GameBoot.Instance.StartCoroutine(BeginDownload()); } void IFsmNode.OnUpdate() { diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmPatchDone.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmPatchDone.cs index 71f3d82..c1968c4 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmPatchDone.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmPatchDone.cs @@ -2,15 +2,17 @@ using System.Collections.Generic; using UnityEngine; +/// +/// 更新完毕 +/// internal class FsmPatchDone : IFsmNode { public string Name { private set; get; } = nameof(FsmPatchDone); void IFsmNode.OnEnter() { - PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.PatchDone); Debug.Log("补丁流程更新完毕!"); - + PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.PatchDone); FsmManager.Transition(nameof(FsmClearCache)); } void IFsmNode.OnUpdate() diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmPatchInit.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmPatchInit.cs index 98bac87..0f2aec8 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmPatchInit.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmPatchInit.cs @@ -2,6 +2,9 @@ using System.Collections.Generic; using UnityEngine; +/// +/// 初始化工作 +/// internal class FsmPatchInit : IFsmNode { public string Name { private set; get; } = nameof(FsmPatchInit); @@ -12,7 +15,7 @@ internal class FsmPatchInit : IFsmNode var go = Resources.Load("PatchWindow"); GameObject.Instantiate(go); - BootScene.Instance.StartCoroutine(Begin()); + FsmManager.Transition(nameof(FsmUpdateVersion)); } void IFsmNode.OnUpdate() { @@ -20,11 +23,4 @@ internal class FsmPatchInit : IFsmNode void IFsmNode.OnExit() { } - - private IEnumerator Begin() - { - yield return new WaitForSecondsRealtime(0.5f); - - FsmManager.Transition(nameof(FsmUpdateVersion)); - } } \ No newline at end of file diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmStartGame.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmStartGame.cs index 0ed3efb..2385c89 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmStartGame.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmStartGame.cs @@ -2,6 +2,9 @@ using System.Collections.Generic; using UnityEngine; +/// +/// 开始游戏 +/// internal class FsmStartGame : IFsmNode { public string Name { private set; get; } = nameof(FsmStartGame); diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateManifest.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateManifest.cs index ee7e8b1..1cc8ffa 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateManifest.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateManifest.cs @@ -3,14 +3,18 @@ using System.Collections.Generic; using UnityEngine; using YooAsset; +/// +/// 更新补丁清单 +/// public class FsmUpdateManifest : IFsmNode { public string Name { private set; get; } = nameof(FsmUpdateManifest); void IFsmNode.OnEnter() { + Debug.Log("开始更新资源版本清单!"); PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.UpdateManifest); - BootScene.Instance.StartCoroutine(UpdateManifest()); + GameBoot.Instance.StartCoroutine(UpdateManifest()); } void IFsmNode.OnUpdate() { @@ -23,7 +27,6 @@ public class FsmUpdateManifest : IFsmNode { yield return new WaitForSecondsRealtime(0.5f); - // 更新补丁清单 var package = YooAssets.GetAssetsPackage("DefaultPackage"); var operation = package.UpdatePackageManifestAsync(PatchManager.PackageVersion, 30); yield return operation; diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateVersion.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateVersion.cs index c8f6967..8f4bea8 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateVersion.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateVersion.cs @@ -3,14 +3,18 @@ using System.Collections.Generic; using UnityEngine; using YooAsset; +/// +/// 更新资源版本号 +/// internal class FsmUpdateVersion : IFsmNode { public string Name { private set; get; } = nameof(FsmUpdateVersion); void IFsmNode.OnEnter() { + Debug.Log("开始获取资源版本号!"); PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.UpdateStaticVersion); - BootScene.Instance.StartCoroutine(GetStaticVersion()); + GameBoot.Instance.StartCoroutine(GetStaticVersion()); } void IFsmNode.OnUpdate() { @@ -23,7 +27,6 @@ internal class FsmUpdateVersion : IFsmNode { yield return new WaitForSecondsRealtime(0.5f); - // 更新资源版本号 var package = YooAssets.GetAssetsPackage("DefaultPackage"); var operation = package.UpdatePackageVersionAsync(30); yield return operation; diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/PatchManager.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/PatchManager.cs index d7b4133..45ff7ca 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/PatchManager.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/PatchManager.cs @@ -27,7 +27,7 @@ public static class PatchManager { _isRun = true; - Debug.Log("开始补丁更新..."); + Debug.Log("开启补丁更新流程..."); // 注意:按照先后顺序添加流程节点 FsmManager.AddNode(new FsmPatchInit());