Update Basic Sample
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2381b67312
commit
7c1e1ab593
Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 1.1 MiB |
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 35 KiB |
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@ -6,7 +6,7 @@ using UnityEngine.U2D;
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using UnityEngine.UI;
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using YooAsset;
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public class Game1Scene : MonoBehaviour
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public class GameScene1 : MonoBehaviour
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{
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public GameObject CanvasRoot;
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@ -72,7 +72,7 @@ public class Game1Scene : MonoBehaviour
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#if UNITY_WEBGL
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{
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var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("bg");
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("tex_bg");
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_cachedAssetOperationHandles.Add(handle);
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handle.Completed += (AssetOperationHandle obj) =>
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{
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@ -82,7 +82,7 @@ public class Game1Scene : MonoBehaviour
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#else
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{
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var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
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AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("bg");
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AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("tex_bg");
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_cachedAssetOperationHandles.Add(handle);
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rawImage.texture = handle.AssetObject as Texture;
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}
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@ -92,7 +92,7 @@ public class Game1Scene : MonoBehaviour
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#if UNITY_WEBGL
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{
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var logoImage = CanvasRoot.transform.Find("title/logo").GetComponent<Image>();
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<Sprite>("logo");
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<Sprite>("tex_logo");
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_cachedAssetOperationHandles.Add(handle);
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handle.Completed += (AssetOperationHandle obj) =>
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{
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@ -102,7 +102,7 @@ public class Game1Scene : MonoBehaviour
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#else
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{
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var logoImage = CanvasRoot.transform.Find("title/logo").GetComponent<Image>();
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AssetOperationHandle handle = YooAssets.LoadAssetSync<Sprite>("logo");
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AssetOperationHandle handle = YooAssets.LoadAssetSync<Sprite>("tex_logo");
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_cachedAssetOperationHandles.Add(handle);
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logoImage.sprite = handle.AssetObject as Sprite;
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}
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@ -185,7 +185,7 @@ public class Game1Scene : MonoBehaviour
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var btn = CanvasRoot.transform.Find("load_scene").GetComponent<Button>();
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btn.onClick.AddListener(() =>
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{
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YooAssets.LoadSceneAsync("Game2");
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YooAssets.LoadSceneAsync("GameScene2");
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});
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}
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}
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@ -215,7 +215,7 @@ public class Game1Scene : MonoBehaviour
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// 加载背景音乐
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{
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var audioSource = CanvasRoot.transform.Find("music").GetComponent<AudioSource>();
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("town");
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("music_town");
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_cachedAssetOperationHandles.Add(handle);
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await handle.Task;
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audioSource.clip = handle.AssetObject as AudioClip;
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@ -6,7 +6,7 @@ using UnityEngine.U2D;
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using UnityEngine.UI;
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using YooAsset;
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public class Game2Scene : MonoBehaviour
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public class GameScene2 : MonoBehaviour
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{
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public GameObject CanvasRoot;
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private readonly List<AssetOperationHandle> _cachedAssetOperationHandles = new List<AssetOperationHandle>(1000);
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@ -41,7 +41,7 @@ public class Game2Scene : MonoBehaviour
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#if UNITY_WEBGL
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{
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var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("bg");
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("tex_bg");
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_cachedAssetOperationHandles.Add(handle);
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handle.Completed += (AssetOperationHandle obj) =>
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{
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@ -51,7 +51,7 @@ public class Game2Scene : MonoBehaviour
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#else
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{
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var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
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AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("bg");
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AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("tex_bg");
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_cachedAssetOperationHandles.Add(handle);
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rawImage.texture = handle.AssetObject as Texture;
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}
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@ -62,7 +62,7 @@ public class Game2Scene : MonoBehaviour
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var btn = CanvasRoot.transform.Find("load_scene").GetComponent<Button>();
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btn.onClick.AddListener(() =>
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{
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YooAssets.LoadSceneAsync("Game1");
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YooAssets.LoadSceneAsync("GameScene1");
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});
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}
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@ -98,7 +98,7 @@ public class Game2Scene : MonoBehaviour
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// 加载背景音乐
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{
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var audioSource = CanvasRoot.transform.Find("music").GetComponent<AudioSource>();
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("town");
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("music_town");
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_cachedAssetOperationHandles.Add(handle);
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yield return handle;
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audioSource.clip = handle.AssetObject as AudioClip;
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@ -11,7 +11,7 @@ internal class FsmPatchDone : IFsmNode
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PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.PatchDone);
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Debug.Log("补丁流程更新完毕!");
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YooAsset.YooAssets.LoadSceneAsync("Game1");
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YooAsset.YooAssets.LoadSceneAsync("GameScene1");
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}
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void IFsmNode.OnUpdate()
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{
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