Update basic sample
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9397a0ebae
commit
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@ -1,155 +1,194 @@
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"SHADOWS_SINGLE_CASCADE",
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]
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"AssetPath": "Resources/unity_builtin_extra",
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""
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]
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}
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]
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]
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},
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},
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{
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"AssetPath": "Resources/unity_builtin_extra",
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"AssetPath": "Resources/unity_builtin_extra",
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"ShaderName": "Skybox/Procedural",
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"ShaderName": "Skybox/Procedural",
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"ShaderVariantElements": [
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"Keywords": [
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{
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"BILLBOARD_FACE_CAMERA_POS",
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"PassType": 0,
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"UNITY_HDR_ON",
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"Keywords": [
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"_SUNDISK_SIMPLE"
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"BILLBOARD_FACE_CAMERA_POS",
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]
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"_SUNDISK_SIMPLE"
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},
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]
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{
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}
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"AssetPath": "Resources/unity_builtin_extra",
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"ShaderName": "Skybox/Procedural",
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"PassType": 0,
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"Keywords": [
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"BILLBOARD_FACE_CAMERA_POS",
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"SOFTPARTICLES_ON",
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"UNITY_HDR_ON",
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"_SUNDISK_SIMPLE"
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]
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]
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},
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},
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{
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{
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"AssetPath": "Resources/unity_builtin_extra",
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"AssetPath": "Resources/unity_builtin_extra",
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"ShaderName": "Hidden/Internal-GUITextureClip",
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"ShaderName": "Hidden/Internal-GUITextureClip",
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"PassType": 0,
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"ShaderVariantElements": [
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"Keywords": [
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{
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""
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"PassType": 0,
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"Keywords": [
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""
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]
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}
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]
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]
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},
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},
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{
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{
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"AssetPath": "Resources/unity_builtin_extra",
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"AssetPath": "Resources/unity_builtin_extra",
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"ShaderName": "Hidden/Internal-GUITextureClipText",
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"ShaderName": "Hidden/Internal-GUITextureClipText",
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"PassType": 0,
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"Keywords": [
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""
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]
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}
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]
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]
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},
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},
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{
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{
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"AssetPath": "Resources/unity_builtin_extra",
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"AssetPath": "Resources/unity_builtin_extra",
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"ShaderName": "Hidden/Internal-GUITexture",
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"ShaderName": "Hidden/Internal-GUITexture",
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"PassType": 0,
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"ShaderVariantElements": [
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"Keywords": [
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{
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"Keywords": [
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""
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]
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}
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]
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]
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},
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},
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{
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{
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"AssetPath": "Resources/unity_builtin_extra",
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"AssetPath": "Resources/unity_builtin_extra",
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"ShaderName": "Hidden/Internal-GUITextureBlit",
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"ShaderName": "Hidden/Internal-GUITextureBlit",
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"PassType": 0,
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"ShaderVariantElements": [
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"Keywords": [
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{
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""
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"PassType": 0,
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"Keywords": [
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""
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]
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}
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]
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]
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},
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},
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{
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{
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"AssetPath": "Resources/unity_builtin_extra",
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"AssetPath": "Resources/unity_builtin_extra",
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"ShaderName": "Hidden/Internal-GUIRoundedRect",
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"ShaderName": "Hidden/Internal-GUIRoundedRect",
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"PassType": 0,
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"ShaderVariantElements": [
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"Keywords": [
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{
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""
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"PassType": 0,
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"Keywords": [
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""
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]
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}
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]
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]
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},
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},
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{
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{
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"AssetPath": "Resources/unity_builtin_extra",
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"AssetPath": "Resources/unity_builtin_extra",
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"ShaderName": "Hidden/Internal-GUIRoundedRectWithColorPerBorder",
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"ShaderName": "Hidden/Internal-GUIRoundedRectWithColorPerBorder",
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"PassType": 0,
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"PassType": 0,
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"Keywords": [
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""
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]
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}
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]
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]
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},
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},
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{
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{
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"AssetPath": "Resources/unity_builtin_extra",
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"AssetPath": "Resources/unity_builtin_extra",
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"ShaderName": "Hidden/Internal-UIRAtlasBlitCopy",
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"ShaderName": "Hidden/Internal-UIRAtlasBlitCopy",
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"PassType": 0,
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"ShaderVariantElements": [
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"Keywords": [
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{
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""
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"PassType": 0,
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"Keywords": [
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""
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]
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}
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]
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]
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},
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},
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{
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{
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"AssetPath": "Resources/unity_builtin_extra",
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"AssetPath": "Resources/unity_builtin_extra",
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"ShaderName": "Hidden/UIElements/EditorUIE",
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"ShaderName": "Hidden/UIElements/EditorUIE",
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"PassType": 0,
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"ShaderVariantElements": [
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"Keywords": [
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{
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"BILLBOARD_FACE_CAMERA_POS"
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"PassType": 0,
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"Keywords": [
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"BILLBOARD_FACE_CAMERA_POS"
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]
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}
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]
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]
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},
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},
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{
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{
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"AssetPath": "Resources/unity_builtin_extra",
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"AssetPath": "Resources/unity_builtin_extra",
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"ShaderName": "Hidden/UIElements/EditorUIE",
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"ShaderName": "Mobile/Diffuse",
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"PassType": 0,
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"ShaderVariantElements": [
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"Keywords": [
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{
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"BILLBOARD_FACE_CAMERA_POS",
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"PassType": 4,
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"SOFTPARTICLES_ON"
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"Keywords": [
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"BILLBOARD_FACE_CAMERA_POS",
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"DIRECTIONAL",
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"LIGHTPROBE_SH",
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"SHADOWS_SCREEN",
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"SHADOWS_SOFT",
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"SHADOWS_SPLIT_SPHERES"
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]
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},
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{
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"PassType": 8,
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"Keywords": [
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""
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]
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},
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{
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"PassType": 8,
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"Keywords": [
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"SHADOWS_DEPTH",
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"SHADOWS_SOFT",
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"SHADOWS_SPLIT_SPHERES"
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]
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}
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]
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]
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},
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},
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{
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{
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"AssetPath": "Assets/GameRes/Shaders/MyUnlitShader.shader",
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"AssetPath": "Assets/Samples/Basic Sample/GameArt/Shaders/StandardMobile.shader",
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"ShaderName": "Unlit/MyUnlitShader",
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"PassType": 0,
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"Keywords": [
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"BILLBOARD_FACE_CAMERA_POS",
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"UNITY_HDR_ON"
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]
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},
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{
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"AssetPath": "Assets/GameArt/Shaders/StandardMobile.shader",
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"ShaderName": "Mobile/Standard",
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"ShaderName": "Mobile/Standard",
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"PassType": 1,
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"ShaderVariantElements": [
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"Keywords": [
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{
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"BILLBOARD_FACE_CAMERA_POS",
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"PassType": 1,
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"UNITY_HDR_ON",
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"Keywords": [
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"_EMISSION",
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"BILLBOARD_FACE_CAMERA_POS",
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"_METALLICGLOSSMAP",
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"SHADOWS_SCREEN",
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"_NORMALMAP"
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"SHADOWS_SOFT",
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]
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"SHADOWS_SPLIT_SPHERES",
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},
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"_EMISSION",
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{
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"_METALLICGLOSSMAP",
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"AssetPath": "Assets/GameArt/Shaders/StandardMobile.shader",
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"_NORMALMAP"
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"ShaderName": "Mobile/Standard",
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]
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"PassType": 8,
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},
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"Keywords": [
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{
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"SHADOWS_DEPTH"
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"PassType": 8,
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]
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"Keywords": [
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},
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"_EMISSION",
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{
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"_METALLICGLOSSMAP",
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"AssetPath": "Assets/GameArt/Shaders/StandardMobile.shader",
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"_NORMALMAP"
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"ShaderName": "Mobile/Standard",
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]
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"PassType": 8,
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},
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"Keywords": [
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{
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"_EMISSION",
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"PassType": 8,
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"_METALLICGLOSSMAP",
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"Keywords": [
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"_NORMALMAP"
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"SHADOWS_DEPTH",
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"SHADOWS_SOFT",
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"SHADOWS_SPLIT_SPHERES",
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"_EMISSION",
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"_METALLICGLOSSMAP",
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"_NORMALMAP"
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]
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}
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]
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]
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}
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}
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]
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]
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@ -8,11 +8,6 @@ ShaderVariantCollection:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: MyShaderVariants
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m_Name: MyShaderVariants
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m_Shaders:
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m_Shaders:
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- first: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
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second:
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variants:
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- keywords: SHADOWS_SINGLE_CASCADE SHADOWS_SPLIT_SPHERES
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passType: 0
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- first: {fileID: 66, guid: 0000000000000000f000000000000000, type: 0}
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- first: {fileID: 66, guid: 0000000000000000f000000000000000, type: 0}
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second:
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second:
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variants:
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variants:
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@ -21,9 +16,7 @@ ShaderVariantCollection:
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- first: {fileID: 106, guid: 0000000000000000f000000000000000, type: 0}
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- first: {fileID: 106, guid: 0000000000000000f000000000000000, type: 0}
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second:
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second:
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variants:
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variants:
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- keywords: BILLBOARD_FACE_CAMERA_POS UNITY_HDR_ON _SUNDISK_SIMPLE
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- keywords: BILLBOARD_FACE_CAMERA_POS _SUNDISK_SIMPLE
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passType: 0
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- keywords: BILLBOARD_FACE_CAMERA_POS SOFTPARTICLES_ON UNITY_HDR_ON _SUNDISK_SIMPLE
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passType: 0
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passType: 0
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- first: {fileID: 9000, guid: 0000000000000000f000000000000000, type: 0}
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second:
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second:
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@ -65,20 +58,24 @@ ShaderVariantCollection:
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variants:
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variants:
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- keywords: BILLBOARD_FACE_CAMERA_POS
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- keywords: BILLBOARD_FACE_CAMERA_POS
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passType: 0
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passType: 0
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second:
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variants:
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variants:
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- keywords: BILLBOARD_FACE_CAMERA_POS UNITY_HDR_ON
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- keywords: BILLBOARD_FACE_CAMERA_POS DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN
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passType: 0
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SHADOWS_SOFT SHADOWS_SPLIT_SPHERES
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passType: 4
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- keywords:
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passType: 8
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- keywords: SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SPLIT_SPHERES
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passType: 8
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second:
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variants:
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_NORMALMAP
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_EMISSION _METALLICGLOSSMAP _NORMALMAP
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passType: 1
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passType: 8
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- keywords: SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SPLIT_SPHERES _EMISSION _METALLICGLOSSMAP
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_NORMALMAP
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passType: 8
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