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using UnityEngine;
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using YooAsset;
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#if UNITY_EDITOR
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[UnityEditor.CustomEditor(typeof(GameObjectAssetReference), true)]
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public class GameObjectAssetReferenceInspector : UnityEditor.Editor
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{
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private bool _init = false;
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private GameObject _cacheObject;
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public override void OnInspectorGUI()
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{
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GameObjectAssetReference mono = (GameObjectAssetReference)target;
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if (_init == false)
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{
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_init = true;
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if (string.IsNullOrEmpty(mono.AssetGUID) == false)
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{
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string assetPath = UnityEditor.AssetDatabase.GUIDToAssetPath(mono.AssetGUID);
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if (string.IsNullOrEmpty(assetPath) == false)
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{
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_cacheObject = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
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}
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}
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}
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GameObject go = (GameObject)UnityEditor.EditorGUILayout.ObjectField(_cacheObject, typeof(GameObject), false);
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if (go != _cacheObject)
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{
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_cacheObject = go;
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string assetPath = UnityEditor.AssetDatabase.GetAssetPath(go);
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mono.AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
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UnityEditor.EditorUtility.SetDirty(target);
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}
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UnityEditor.EditorGUILayout.LabelField("Asset GUID", mono.AssetGUID);
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}
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}
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#endif
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public class GameObjectAssetReference : MonoBehaviour
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{
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[HideInInspector]
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public string AssetGUID = "";
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private AssetOperationHandle _handle;
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public void Start()
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{
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var package = YooAssets.GetPackage("DefaultPackage");
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var assetInfo = package.GetAssetInfoByGUID(AssetGUID);
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_handle = package.LoadAssetAsync(assetInfo);
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_handle.Completed += Handle_Completed;
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}
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public void OnDestroy()
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{
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if (_handle != null)
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{
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_handle.Release();
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_handle = null;
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}
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}
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private void Handle_Completed(AssetOperationHandle handle)
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{
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if (handle.Status == EOperationStatus.Succeed)
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{
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handle.InstantiateSync(this.transform);
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1534f1a1b207ad542bf1fc73da8b4316
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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