Update PatchSystem
移除了WeaklyUpdatePatchManifestAsync()方法 新增了CheckPackageContentsAsync()方法pull/51/head
parent
44ec5b3de3
commit
72f0426531
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@ -242,27 +242,26 @@ namespace YooAsset
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}
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}
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/// <summary>
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/// <summary>
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/// 弱联网情况下加载本地的补丁清单
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/// 检查本地包裹内容的完整性
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/// 注意:当清单里的内容验证失败后会返回失败。
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/// </summary>
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/// </summary>
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public UpdateManifestOperation WeaklyUpdateManifestAsync()
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public CheckPackageContentsOperation CheckPackageContentsAsync()
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{
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{
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DebugCheckInitialize();
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DebugCheckInitialize();
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if (_playMode == EPlayMode.EditorSimulateMode)
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if (_playMode == EPlayMode.EditorSimulateMode)
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{
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{
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var operation = new EditorPlayModeUpdateManifestOperation();
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var operation = new EditorSimulateModeCheckPackageContentsOperation();
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OperationSystem.StartOperation(operation);
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OperationSystem.StartOperation(operation);
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return operation;
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return operation;
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}
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}
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else if (_playMode == EPlayMode.OfflinePlayMode)
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else if (_playMode == EPlayMode.OfflinePlayMode)
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{
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{
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var operation = new OfflinePlayModeUpdateManifestOperation();
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var operation = new OfflinePlayModeCheckPackageContentsOperation();
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OperationSystem.StartOperation(operation);
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OperationSystem.StartOperation(operation);
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return operation;
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return operation;
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}
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}
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else if (_playMode == EPlayMode.HostPlayMode)
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else if (_playMode == EPlayMode.HostPlayMode)
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{
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{
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return _hostPlayModeImpl.WeaklyUpdatePatchManifestAsync(PackageName);
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return _hostPlayModeImpl.CheckPackageContentsAsync(PackageName);
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}
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}
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else
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else
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{
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{
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@ -0,0 +1,134 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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namespace YooAsset
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{
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/// <summary>
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/// 检查本地包裹内容的完整性
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/// </summary>
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public abstract class CheckPackageContentsOperation : AsyncOperationBase
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{
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}
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internal sealed class EditorSimulateModeCheckPackageContentsOperation : CheckPackageContentsOperation
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{
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internal EditorSimulateModeCheckPackageContentsOperation()
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{
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}
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internal override void Start()
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{
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Status = EOperationStatus.Succeed;
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}
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internal override void Update()
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{
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}
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}
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internal sealed class OfflinePlayModeCheckPackageContentsOperation : CheckPackageContentsOperation
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{
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internal OfflinePlayModeCheckPackageContentsOperation()
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{
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}
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internal override void Start()
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{
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Status = EOperationStatus.Succeed;
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}
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internal override void Update()
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{
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}
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}
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internal sealed class HostPlayModeCheckPackageContentsOperation : CheckPackageContentsOperation
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{
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private enum ESteps
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{
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None,
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CheckLoadedManifest,
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InitVerifyingCache,
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UpdateVerifyingCache,
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Done,
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}
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private readonly HostPlayModeImpl _impl;
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private readonly string _packageName;
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private readonly CacheVerifier _cacheVerifier;
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private ESteps _steps = ESteps.None;
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private float _verifyTime;
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internal HostPlayModeCheckPackageContentsOperation(HostPlayModeImpl impl, string packageName)
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{
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_impl = impl;
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_packageName = packageName;
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#if UNITY_WEBGL
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_cacheVerifier = new CacheVerifierWithoutThread();
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#else
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_cacheVerifier = new CacheVerifierWithThread();
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#endif
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}
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internal override void Start()
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{
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_steps = ESteps.CheckLoadedManifest;
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}
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internal override void Update()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.CheckLoadedManifest)
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{
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if (_impl.LocalPatchManifest == null)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"Not found loaded package : {_packageName}";
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}
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else
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{
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_steps = ESteps.InitVerifyingCache;
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}
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}
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if (_steps == ESteps.InitVerifyingCache)
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{
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var verifyInfos = _impl.GetVerifyInfoList(true);
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_cacheVerifier.InitVerifier(verifyInfos);
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_verifyTime = UnityEngine.Time.realtimeSinceStartup;
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_steps = ESteps.UpdateVerifyingCache;
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}
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if (_steps == ESteps.UpdateVerifyingCache)
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{
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Progress = _cacheVerifier.GetVerifierProgress();
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if (_cacheVerifier.UpdateVerifier())
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{
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float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
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YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
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bool verifySucceed = true;
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foreach (var verifyInfo in _cacheVerifier.VerifyFailList)
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{
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// 注意:跳过内置资源文件
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if (verifyInfo.IsBuildinFile)
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continue;
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verifySucceed = false;
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YooLogger.Warning($"Failed verify file : {verifyInfo.VerifyFilePath}");
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}
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if (verifySucceed)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"The package resource {_packageName} content has verify failed file !";
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3d400b2548d79ca42bec7370f5d66b78
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -10,6 +10,10 @@ namespace YooAsset
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/// </summary>
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/// </summary>
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public abstract class InitializationOperation : AsyncOperationBase
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public abstract class InitializationOperation : AsyncOperationBase
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{
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{
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/// <summary>
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/// 初始化内部加载的包裹版本
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/// </summary>
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public string InitializedPackageVersion;
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}
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}
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/// <summary>
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/// <summary>
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@ -54,6 +58,7 @@ namespace YooAsset
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YooLogger.Log($"Load simulation manifest file : {_simulatePatchManifestPath}");
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YooLogger.Log($"Load simulation manifest file : {_simulatePatchManifestPath}");
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string jsonContent = FileUtility.ReadFile(_simulatePatchManifestPath);
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string jsonContent = FileUtility.ReadFile(_simulatePatchManifestPath);
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var manifest = PatchManifest.Deserialize(jsonContent);
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var manifest = PatchManifest.Deserialize(jsonContent);
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InitializedPackageVersion = manifest.PackageVersion;
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_impl.SetSimulatePatchManifest(manifest);
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_impl.SetSimulatePatchManifest(manifest);
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_steps = ESteps.Done;
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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Status = EOperationStatus.Succeed;
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@ -148,8 +153,9 @@ namespace YooAsset
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}
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}
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else
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else
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{
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{
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_steps = ESteps.InitVerifyingCache;
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InitializedPackageVersion = manifest.PackageVersion;
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_impl.SetAppPatchManifest(manifest);
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_impl.SetAppPatchManifest(manifest);
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_steps = ESteps.InitVerifyingCache;
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}
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}
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}
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}
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@ -230,6 +236,7 @@ namespace YooAsset
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try
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try
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{
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{
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var manifest = PersistentHelper.LoadCacheManifestFile(_packageName);
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var manifest = PersistentHelper.LoadCacheManifestFile(_packageName);
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InitializedPackageVersion = manifest.PackageVersion;
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_impl.SetLocalPatchManifest(manifest);
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_impl.SetLocalPatchManifest(manifest);
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_steps = ESteps.InitVerifyingCache;
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_steps = ESteps.InitVerifyingCache;
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}
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}
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@ -305,6 +312,7 @@ namespace YooAsset
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}
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}
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else
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else
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{
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{
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InitializedPackageVersion = manifest.PackageVersion;
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_impl.SetLocalPatchManifest(manifest);
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_impl.SetLocalPatchManifest(manifest);
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_steps = ESteps.InitVerifyingCache;
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_steps = ESteps.InitVerifyingCache;
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}
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}
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@ -243,158 +243,4 @@ namespace YooAsset
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return _impl.GetPatchDownloadMainURL(fileName);
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return _impl.GetPatchDownloadMainURL(fileName);
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}
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}
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}
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}
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/// <summary>
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/// 联机模式的更新清单操作(弱联网)
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/// 注意:优先加载沙盒内的清单文件,如果不存在或加载失败,然后加载内置清单。
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/// </summary>
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internal sealed class HostPlayModeWeaklyUpdateManifestOperation : UpdateManifestOperation
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{
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private enum ESteps
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{
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None,
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TryLoadSandboxManifest,
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QueryAppPackageVersion,
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LoadAppManifest,
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InitVerifyingCache,
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UpdateVerifyingCache,
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Done,
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}
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private readonly HostPlayModeImpl _impl;
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private readonly string _packageName;
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private readonly CacheVerifier _cacheVerifier;
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private readonly AppPackageVersionQuerier _appPackageVersionQuerier;
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private AppManifestLoader _appManifestLoader;
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private ESteps _steps = ESteps.None;
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private float _verifyTime;
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internal HostPlayModeWeaklyUpdateManifestOperation(HostPlayModeImpl impl, string packageName)
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{
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_impl = impl;
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_packageName = packageName;
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_appPackageVersionQuerier = new AppPackageVersionQuerier(packageName);
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#if UNITY_WEBGL
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_cacheVerifier = new CacheVerifierWithoutThread();
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#else
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_cacheVerifier = new CacheVerifierWithThread();
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#endif
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}
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internal override void Start()
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{
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_steps = ESteps.TryLoadSandboxManifest;
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}
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internal override void Update()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.TryLoadSandboxManifest)
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{
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if (PersistentHelper.CheckCacheManifestFileExists(_packageName) == false)
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{
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_steps = ESteps.QueryAppPackageVersion;
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}
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else
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{
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try
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{
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var manifest = PersistentHelper.LoadCacheManifestFile(_packageName);
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_impl.SetLocalPatchManifest(manifest);
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_steps = ESteps.InitVerifyingCache;
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}
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catch (System.Exception e)
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{
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// 注意:如果加载沙盒内的清单报错,为了避免流程被卡住,我们主动把损坏的文件删除。
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YooLogger.Warning($"Failed to load cache manifest file : {e.Message}");
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PersistentHelper.DeleteCacheManifestFile(_packageName);
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_steps = ESteps.QueryAppPackageVersion;
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}
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}
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}
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if (_steps == ESteps.QueryAppPackageVersion)
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{
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_appPackageVersionQuerier.Update();
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if (_appPackageVersionQuerier.IsDone == false)
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return;
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string error = _appPackageVersionQuerier.Error;
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if (string.IsNullOrEmpty(error) == false)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = error;
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}
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else
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{
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_appManifestLoader = new AppManifestLoader(_packageName, _appPackageVersionQuerier.Version);
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_steps = ESteps.LoadAppManifest;
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}
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}
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if (_steps == ESteps.LoadAppManifest)
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{
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_appManifestLoader.Update();
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Progress = _appManifestLoader.Progress;
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if (_appManifestLoader.IsDone == false)
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return;
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var manifest = _appManifestLoader.Manifest;
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if (manifest == null)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = _appManifestLoader.Error;
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}
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else
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{
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_steps = ESteps.InitVerifyingCache;
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_impl.SetLocalPatchManifest(manifest);
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}
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}
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if (_steps == ESteps.InitVerifyingCache)
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{
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var verifyInfos = _impl.GetVerifyInfoList(true);
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_cacheVerifier.InitVerifier(verifyInfos);
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_verifyTime = UnityEngine.Time.realtimeSinceStartup;
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_steps = ESteps.UpdateVerifyingCache;
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}
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if (_steps == ESteps.UpdateVerifyingCache)
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{
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Progress = _cacheVerifier.GetVerifierProgress();
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if (_cacheVerifier.UpdateVerifier())
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{
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float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
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YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
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bool verifySucceed = true;
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foreach (var verifyInfo in _cacheVerifier.VerifyFailList)
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{
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// 注意:跳过内置资源文件
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if (verifyInfo.IsBuildinFile)
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continue;
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verifySucceed = false;
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YooLogger.Warning($"Failed verify file : {verifyInfo.VerifyFilePath}");
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}
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if (verifySucceed)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"The package resource {_packageName} content has verify failed file !";
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}
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}
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}
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}
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}
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}
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}
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@ -5,7 +5,7 @@ using UnityEngine;
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namespace YooAsset
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namespace YooAsset
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{
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{
|
||||||
/// <summary>
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/// <summary>
|
||||||
/// 更新静态版本操作
|
/// 获取包裹的最新版本
|
||||||
/// </summary>
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/// </summary>
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public abstract class UpdateStaticVersionOperation : AsyncOperationBase
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public abstract class UpdateStaticVersionOperation : AsyncOperationBase
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||||||
{
|
{
|
||||||
|
@ -16,7 +16,7 @@ namespace YooAsset
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 编辑器下模拟运行的更新静态版本操作
|
/// 编辑器下模拟运行的获取包裹的最新版本操作
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal sealed class EditorPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
|
internal sealed class EditorPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
|
||||||
{
|
{
|
||||||
|
@ -30,7 +30,7 @@ namespace YooAsset
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 离线模式的更新静态版本操作
|
/// 离线模式的获取包裹的最新版本操作
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal sealed class OfflinePlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
|
internal sealed class OfflinePlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
|
||||||
{
|
{
|
||||||
|
@ -44,7 +44,7 @@ namespace YooAsset
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 联机模式的更新静态版本操作
|
/// 联机模式的获取包裹的最新版本操作
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal sealed class HostPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
|
internal sealed class HostPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
|
||||||
{
|
{
|
||||||
|
|
|
@ -62,11 +62,11 @@ namespace YooAsset
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 异步更新补丁清单(弱联网)
|
/// 检查本地包裹内容的完整性
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public UpdateManifestOperation WeaklyUpdatePatchManifestAsync(string packageName)
|
public CheckPackageContentsOperation CheckPackageContentsAsync(string packageName)
|
||||||
{
|
{
|
||||||
var operation = new HostPlayModeWeaklyUpdateManifestOperation(this, packageName);
|
var operation = new HostPlayModeCheckPackageContentsOperation(this, packageName);
|
||||||
OperationSystem.StartOperation(operation);
|
OperationSystem.StartOperation(operation);
|
||||||
return operation;
|
return operation;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue