update asset bundle builder
parent
fdae770a34
commit
7264a75ca5
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@ -249,7 +249,7 @@ namespace YooAsset.Editor
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private void CacheBundleIDs(PackageManifest manifest)
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{
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UnityEngine.Debug.Assert(manifest.BundleList.Count == 0);
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UnityEngine.Debug.Assert(manifest.BundleList.Count != 0, "Manifest bundle list is empty !");
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for (int index = 0; index < manifest.BundleList.Count; index++)
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{
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string bundleName = manifest.BundleList[index].BundleName;
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@ -262,21 +262,6 @@ namespace YooAsset.Editor
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int progressValue;
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int totalCount = manifest.BundleList.Count;
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// 缓存资源包ID
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_cachedBundleID.Clear();
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progressValue = 0;
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foreach (var packageBundle in manifest.BundleList)
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{
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int bundleID = GetCachedBundleID(packageBundle.BundleName);
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_cachedBundleID.Add(packageBundle.BundleName, bundleID);
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int pro = ++progressValue;
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if (pro % 100 == 0)
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{
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EditorTools.DisplayProgressBar("缓存资源包索引", pro, totalCount);
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}
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}
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EditorTools.ClearProgressBar();
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// 缓存资源包依赖
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_cachedBundleDepends.Clear();
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progressValue = 0;
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@ -318,21 +303,6 @@ namespace YooAsset.Editor
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int progressValue;
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int totalCount = manifest.BundleList.Count;
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// 缓存资源包ID
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_cachedBundleID.Clear();
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progressValue = 0;
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foreach (var packageBundle in manifest.BundleList)
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{
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int bundleID = GetCachedBundleID(packageBundle.BundleName);
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_cachedBundleID.Add(packageBundle.BundleName, bundleID);
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int pro = ++progressValue;
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if (pro % 100 == 0)
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{
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EditorTools.DisplayProgressBar("缓存资源包索引", pro, totalCount);
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}
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}
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EditorTools.ClearProgressBar();
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// 缓存资源包依赖
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_cachedBundleDepends.Clear();
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progressValue = 0;
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