Update ShaderVariantCollector

pull/4/head
hevinci 2022-04-02 15:13:44 +08:00
parent 144a2ffad8
commit 6e4494e82e
1 changed files with 1 additions and 1 deletions

View File

@ -98,7 +98,7 @@ namespace YooAsset.Editor
List<string> allAssets = new List<string>(1000); List<string> allAssets = new List<string>(1000);
// 获取所有打包的资源 // 获取所有打包的资源
List<CollectAssetInfo> allCollectInfos = AssetBundleCollectorSettingData.GetAllCollectAssets(); List<CollectAssetInfo> allCollectInfos = AssetBundleGrouperSettingData.Setting.GetAllCollectAssets();
List<string> collectAssets = allCollectInfos.Select(t => t.AssetPath).ToList(); List<string> collectAssets = allCollectInfos.Select(t => t.AssetPath).ToList();
foreach (var assetPath in collectAssets) foreach (var assetPath in collectAssets)
{ {