update runtime logic
parent
c4875d4f80
commit
69c7a51215
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@ -122,7 +122,7 @@ namespace YooAsset
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}
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}
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/// <summary>
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/// <summary>
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/// 文件名称(远端文件名和内置文件名)
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/// 文件名称
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/// </summary>
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/// </summary>
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private string _fileName;
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private string _fileName;
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public string FileName
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public string FileName
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@ -135,6 +135,20 @@ namespace YooAsset
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}
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}
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}
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}
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/// <summary>
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/// 文件后缀名
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/// </summary>
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private string _fileExtension;
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public string FileExtension
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{
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get
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{
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if (string.IsNullOrEmpty(_fileExtension))
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throw new Exception("Should never get here !");
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return _fileExtension;
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}
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}
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public PatchBundle()
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public PatchBundle()
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{
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{
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@ -146,7 +160,8 @@ namespace YooAsset
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public void ParseBundle(string packageName, int nameStype)
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public void ParseBundle(string packageName, int nameStype)
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{
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{
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PackageName = packageName;
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PackageName = packageName;
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_fileName = PatchManifestTools.CreateBundleFileName(nameStype, BundleName, FileHash, IsRawFile);
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_fileExtension = PatchManifestTools.GetRemoteBundleFileExtension(BundleName);
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_fileName = PatchManifestTools.GetRemoteBundleFileName(nameStype, BundleName, _fileExtension, FileHash);
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}
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}
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/// <summary>
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/// <summary>
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@ -155,21 +155,21 @@ namespace YooAsset
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}
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}
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#endif
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#endif
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/// <summary>
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public static string GetRemoteBundleFileExtension(string bundleName)
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/// 生成Bundle文件的正式名称
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{
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/// </summary>
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string fileExtension = Path.GetExtension(bundleName);
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public static string CreateBundleFileName(int nameStyle, string bundleName, string fileHash, bool isRawFile)
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return fileExtension;
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}
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public static string GetRemoteBundleFileName(int nameStyle, string bundleName, string fileExtension, string fileHash)
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{
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{
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if (nameStyle == 1) //HashName
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if (nameStyle == 1) //HashName
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{
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{
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string fileExtension = isRawFile ? YooAssetSettingsData.Setting.RawBundleFileVariant : YooAssetSettingsData.Setting.AssetBundleFileVariant;
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return StringUtility.Format("{0}{1}", fileHash, fileExtension);
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return StringUtility.Format("{0}.{1}", fileHash, fileExtension);
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}
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}
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else if (nameStyle == 4) //BundleName_HashName
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else if (nameStyle == 4) //BundleName_HashName
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{
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{
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string fileName = bundleName.Remove(bundleName.LastIndexOf('.'));
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string fileName = bundleName.Remove(bundleName.LastIndexOf('.'));
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string fileExtension = isRawFile ? YooAssetSettingsData.Setting.RawBundleFileVariant : YooAssetSettingsData.Setting.AssetBundleFileVariant;
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return StringUtility.Format("{0}_{1}{2}", fileName, fileHash, fileExtension);
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return StringUtility.Format("{0}_{1}.{2}", fileName, fileHash, fileExtension);
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}
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}
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else
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else
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{
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{
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@ -5,26 +5,11 @@ namespace YooAsset
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[CreateAssetMenu(fileName = "YooAssetSettings", menuName = "YooAsset/Create Settings")]
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[CreateAssetMenu(fileName = "YooAssetSettings", menuName = "YooAsset/Create Settings")]
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internal class YooAssetSettings : ScriptableObject
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internal class YooAssetSettings : ScriptableObject
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{
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{
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/// <summary>
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/// AssetBundle文件的后缀名
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/// </summary>
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public string AssetBundleFileVariant = "bundle";
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/// <summary>
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/// 原生文件的后缀名
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/// </summary>
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public string RawBundleFileVariant = "rawfile";
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/// <summary>
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/// <summary>
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/// 清单文件名称
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/// 清单文件名称
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/// </summary>
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/// </summary>
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public string PatchManifestFileName = "PatchManifest";
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public string PatchManifestFileName = "PatchManifest";
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/// <summary>
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/// 资源包名正规化(移除路径分隔符)
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/// </summary>
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public bool RegularBundleName = true;
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/// <summary>
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/// <summary>
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/// 清单文件头标记
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/// 清单文件头标记
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@ -63,20 +48,9 @@ namespace YooAsset
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/// </summary>
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/// </summary>
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public const string ReportFileName = "BuildReport";
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public const string ReportFileName = "BuildReport";
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/// <summary>
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/// Unity着色器资源包名称
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/// </summary>
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public const string UnityShadersBundleName = "unityshaders";
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/// <summary>
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/// <summary>
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/// 内置资源目录名称
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/// 内置资源目录名称
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/// </summary>
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/// </summary>
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public const string StreamingAssetsBuildinFolder = "BuildinFiles";
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public const string StreamingAssetsBuildinFolder = "BuildinFiles";
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/// <summary>
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/// 忽略的文件类型
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/// </summary>
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public static readonly string[] IgnoreFileExtensions = { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
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}
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}
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}
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}
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@ -71,18 +71,5 @@ namespace YooAsset
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{
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{
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return $"{Setting.PatchManifestFileName}_{packageName}.version";
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return $"{Setting.PatchManifestFileName}_{packageName}.version";
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}
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}
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/// <summary>
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/// 获取着色器资源包全名称(包含后缀名)
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/// </summary>
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public static string GetUnityShadersBundleFullName(bool uniqueBundleName, string packageName)
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{
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string shareBundleName;
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if (uniqueBundleName)
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shareBundleName = $"{packageName.ToLower()}_{YooAssetSettings.UnityShadersBundleName}.{Setting.AssetBundleFileVariant}";
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else
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shareBundleName = $"{YooAssetSettings.UnityShadersBundleName}.{Setting.AssetBundleFileVariant}";
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return shareBundleName.ToLower();
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}
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}
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}
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}
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}
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