diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilder.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilder.cs
index 8e29424..764912c 100644
--- a/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilder.cs
+++ b/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilder.cs
@@ -89,9 +89,9 @@ namespace YooAsset.Editor
///
/// 获取构建的耗时(单位:秒)
///
- public int GetBuildingSeconds()
+ public float GetBuildingSeconds()
{
- int seconds = (int)(_buildWatch.ElapsedMilliseconds / 1000);
+ float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
return seconds;
}
public void BeginWatch()
@@ -139,9 +139,9 @@ namespace YooAsset.Editor
bool succeed = BuildRunner.Run(pipeline, _buildContext);
if (succeed)
- Debug.Log($"{buildParameters.BuildMode}模式构建成功!");
+ Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
else
- Debug.LogWarning($"{buildParameters.BuildMode}模式构建失败!");
+ Debug.LogWarning($"{buildParameters.BuildMode} pipeline build failed !");
return succeed;
}
}
diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildSystem/BuildRunner.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildSystem/BuildRunner.cs
index aac7f3e..0862b00 100644
--- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildSystem/BuildRunner.cs
+++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildSystem/BuildRunner.cs
@@ -45,14 +45,22 @@ namespace YooAsset.Editor
}
///
- /// 普通日志输出
+ /// 日志输出
///
public static void Log(string info)
{
if (EnableLog)
{
UnityEngine.Debug.Log(info);
- }
+ }
+ }
+
+ ///
+ /// 日志输出
+ ///
+ public static void Info(string info)
+ {
+ UnityEngine.Debug.Log(info);
}
}
}
\ No newline at end of file
diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateReport.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateReport.cs
index f05c882..3b457ab 100644
--- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateReport.cs
+++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateReport.cs
@@ -12,20 +12,30 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject();
var buildMapContext = context.GetContextObject();
- CreateReportFile(buildParameters, buildMapContext);
+ buildParameters.StopWatch();
+
+ var buildMode = buildParameters.Parameters.BuildMode;
+ if (buildMode != EBuildMode.SimulateBuild)
+ {
+ CreateReportFile(buildParameters, buildMapContext);
+ }
+ else
+ {
+ float buildSeconds = buildParameters.GetBuildingSeconds();
+ BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
+ }
}
private void CreateReportFile(AssetBundleBuilder.BuildParametersContext buildParameters, BuildMapContext buildMapContext)
{
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
- BuildReport buildReport = new BuildReport();
- buildParameters.StopWatch();
+ BuildReport buildReport = new BuildReport();
// 概述信息
{
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
buildReport.Summary.BuildTime = DateTime.Now.ToString();
- buildReport.Summary.BuildSeconds = buildParameters.GetBuildingSeconds();
+ buildReport.Summary.BuildSeconds = (int)buildParameters.GetBuildingSeconds();
buildReport.Summary.BuildTarget = buildParameters.Parameters.BuildTarget;
buildReport.Summary.BuildMode = buildParameters.Parameters.BuildMode;
buildReport.Summary.BuildVersion = buildParameters.Parameters.BuildVersion;
diff --git a/Assets/YooAsset/Editor/AssetBundleCollector/AssetBundleCollector.cs b/Assets/YooAsset/Editor/AssetBundleCollector/AssetBundleCollector.cs
index 536325b..f54a8e1 100644
--- a/Assets/YooAsset/Editor/AssetBundleCollector/AssetBundleCollector.cs
+++ b/Assets/YooAsset/Editor/AssetBundleCollector/AssetBundleCollector.cs
@@ -89,6 +89,13 @@ namespace YooAsset.Editor
///
public List GetAllCollectAssets(AssetBundleCollectorGroup group)
{
+ // 注意:模拟构建模式下只收集主资源
+ if (AssetBundleCollectorSetting.BuildMode == EBuildMode.SimulateBuild)
+ {
+ if (CollectorType != ECollectorType.MainAssetCollector)
+ return new List();
+ }
+
Dictionary result = new Dictionary(1000);
bool isRawAsset = PackRuleName == nameof(PackRawFile);