Update samples
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using YooAsset.Editor;
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/// <summary>
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/// 按照文件名的首字母来划分资源
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/// </summary>
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public class PackEffectTexture : IPackRule
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{
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private const string PackDirectory = "Assets/Effect/Textures/";
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string IPackRule.GetBundleName(PackRuleData data)
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{
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string assetPath = data.AssetPath;
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if (assetPath.StartsWith(PackDirectory) == false)
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throw new Exception($"Only support folder : {PackDirectory}");
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string assetName = Path.GetFileName(assetPath).ToLower();
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string firstChar = assetName.Substring(0, 1);
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return $"{PackDirectory}effect_texture_{firstChar}";
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}
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}
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fileFormatVersion: 2
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guid: ff1eb84d9996ca1409e37f45617b1bdb
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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