parent
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commit
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@ -1,4 +1,5 @@
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("YooAsset.Editor")]
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[assembly: InternalsVisibleTo("YooAsset.EditorExtension")]
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[assembly: InternalsVisibleTo("YooAsset.EditorExtension")]
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[assembly: InternalsVisibleTo("YooAsset.RuntimeExtension")]
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@ -6,7 +6,7 @@ using UnityEngine.SceneManagement;
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namespace YooAsset
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{
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public static class YooAssets
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public static partial class YooAssets
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{
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/// <summary>
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/// 运行模式
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