diff --git a/Assets/YooAsset/Samples.meta b/Assets/YooAsset/Samples.meta deleted file mode 100644 index 5edbaba..0000000 --- a/Assets/YooAsset/Samples.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 7454dfe0b5b68e047b4c43fef1a651c9 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/YooAsset/Samples~/Space Shooter/Boot.unity b/Assets/YooAsset/Samples~/Space Shooter/Boot.unity index 768edbb..0640862 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/Boot.unity +++ b/Assets/YooAsset/Samples~/Space Shooter/Boot.unity @@ -196,7 +196,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 41fef9a778e4e254b939e9dc3e553bf0, type: 3} m_Name: m_EditorClassIdentifier: - PlayMode: 2 + PlayMode: 1 --- !u!4 &1281760861 Transform: m_ObjectHideFlags: 0 @@ -285,6 +285,7 @@ GameObject: - component: {fileID: 6920458660802423026} - component: {fileID: 6920458660802423025} - component: {fileID: 6920458660802423024} + - component: {fileID: 6920458660802423027} m_Layer: 0 m_Name: Main Camera m_TagString: MainCamera @@ -358,3 +359,36 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0} +--- !u!114 &6920458660802423027 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6920458660802423023} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_RenderShadows: 1 + m_RequiresDepthTextureOption: 2 + m_RequiresOpaqueTextureOption: 2 + m_CameraType: 0 + m_Cameras: [] + m_RendererIndex: -1 + m_VolumeLayerMask: + serializedVersion: 2 + m_Bits: 1 + m_VolumeTrigger: {fileID: 0} + m_VolumeFrameworkUpdateModeOption: 2 + m_RenderPostProcessing: 0 + m_Antialiasing: 0 + m_AntialiasingQuality: 2 + m_StopNaN: 0 + m_Dithering: 0 + m_ClearDepth: 1 + m_AllowXRRendering: 1 + m_RequiresDepthTexture: 0 + m_RequiresColorTexture: 0 + m_Version: 2 diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Behaviour/BhvApplicationQuit.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Behaviour/BhvApplicationQuit.cs index f318513..c2be5d3 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Behaviour/BhvApplicationQuit.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Behaviour/BhvApplicationQuit.cs @@ -10,6 +10,6 @@ public class BhvApplicationQuit : MonoBehaviour } private void OnApplicationQuit() { - YooAssets.Destroy(); + YooAssets.Destroy(); //TODO wht real 是不是要调一下 } } \ No newline at end of file diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Boot.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Boot.cs index 31b878a..909e526 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Boot.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Boot.cs @@ -3,6 +3,7 @@ using UniFramework.Event; using UniFramework.Module; using YooAsset; +//TODO wht real 框架加入该类 public class Boot : MonoBehaviour { /// @@ -13,28 +14,32 @@ public class Boot : MonoBehaviour void Awake() { Debug.Log($"资源系统运行模式:{PlayMode}"); - Application.targetFrameRate = 60; - Application.runInBackground = true; + // Application.targetFrameRate = 60; + // Application.runInBackground = true; //TODO wht real 加入框架 } void Start() { // 初始化BetterStreaming - BetterStreamingAssets.Initialize(); + BetterStreamingAssets.Initialize(); //TODO wht ref 不是必要的 // 初始化事件系统 - UniEvent.Initalize(); + UniEvent.Initalize(); //TODO wht ref 不是必要的 // 初始化管理系统 - UniModule.Initialize(); + UniModule.Initialize(); //TODO wht ref 不是必要的 // 初始化资源系统 - YooAssets.Initialize(); - YooAssets.SetOperationSystemMaxTimeSlice(30); + YooAssets.Initialize(); //TODO wht real 拿 + YooAssets.SetOperationSystemMaxTimeSlice(30); //TODO wht real 拿 + + // TODO wht ref 上面 都要有 // 创建补丁管理器 - UniModule.CreateModule(); + UniModule.CreateModule(); //TODO wht ref 不是必要的 // 开始补丁更新流程 - PatchManager.Instance.Run(PlayMode); + PatchManager.Instance.Run(PlayMode); //TODo wht ref 不是必要的 + + //TODO wht real 把UniFramework和BetterStreamingAssets去掉 } } \ No newline at end of file diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearCache.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearCache.cs index 3e0af38..a6fc786 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearCache.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearCache.cs @@ -17,6 +17,7 @@ internal class FsmClearCache : IStateNode void IStateNode.OnEnter() { PatchEventDefine.PatchStatesChange.SendEventMessage("清理未使用的缓存文件!"); + //TODO wht real 拿,但是不开 var package = YooAsset.YooAssets.GetAssetsPackage("DefaultPackage"); var operation = package.ClearUnusedCacheFilesAsync(); operation.Completed += Operation_Completed; diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreateDownloader.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreateDownloader.cs index e658890..0b094ab 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreateDownloader.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreateDownloader.cs @@ -32,12 +32,13 @@ public class FsmCreateDownloader : IStateNode { yield return new WaitForSecondsRealtime(0.5f); + //TODO wht real 以下代码全拿 int downloadingMaxNum = 10; int failedTryAgain = 3; var downloader = YooAssets.CreatePatchDownloader(downloadingMaxNum, failedTryAgain); PatchManager.Instance.Downloader = downloader; - if (downloader.TotalDownloadCount == 0) + if (downloader.TotalDownloadCount == 0) //没有需要下载的资源 { Debug.Log("Not found any download files !"); _machine.ChangeState(); @@ -51,7 +52,7 @@ public class FsmCreateDownloader : IStateNode // 注意:开发者需要在下载前检测磁盘空间不足 int totalDownloadCount = downloader.TotalDownloadCount; long totalDownloadBytes = downloader.TotalDownloadBytes; - PatchEventDefine.FoundUpdateFiles.SendEventMessage(totalDownloadCount, totalDownloadBytes); + PatchEventDefine.FoundUpdateFiles.SendEventMessage(totalDownloadCount, totalDownloadBytes); //TODO wht real 不要 } } } \ No newline at end of file diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmDownloadFiles.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmDownloadFiles.cs index b5c6058..f894748 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmDownloadFiles.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmDownloadFiles.cs @@ -31,16 +31,25 @@ public class FsmDownloadFiles : IStateNode { var downloader = PatchManager.Instance.Downloader; + //TODO wht real 以下代码全拿 + // 注册下载回调 downloader.OnDownloadErrorCallback = PatchEventDefine.WebFileDownloadFailed.SendEventMessage; downloader.OnDownloadProgressCallback = PatchEventDefine.DownloadProgressUpdate.SendEventMessage; + // downloader.OnDownloadOverCallback = OnDownloadOverFunction; + // downloader.OnStartDownloadFileCallback = OnStartDownloadFileFunction; downloader.BeginDownload(); yield return downloader; // 检测下载结果 - if (downloader.Status != EOperationStatus.Succeed) + if (downloader.Status == EOperationStatus.Succeed) + { + _machine.ChangeState(); + //TODO wht real 可以开始游戏 + } + else + { yield break; - - _machine.ChangeState(); + } } } \ No newline at end of file diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitialize.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitialize.cs index 1590d7a..0c2552a 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitialize.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitialize.cs @@ -36,6 +36,8 @@ internal class FsmInitialize : IStateNode var playMode = PatchManager.Instance.PlayMode; + // TODO wht real 以下代码全拿 + // 创建默认的资源包 string packageName = "DefaultPackage"; var package = YooAssets.TryGetAssetsPackage(packageName); @@ -76,12 +78,13 @@ internal class FsmInitialize : IStateNode yield return initializationOperation; if (package.InitializeStatus == EOperationStatus.Succeed) { - _machine.ChangeState(); + _machine.ChangeState(); //TODO wht ref 搜ChangeState去跟流程 } else { Debug.LogWarning($"{initializationOperation.Error}"); - PatchEventDefine.InitializeFailed.SendEventMessage(); + //TODO wht 重试 + PatchEventDefine.InitializeFailed.SendEventMessage(); //TODO wht real 不要 } } @@ -124,7 +127,7 @@ internal class FsmInitialize : IStateNode { // 注意:使用了BetterStreamingAssets插件,使用前需要初始化该插件! string buildinFolderName = YooAssets.GetStreamingAssetBuildinFolderName(); - return BetterStreamingAssets.FileExists($"{buildinFolderName}/{fileName}"); + return BetterStreamingAssets.FileExists($"{buildinFolderName}/{fileName}"); //TODO wht real 有没有其它接口可以替代,不想用BetterStreamingAssets这种第三方 } } diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdateManifest.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdateManifest.cs index 420ba04..4bbc3d2 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdateManifest.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdateManifest.cs @@ -32,6 +32,7 @@ public class FsmUpdateManifest : IStateNode { yield return new WaitForSecondsRealtime(0.5f); + //TODO wht real 以下代码全拿 var package = YooAssets.GetAssetsPackage("DefaultPackage"); var operation = package.UpdatePackageManifestAsync(PatchManager.Instance.PackageVersion); yield return operation; @@ -43,7 +44,8 @@ public class FsmUpdateManifest : IStateNode else { Debug.LogWarning(operation.Error); - PatchEventDefine.PatchManifestUpdateFailed.SendEventMessage(); + //TODO wht real 重试 + PatchEventDefine.PatchManifestUpdateFailed.SendEventMessage(); //TODO wht real 不要 } } } \ No newline at end of file diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdateVersion.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdateVersion.cs index 2275b4a..e6f7679 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdateVersion.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdateVersion.cs @@ -32,6 +32,7 @@ internal class FsmUpdateVersion : IStateNode { yield return new WaitForSecondsRealtime(0.5f); + //TODO wht real 以下代码全拿 var package = YooAssets.GetAssetsPackage("DefaultPackage"); var operation = package.UpdatePackageVersionAsync(); yield return operation; @@ -44,7 +45,8 @@ internal class FsmUpdateVersion : IStateNode else { Debug.LogWarning(operation.Error); - PatchEventDefine.PackageVersionUpdateFailed.SendEventMessage(); + //TODO wht real 重试 + PatchEventDefine.PackageVersionUpdateFailed.SendEventMessage(); //TODO wht real 不要 } } } \ No newline at end of file