Update AssetBundleBuilder
parent
8ee06ccf76
commit
512093b0ba
|
@ -26,19 +26,44 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
public List<ReportBundleInfo> BundleInfos = new List<ReportBundleInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// 冗余的资源列表
|
||||
/// </summary>
|
||||
public List<string> RedundancyAssetList = new List<string>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 序列化
|
||||
/// 获取资源包信息类
|
||||
/// </summary>
|
||||
public ReportBundleInfo GetBundleInfo(string bundleName)
|
||||
{
|
||||
foreach (var bundleInfo in BundleInfos)
|
||||
{
|
||||
if (bundleInfo.BundleName == bundleName)
|
||||
return bundleInfo;
|
||||
}
|
||||
throw new Exception($"Not found bundle : {bundleName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源信息类
|
||||
/// </summary>
|
||||
public ReportAssetInfo GetAssetInfo(string assetPath)
|
||||
{
|
||||
foreach (var assetInfo in AssetInfos)
|
||||
{
|
||||
if (assetInfo.AssetPath == assetPath)
|
||||
return assetInfo;
|
||||
}
|
||||
throw new Exception($"Not found asset : {assetPath}");
|
||||
}
|
||||
|
||||
|
||||
public static void Serialize(string savePath, BuildReport buildReport)
|
||||
{
|
||||
string json = JsonUtility.ToJson(buildReport, true);
|
||||
FileUtility.CreateFile(savePath, json);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 反序列化
|
||||
/// </summary>
|
||||
public static BuildReport Deserialize(string jsonData)
|
||||
{
|
||||
BuildReport report = JsonUtility.FromJson<BuildReport>(jsonData);
|
||||
|
|
|
@ -13,17 +13,17 @@ namespace YooAsset.Editor
|
|||
public string AssetPath;
|
||||
|
||||
/// <summary>
|
||||
/// 所属资源包
|
||||
/// 所属资源包名称
|
||||
/// </summary>
|
||||
public string MainBundle;
|
||||
|
||||
/// <summary>
|
||||
/// 依赖的资源包
|
||||
/// 依赖的资源包名称列表
|
||||
/// </summary>
|
||||
public List<string> DependBundles = new List<string>();
|
||||
|
||||
/// <summary>
|
||||
/// 依赖的资源列表
|
||||
/// 依赖的资源路径列表
|
||||
/// </summary>
|
||||
public List<string> DependAssets = new List<string>();
|
||||
}
|
||||
|
|
|
@ -30,6 +30,14 @@ namespace YooAsset.Editor
|
|||
UnityEngine.Debug.Log($"拷贝Readme文件到:{destPath}");
|
||||
}
|
||||
|
||||
// 拷贝Report文件
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{ResourceSettingData.Setting.ReportFileName}";
|
||||
string destPath = $"{packageDirectory}/{ResourceSettingData.Setting.ReportFileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
UnityEngine.Debug.Log($"拷贝Report文件到:{destPath}");
|
||||
}
|
||||
|
||||
// 拷贝PatchManifest文件
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{ResourceSettingData.Setting.PatchManifestFileName}";
|
||||
|
|
|
@ -77,9 +77,9 @@ namespace YooAsset.Editor
|
|||
|
||||
AppendData(content, "");
|
||||
AppendData(content, $"--冗余列表--");
|
||||
for (int i = 0; i < buildMapContext.RedundancyList.Count; i++)
|
||||
for (int i = 0; i < buildMapContext.RedundancyAssetList.Count; i++)
|
||||
{
|
||||
string redundancyAssetPath = buildMapContext.RedundancyList[i];
|
||||
string redundancyAssetPath = buildMapContext.RedundancyAssetList[i];
|
||||
AppendData(content, redundancyAssetPath);
|
||||
}
|
||||
|
||||
|
|
|
@ -67,6 +67,9 @@ namespace YooAsset.Editor
|
|||
buildReport.BundleInfos.Add(reportBundleInfo);
|
||||
}
|
||||
|
||||
// 冗余资源列表
|
||||
buildReport.RedundancyAssetList = buildMapContext.RedundancyAssetList;
|
||||
|
||||
// 删除旧文件
|
||||
string filePath = $"{buildParameters.PipelineOutputDirectory}/{ResourceSettingData.Setting.ReportFileName}";
|
||||
if (File.Exists(filePath))
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace YooAsset.Editor
|
|||
/// <summary>
|
||||
/// 冗余的资源列表
|
||||
/// </summary>
|
||||
public readonly List<string> RedundancyList = new List<string>(1000);
|
||||
public readonly List<string> RedundancyAssetList = new List<string>(1000);
|
||||
|
||||
|
||||
/// <summary>
|
||||
|
@ -201,7 +201,7 @@ namespace YooAsset.Editor
|
|||
if(redundancy.Check(buildAssetInfo.AssetPath))
|
||||
{
|
||||
undependentAssets.Add(buildAssetInfo);
|
||||
buildMapContext.RedundancyList.Add(buildAssetInfo.AssetPath);
|
||||
buildMapContext.RedundancyAssetList.Add(buildAssetInfo.AssetPath);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
@ -212,7 +212,7 @@ namespace YooAsset.Editor
|
|||
if (AssetBundleCollectorSettingData.HasCollector(buildAssetInfo.AssetPath) == false)
|
||||
{
|
||||
undependentAssets.Add(buildAssetInfo);
|
||||
buildMapContext.RedundancyList.Add(buildAssetInfo.AssetPath);
|
||||
buildMapContext.RedundancyAssetList.Add(buildAssetInfo.AssetPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue