parent
1dab0f2b19
commit
49949ecda5
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@ -163,7 +163,8 @@ namespace YooAsset
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// 5. 从WEB网站获取AssetBundle文件
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if (_steps == ESteps.LoadWebFile)
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{
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_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_fileLoadPath, Hash128.Parse(MainBundleInfo.Bundle.FileHash));
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var hash = Hash128.Parse(MainBundleInfo.Bundle.FileHash);
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_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_fileLoadPath, hash);
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_webRequest.SendWebRequest();
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_steps = ESteps.CheckLoadWebFile;
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}
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@ -185,24 +185,24 @@ namespace YooAsset
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/// 向网络端请求最新的资源版本
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/// </summary>
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/// <param name="timeout">超时时间(默认值:60秒)</param>
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public UpdateStaticVersionOperation UpdateStaticVersionAsync(int timeout = 60)
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public UpdatePackageVersionOperation UpdatePackageVersionAsync(int timeout = 60)
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{
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DebugCheckInitialize();
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if (_playMode == EPlayMode.EditorSimulateMode)
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{
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var operation = new EditorPlayModeUpdateStaticVersionOperation();
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var operation = new EditorPlayModeUpdatePackageVersionOperation();
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OperationSystem.StartOperation(operation);
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return operation;
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}
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else if (_playMode == EPlayMode.OfflinePlayMode)
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{
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var operation = new OfflinePlayModeUpdateStaticVersionOperation();
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var operation = new OfflinePlayModeUpdatePackageVersionOperation();
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OperationSystem.StartOperation(operation);
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return operation;
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}
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else if (_playMode == EPlayMode.HostPlayMode)
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{
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return _hostPlayModeImpl.UpdateStaticVersionAsync(PackageName, timeout);
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return _hostPlayModeImpl.UpdatePackageVersionAsync(PackageName, timeout);
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}
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else
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{
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@ -215,25 +215,25 @@ namespace YooAsset
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/// </summary>
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/// <param name="packageVersion">更新的包裹版本</param>
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/// <param name="timeout">超时时间(默认值:60秒)</param>
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public UpdateManifestOperation UpdateManifestAsync(string packageVersion, int timeout = 60)
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public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, int timeout = 60)
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{
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DebugCheckInitialize();
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DebugCheckUpdateManifest();
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if (_playMode == EPlayMode.EditorSimulateMode)
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{
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var operation = new EditorPlayModeUpdateManifestOperation();
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var operation = new EditorPlayModeUpdatePackageManifestOperation();
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OperationSystem.StartOperation(operation);
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return operation;
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}
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else if (_playMode == EPlayMode.OfflinePlayMode)
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{
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var operation = new OfflinePlayModeUpdateManifestOperation();
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var operation = new OfflinePlayModeUpdatePackageManifestOperation();
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OperationSystem.StartOperation(operation);
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return operation;
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}
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else if (_playMode == EPlayMode.HostPlayMode)
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{
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return _hostPlayModeImpl.UpdatePatchManifestAsync(PackageName, packageVersion, timeout);
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return _hostPlayModeImpl.UpdatePackageManifestAsync(PackageName, packageVersion, timeout);
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}
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else
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{
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@ -270,7 +270,18 @@ namespace YooAsset
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}
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/// <summary>
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/// 获取包裹的版本信息
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/// 清理本地包裹未使用的缓存文件
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/// </summary>
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public ClearPackageUnusedCacheFilesOperation ClearPackageUnusedCacheFilesAsync()
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{
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DebugCheckInitialize();
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var operation = new ClearPackageUnusedCacheFilesOperation(this);
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OperationSystem.StartOperation(operation);
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return operation;
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}
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/// <summary>
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/// 获取本地包裹的版本信息
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/// </summary>
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public string GetPackageVersion()
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{
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@ -899,24 +910,24 @@ namespace YooAsset
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/// </summary>
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/// <param name="packageVersion">指定更新的包裹版本</param>
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/// <param name="timeout">超时时间</param>
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public UpdatePackageOperation UpdatePackageAsync(string packageVersion, int timeout = 60)
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public DownloadPackageOperation DownloadPackageAsync(string packageVersion, int timeout = 60)
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{
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DebugCheckInitialize();
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if (_playMode == EPlayMode.EditorSimulateMode)
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{
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var operation = new EditorPlayModeUpdatePackageOperation();
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var operation = new EditorPlayModeDownloadPackageOperation();
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OperationSystem.StartOperation(operation);
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return operation;
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}
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else if (_playMode == EPlayMode.OfflinePlayMode)
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{
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var operation = new OfflinePlayModeUpdatePackageOperation();
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var operation = new OfflinePlayModeDownloadPackageOperation();
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OperationSystem.StartOperation(operation);
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return operation;
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}
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else if (_playMode == EPlayMode.HostPlayMode)
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{
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return _hostPlayModeImpl.UpdatePackageAsync(PackageName, packageVersion, timeout);
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return _hostPlayModeImpl.DownloadPackageAsync(PackageName, packageVersion, timeout);
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}
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else
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{
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@ -2,7 +2,6 @@
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace YooAsset
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{
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@ -30,8 +29,8 @@ namespace YooAsset
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/// </summary>
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public static bool IsCached(PatchBundle patchBundle)
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{
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string fileHash = patchBundle.FileHash;
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if (_cachedDic.ContainsKey(fileHash))
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string cacheKey = patchBundle.CacheKey;
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if (_cachedDic.ContainsKey(cacheKey))
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{
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string filePath = patchBundle.CachedFilePath;
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if (File.Exists(filePath))
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@ -40,7 +39,7 @@ namespace YooAsset
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}
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else
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{
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_cachedDic.Remove(fileHash);
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_cachedDic.Remove(cacheKey);
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YooLogger.Error($"Cache file is missing : {filePath}");
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return false;
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}
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@ -56,12 +55,12 @@ namespace YooAsset
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/// </summary>
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public static void CacheBundle(PatchBundle patchBundle)
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{
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string fileHash = patchBundle.FileHash;
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if (_cachedDic.ContainsKey(fileHash) == false)
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string cacheKey = patchBundle.CacheKey;
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if (_cachedDic.ContainsKey(cacheKey) == false)
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{
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string filePath = patchBundle.CachedFilePath;
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YooLogger.Log($"Cache verify file : {filePath}");
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_cachedDic.Add(fileHash, patchBundle);
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_cachedDic.Add(cacheKey, patchBundle);
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}
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}
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@ -5,9 +5,9 @@ using System.IO;
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namespace YooAsset
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{
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/// <summary>
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/// 清理未使用的缓存资源操作类
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/// 清理本地包裹未使用的缓存文件
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/// </summary>
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public sealed class ClearUnusedCacheFilesOperation : AsyncOperationBase
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public sealed class ClearPackageUnusedCacheFilesOperation : AsyncOperationBase
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{
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private enum ESteps
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{
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@ -17,14 +17,14 @@ namespace YooAsset
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Done,
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}
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private readonly List<AssetsPackage> _packages;
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private readonly AssetsPackage _package;
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private ESteps _steps = ESteps.None;
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private List<string> _unusedCacheFilePaths;
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private int _unusedFileTotalCount = 0;
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internal ClearUnusedCacheFilesOperation(List<AssetsPackage> packages)
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internal ClearPackageUnusedCacheFilesOperation(AssetsPackage package)
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{
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_packages = packages;
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_package = package;
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}
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internal override void Start()
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{
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@ -84,27 +84,19 @@ namespace YooAsset
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/// </summary>
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private List<string> GetUnusedCacheFilePaths()
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{
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string cacheFolderPath = PersistentHelper.GetCacheFolderPath();
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string cacheFolderPath = PersistentHelper.GetCacheFolderPath(_package.PackageName);
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if (Directory.Exists(cacheFolderPath) == false)
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return new List<string>();
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// 获取所有缓存文件
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DirectoryInfo directoryInfo = new DirectoryInfo(cacheFolderPath);
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FileInfo[] fileInfos = directoryInfo.GetFiles();
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List<string> result = new List<string>(fileInfos.Length);
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foreach (FileInfo fileInfo in fileInfos)
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{
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bool used = false;
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foreach (var package in _packages)
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if (_package.IsIncludeBundleFile(fileInfo.Name) == false)
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{
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if (package.IsIncludeBundleFile(fileInfo.Name))
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{
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used = true;
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break;
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}
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}
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if (used == false)
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result.Add(fileInfo.FullName);
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}
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}
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return result;
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}
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@ -5,7 +5,7 @@ using System.IO;
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namespace YooAsset
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{
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public abstract class UpdatePackageOperation : AsyncOperationBase
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public abstract class DownloadPackageOperation : AsyncOperationBase
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{
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/// <summary>
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/// 创建包裹下载器
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@ -19,7 +19,7 @@ namespace YooAsset
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/// <summary>
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/// 编辑器下模拟运行的更新资源包裹操作
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/// </summary>
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internal sealed class EditorPlayModeUpdatePackageOperation : UpdatePackageOperation
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internal sealed class EditorPlayModeDownloadPackageOperation : DownloadPackageOperation
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{
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internal override void Start()
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{
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@ -43,7 +43,7 @@ namespace YooAsset
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/// <summary>
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/// 离线模式的更新资源包裹操作
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/// </summary>
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internal sealed class OfflinePlayModeUpdatePackageOperation : UpdatePackageOperation
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internal sealed class OfflinePlayModeDownloadPackageOperation : DownloadPackageOperation
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{
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internal override void Start()
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{
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@ -67,7 +67,7 @@ namespace YooAsset
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/// <summary>
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/// 联机模式的更新资源包裹操作
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/// </summary>
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internal sealed class HostPlayModeUpdatePackageOperation : UpdatePackageOperation
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internal sealed class HostPlayModeDownloadPackageOperation : DownloadPackageOperation
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{
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private enum ESteps
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{
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@ -86,7 +86,7 @@ namespace YooAsset
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private UnityWebDataRequester _downloader;
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private PatchManifest _remotePatchManifest;
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internal HostPlayModeUpdatePackageOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
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internal HostPlayModeDownloadPackageOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
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{
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_impl = impl;
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_packageName = packageName;
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}
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else
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{
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YooLogger.Error($"{nameof(UpdatePackageOperation)} status is failed !");
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YooLogger.Error($"{nameof(DownloadPackageOperation)} status is failed !");
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var operation = new PackageDownloaderOperation(null, downloadingMaxNumber, failedTryAgain, timeout);
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return operation;
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}
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@ -6,9 +6,9 @@ using System.IO;
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namespace YooAsset
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{
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/// <summary>
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/// 更新清单操作
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/// 向远端请求并更新补丁清单
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/// </summary>
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public abstract class UpdateManifestOperation : AsyncOperationBase
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public abstract class UpdatePackageManifestOperation : AsyncOperationBase
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{
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/// <summary>
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/// 是否发现了新的补丁清单
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@ -19,7 +19,7 @@ namespace YooAsset
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/// <summary>
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/// 编辑器下模拟运行的更新清单操作
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/// </summary>
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internal sealed class EditorPlayModeUpdateManifestOperation : UpdateManifestOperation
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internal sealed class EditorPlayModeUpdatePackageManifestOperation : UpdatePackageManifestOperation
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{
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internal override void Start()
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{
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@ -33,7 +33,7 @@ namespace YooAsset
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/// <summary>
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/// 离线模式的更新清单操作
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/// </summary>
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internal sealed class OfflinePlayModeUpdateManifestOperation : UpdateManifestOperation
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internal sealed class OfflinePlayModeUpdatePackageManifestOperation : UpdatePackageManifestOperation
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{
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internal override void Start()
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{
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@ -48,7 +48,7 @@ namespace YooAsset
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/// 联机模式的更新清单操作
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/// 注意:优先比对沙盒清单哈希值,如果有变化就更新远端清单文件,并保存到本地。
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/// </summary>
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internal sealed class HostPlayModeUpdateManifestOperation : UpdateManifestOperation
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internal sealed class HostPlayModeUpdatePackageManifestOperation : UpdatePackageManifestOperation
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{
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private enum ESteps
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{
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@ -77,7 +77,7 @@ namespace YooAsset
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private ESteps _steps = ESteps.None;
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private float _verifyTime;
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internal HostPlayModeUpdateManifestOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
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internal HostPlayModeUpdatePackageManifestOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
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{
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_impl = impl;
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_packageName = packageName;
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@ -5,9 +5,9 @@ using UnityEngine;
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namespace YooAsset
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{
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/// <summary>
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/// 获取包裹的最新版本
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/// 请求远端包裹的最新版本
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/// </summary>
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public abstract class UpdateStaticVersionOperation : AsyncOperationBase
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public abstract class UpdatePackageVersionOperation : AsyncOperationBase
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{
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/// <summary>
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/// 当前最新的包裹版本
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@ -16,9 +16,9 @@ namespace YooAsset
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}
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/// <summary>
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/// 编辑器下模拟运行的获取包裹的最新版本操作
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/// 编辑器下模拟模式的请求远端包裹的最新版本
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/// </summary>
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internal sealed class EditorPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
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internal sealed class EditorPlayModeUpdatePackageVersionOperation : UpdatePackageVersionOperation
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{
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internal override void Start()
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{
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@ -30,9 +30,9 @@ namespace YooAsset
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}
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/// <summary>
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/// 离线模式的获取包裹的最新版本操作
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/// 离线模式的请求远端包裹的最新版本
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/// </summary>
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internal sealed class OfflinePlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
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internal sealed class OfflinePlayModeUpdatePackageVersionOperation : UpdatePackageVersionOperation
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{
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internal override void Start()
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{
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@ -44,9 +44,9 @@ namespace YooAsset
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}
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/// <summary>
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/// 联机模式的获取包裹的最新版本操作
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/// 联机模式的请求远端包裹的最新版本
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/// </summary>
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internal sealed class HostPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
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internal sealed class HostPlayModeUpdatePackageVersionOperation : UpdatePackageVersionOperation
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{
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private enum ESteps
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{
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@ -63,7 +63,7 @@ namespace YooAsset
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private ESteps _steps = ESteps.None;
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private UnityWebDataRequester _downloader;
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internal HostPlayModeUpdateStaticVersionOperation(HostPlayModeImpl impl, string packageName, int timeout)
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internal HostPlayModeUpdatePackageVersionOperation(HostPlayModeImpl impl, string packageName, int timeout)
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{
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_impl = impl;
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_packageName = packageName;
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@ -41,10 +41,11 @@ namespace YooAsset
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/// </summary>
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public string[] Tags;
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/// <summary>
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/// 文件名称
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/// </summary>
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public string FileName { private set; get; }
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/// 所属的包裹名称
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/// </summary>
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private string _packageName;
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/// <summary>
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/// 缓存文件路径
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@ -57,7 +58,7 @@ namespace YooAsset
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if (string.IsNullOrEmpty(_cachedFilePath) == false)
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return _cachedFilePath;
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string cacheRoot = PersistentHelper.GetCacheFolderPath();
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string cacheRoot = PersistentHelper.GetCacheFolderPath(_packageName);
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_cachedFilePath = $"{cacheRoot}/{FileName}";
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return _cachedFilePath;
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}
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@ -79,6 +80,34 @@ namespace YooAsset
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}
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}
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/// <summary>
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/// 文件名称
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/// </summary>
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private string _fileName;
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public string FileName
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{
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get
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{
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if (string.IsNullOrEmpty(_fileName))
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throw new Exception("Should never get here !");
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return _fileName;
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}
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}
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/// <summary>
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/// 缓存查询Key
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/// </summary>
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private string _cacheKey;
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public string CacheKey
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{
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get
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{
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if (string.IsNullOrEmpty(_cacheKey))
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throw new Exception("Should never get here !");
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return _cacheKey;
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}
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}
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public PatchBundle(string bundleName, string fileHash, string fileCRC, long fileSize, bool isRawFile, byte loadMethod, string[] tags)
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{
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@ -92,11 +121,13 @@ namespace YooAsset
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}
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/// <summary>
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/// 解析文件名称
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/// 解析资源包
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/// </summary>
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public void ParseFileName(int nameStype)
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public void ParseBundle(string packageName, int nameStype)
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{
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FileName = PatchManifest.CreateBundleFileName(nameStype, BundleName, FileHash);
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_packageName = packageName;
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_cacheKey = $"{packageName}-{FileHash}";
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_fileName = PatchManifest.CreateBundleFileName(nameStype, BundleName, FileHash);
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}
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/// <summary>
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@ -290,7 +290,7 @@ namespace YooAsset
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// BundleList
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foreach (var patchBundle in patchManifest.BundleList)
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{
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patchBundle.ParseFileName(patchManifest.OutputNameStyle);
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patchBundle.ParseBundle(patchManifest.PackageName, patchManifest.OutputNameStyle);
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patchManifest.BundleDic.Add(patchBundle.BundleName, patchBundle);
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}
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|
|
@ -44,9 +44,9 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 异步更新资源版本号
|
||||
/// </summary>
|
||||
public UpdateStaticVersionOperation UpdateStaticVersionAsync(string packageName, int timeout)
|
||||
public UpdatePackageVersionOperation UpdatePackageVersionAsync(string packageName, int timeout)
|
||||
{
|
||||
var operation = new HostPlayModeUpdateStaticVersionOperation(this, packageName, timeout);
|
||||
var operation = new HostPlayModeUpdatePackageVersionOperation(this, packageName, timeout);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
@ -54,9 +54,9 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 异步更新补丁清单
|
||||
/// </summary>
|
||||
public UpdateManifestOperation UpdatePatchManifestAsync(string packageName, string packageVersion, int timeout)
|
||||
public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageName, string packageVersion, int timeout)
|
||||
{
|
||||
var operation = new HostPlayModeUpdateManifestOperation(this, packageName, packageVersion, timeout);
|
||||
var operation = new HostPlayModeUpdatePackageManifestOperation(this, packageName, packageVersion, timeout);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
@ -74,9 +74,9 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 异步更新资源包裹
|
||||
/// </summary>
|
||||
public UpdatePackageOperation UpdatePackageAsync(string packageName, string packageVersion, int timeout)
|
||||
public DownloadPackageOperation DownloadPackageAsync(string packageName, string packageVersion, int timeout)
|
||||
{
|
||||
var operation = new HostPlayModeUpdatePackageOperation(this, packageName, packageVersion, timeout);
|
||||
var operation = new HostPlayModeDownloadPackageOperation(this, packageName, packageVersion, timeout);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
|
|
@ -97,17 +97,18 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public static void DeleteCacheFolder()
|
||||
{
|
||||
string directoryPath = GetCacheFolderPath();
|
||||
if (Directory.Exists(directoryPath))
|
||||
Directory.Delete(directoryPath, true);
|
||||
string root = PathHelper.MakePersistentLoadPath(CacheFolderName);
|
||||
if (Directory.Exists(root))
|
||||
Directory.Delete(root, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取缓存文件夹路径
|
||||
/// </summary>
|
||||
public static string GetCacheFolderPath()
|
||||
public static string GetCacheFolderPath(string packageName)
|
||||
{
|
||||
return PathHelper.MakePersistentLoadPath(CacheFolderName);
|
||||
string root = PathHelper.MakePersistentLoadPath(CacheFolderName);
|
||||
return $"{root}/{packageName}";
|
||||
}
|
||||
|
||||
#region 沙盒内清单相关
|
||||
|
|
|
@ -193,16 +193,6 @@ namespace YooAsset
|
|||
#endregion
|
||||
|
||||
#region 沙盒相关
|
||||
/// <summary>
|
||||
/// 清理未使用的缓存文件
|
||||
/// </summary>
|
||||
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles()
|
||||
{
|
||||
ClearUnusedCacheFilesOperation operation = new ClearUnusedCacheFilesOperation(_packages);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取内置文件夹名称
|
||||
/// </summary>
|
||||
|
|
|
@ -367,14 +367,14 @@ namespace YooAsset
|
|||
|
||||
#region 包裹更新
|
||||
/// <summary>
|
||||
/// 创建资源包裹下载器,用于下载更新指定资源版本所有的资源包文件
|
||||
/// 资源包裹更新,用于下载更新指定资源版本所有的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="packageVersion">指定更新的包裹版本</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public static UpdatePackageOperation UpdatePackageAsync(string packageVersion, int timeout = 60)
|
||||
public static DownloadPackageOperation DownloadPackageAsync(string packageVersion, int timeout = 60)
|
||||
{
|
||||
DebugCheckDefaultPackageValid();
|
||||
return _defaultPackage.UpdatePackageAsync(packageVersion, timeout);
|
||||
return _defaultPackage.DownloadPackageAsync(packageVersion, timeout);
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
|
Loading…
Reference in New Issue