update shader variant collector

mlyDevMerge1.5.7
hevinci 2023-08-17 21:18:21 +08:00 committed by QiJing
parent bf92e6bf18
commit 4411369f82
1 changed files with 9 additions and 3 deletions

View File

@ -30,17 +30,22 @@ namespace YooAsset.Editor
public class ShaderVariantInfo public class ShaderVariantInfo
{ {
/// <summary> /// <summary>
/// Shader asset path in editor. /// 着色器资源路径.
/// </summary> /// </summary>
public string AssetPath; public string AssetPath;
/// <summary> /// <summary>
/// Shader name. /// 着色器名称
/// </summary> /// </summary>
public string ShaderName; public string ShaderName;
/// <summary> /// <summary>
/// Shader variants elements list. /// 着色器变种总数
/// </summary>
public int ShaderVariantCount = 0;
/// <summary>
/// 着色器变种列表
/// </summary> /// </summary>
public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000); public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000);
} }
@ -71,6 +76,7 @@ namespace YooAsset.Editor
element.PassType = passType; element.PassType = passType;
element.Keywords = keywords; element.Keywords = keywords;
info.ShaderVariantElements.Add(element); info.ShaderVariantElements.Add(element);
info.ShaderVariantCount++;
} }
private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName) private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
{ {