update shader variant collector
parent
bf92e6bf18
commit
4411369f82
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@ -30,17 +30,22 @@ namespace YooAsset.Editor
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public class ShaderVariantInfo
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public class ShaderVariantInfo
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{
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{
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/// <summary>
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/// <summary>
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/// Shader asset path in editor.
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/// 着色器资源路径.
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/// </summary>
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/// </summary>
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public string AssetPath;
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public string AssetPath;
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/// <summary>
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/// <summary>
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/// Shader name.
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/// 着色器名称
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/// </summary>
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/// </summary>
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public string ShaderName;
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public string ShaderName;
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/// <summary>
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/// <summary>
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/// Shader variants elements list.
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/// 着色器变种总数
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/// </summary>
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public int ShaderVariantCount = 0;
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/// <summary>
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/// 着色器变种列表
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/// </summary>
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/// </summary>
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public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000);
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public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000);
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}
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}
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@ -71,6 +76,7 @@ namespace YooAsset.Editor
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element.PassType = passType;
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element.PassType = passType;
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element.Keywords = keywords;
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element.Keywords = keywords;
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info.ShaderVariantElements.Add(element);
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info.ShaderVariantElements.Add(element);
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info.ShaderVariantCount++;
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}
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}
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private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
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private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
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{
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{
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