Update space shooter

pull/51/head
hevinci 2022-11-23 12:35:27 +08:00
parent 015f09d27b
commit 3e4e2d5eb6
481 changed files with 132026 additions and 14377 deletions

View File

@ -1,692 +0,0 @@
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using System;
using System.IO;
using YooAsset.Editor;
public class CollectShaderVariants : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
{
return Path.GetExtension(data.AssetPath) == ".shadervariants";
}
}

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using System;
using YooAsset.Editor;
public class PackShaderVariants : IPackRule
{
public string GetBundleName(PackRuleData data)
{
return "myshaders";
}
}

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@ -1,15 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotateSelf : MonoBehaviour
{
public Vector3 Axis = Vector3.up;
private float _speed = 30f;
void Update()
{
this.transform.Rotate(Axis, Time.deltaTime * _speed);
}
}

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@ -1,14 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spawner : MonoBehaviour
{
public GameObject SpawnGo;
void Start()
{
UnityEngine.Debug.Log("开始复制挂载的GameObject");
GameObject.Instantiate<GameObject>(SpawnGo, this.transform);
}
}

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@ -1,66 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GUIConsole
{
private static Vector2 _scrollViewPos = Vector2.zero;
private static Texture _bgTexture;
private static bool _isInitConsole = false;
private static bool _visible = false;
private static readonly List<string> _logs = new List<string>(1000);
private static void InitConsole()
{
if (_isInitConsole)
return;
_isInitConsole = true;
// 监听日志
Application.logMessageReceived += HandleUnityEngineLog;
// 加载背景纹理
string textureName = "console_background";
_bgTexture = Resources.Load<Texture>(textureName);
if (_bgTexture == null)
UnityEngine.Debug.LogWarning($"Not found {textureName} texture in Resources folder.");
}
private static void HandleUnityEngineLog(string logString, string stackTrace, LogType type)
{
_logs.Add(logString);
if (_logs.Count > 1000)
{
_logs.RemoveAt(0);
}
}
public static void OnGUI()
{
InitConsole();
// 绘制背景
if (_visible && _bgTexture != null)
GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), _bgTexture, ScaleMode.StretchToFill, true);
GUILayout.BeginHorizontal();
string btnName = _visible ? "Hide" : "Show";
if (GUI.Button(new Rect(10, 0, 60, 30), btnName))
_visible = !_visible;
if (GUI.Button(new Rect(100, 0, 60, 30), "Clear"))
_logs.Clear();
GUILayout.EndHorizontal();
if (_visible == false)
return;
float scrollWidth = Screen.safeArea.width;
float scrollHeight = Screen.safeArea.height;
_scrollViewPos = GUILayout.BeginScrollView(_scrollViewPos, GUILayout.Width(scrollWidth), GUILayout.Height(scrollHeight));
for (int i = 0; i < _logs.Count; i++)
{
GUILayout.Label($"<size={18}><color=white>{_logs[i]}</color></size>");
}
GUILayout.EndScrollView();
}
}

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@ -1,240 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.U2D;
using UnityEngine.UI;
using YooAsset;
public class GameScene1 : MonoBehaviour
{
public GameObject CanvasRoot;
private readonly List<AssetOperationHandle> _cachedAssetOperationHandles = new List<AssetOperationHandle>(1000);
private readonly List<SubAssetsOperationHandle> _cachedSubAssetsOperationHandles = new List<SubAssetsOperationHandle>(1000);
private readonly List<RawFileOperationHandle> _cachedRawFileOperationHandles = new List<RawFileOperationHandle>(1000);
private int _npcIndex = 0;
void Start()
{
var package = YooAssets.GetAssetsPackage("DefaultPackage");
package.UnloadUnusedAssets();
// 初始化窗口
InitWindow();
// 加载背景音乐
LoadMusic();
}
void OnDestroy()
{
foreach (var handle in _cachedAssetOperationHandles)
{
handle.Release();
}
_cachedAssetOperationHandles.Clear();
foreach (var handle in _cachedSubAssetsOperationHandles)
{
handle.Release();
}
_cachedSubAssetsOperationHandles.Clear();
foreach(var handle in _cachedRawFileOperationHandles)
{
handle.Release();
}
_cachedRawFileOperationHandles.Clear();
}
void OnGUI()
{
GUIConsole.OnGUI();
}
void InitWindow()
{
var playMode = CanvasRoot.transform.Find("play_mode/label").GetComponent<Text>();
if (BootScene.GamePlayMode == EPlayMode.EditorSimulateMode)
playMode.text = "编辑器下模拟模式";
else if (BootScene.GamePlayMode == EPlayMode.OfflinePlayMode)
playMode.text = "离线运行模式";
else if (BootScene.GamePlayMode == EPlayMode.HostPlayMode)
playMode.text = "网络运行模式";
else
throw new NotImplementedException();
var package = YooAssets.GetAssetsPackage("DefaultPackage");
var packageVersion = CanvasRoot.transform.Find("package_version/label").GetComponent<Text>();
packageVersion.text = package.GetPackageVersion();
// 通过资源标签加载资源
{
string assetTag = "sphere";
AssetInfo[] assetInfos = YooAssets.GetAssetInfos(assetTag);
foreach (var assetInfo in assetInfos)
{
Debug.Log($"{assetInfo.AssetPath}");
}
}
// 同步加载背景图片
#if UNITY_WEBGL
{
var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("tex_bg");
_cachedAssetOperationHandles.Add(handle);
handle.Completed += (AssetOperationHandle obj) =>
{
rawImage.texture = handle.AssetObject as Texture;
};
}
#else
{
var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("tex_bg");
_cachedAssetOperationHandles.Add(handle);
rawImage.texture = handle.AssetObject as Texture;
}
#endif
// 同步加载LOGO
#if UNITY_WEBGL
{
var logoImage = CanvasRoot.transform.Find("title/logo").GetComponent<Image>();
AssetOperationHandle handle = YooAssets.LoadAssetAsync<Sprite>("tex_logo");
_cachedAssetOperationHandles.Add(handle);
handle.Completed += (AssetOperationHandle obj) =>
{
logoImage.sprite = handle.AssetObject as Sprite;
};
}
#else
{
var logoImage = CanvasRoot.transform.Find("title/logo").GetComponent<Image>();
AssetOperationHandle handle = YooAssets.LoadAssetSync<Sprite>("tex_logo");
_cachedAssetOperationHandles.Add(handle);
logoImage.sprite = handle.AssetObject as Sprite;
}
#endif
// 同步加载预制体
{
string[] entityAssetNames =
{
"footman_Blue",
"footman_Green",
"footman_Red",
"footman_Yellow"
};
var btn = CanvasRoot.transform.Find("load_npc/btn").GetComponent<Button>();
btn.onClick.AddListener(() =>
{
#if UNITY_WEBGL
var icon = CanvasRoot.transform.Find("load_npc/icon").GetComponent<Image>();
AssetOperationHandle handle = YooAssets.LoadAssetAsync<GameObject>($"{entityAssetNames[_npcIndex]}");
_cachedAssetOperationHandles.Add(handle);
handle.Completed += (AssetOperationHandle op) =>
{
GameObject go = handle.InstantiateSync(icon.transform);
go.transform.localPosition = new Vector3(0, -50, -100);
go.transform.localRotation = Quaternion.EulerAngles(0, 180, 0);
go.transform.localScale = Vector3.one * 50;
};
#else
var icon = CanvasRoot.transform.Find("load_npc/icon").GetComponent<Image>();
AssetOperationHandle handle = YooAssets.LoadAssetSync<GameObject>($"{entityAssetNames[_npcIndex]}");
_cachedAssetOperationHandles.Add(handle);
GameObject go = handle.InstantiateSync(icon.transform);
go.transform.localPosition = new Vector3(0, -50, -100);
go.transform.localRotation = Quaternion.EulerAngles(0, 180, 0);
go.transform.localScale = Vector3.one * 50;
#endif
_npcIndex++;
if (_npcIndex > 1)
_npcIndex = 0;
});
}
// 异步加载UnityEngine生成的图集
{
var btn = CanvasRoot.transform.Find("load_unity_atlas/btn").GetComponent<Button>();
btn.onClick.AddListener(() =>
{
AssetOperationHandle handle = YooAssets.LoadAssetAsync<Sprite>("Icon_Leafs_128");
_cachedAssetOperationHandles.Add(handle);
handle.Completed += OnUnityAtlas_Completed;
});
}
// 异步加载TexturePacker生成的图集
{
var btn = CanvasRoot.transform.Find("load_tp_atlas/btn").GetComponent<Button>();
btn.onClick.AddListener(() =>
{
SubAssetsOperationHandle handle = YooAssets.LoadSubAssetsAsync<Sprite>("tpAtlas");
_cachedSubAssetsOperationHandles.Add(handle);
handle.Completed += OnTpAtlasAsset_Completed;
});
}
// 异步加载原生文件
{
var btn = CanvasRoot.transform.Find("load_rawfile/btn").GetComponent<Button>();
btn.onClick.AddListener(() =>
{
RawFileOperationHandle handle = YooAssets.LoadRawFileSync("config1");
_cachedRawFileOperationHandles.Add(handle);
handle.Completed += OnRawFile_Completed;
});
}
// 异步加载主场景
{
var btn = CanvasRoot.transform.Find("load_scene").GetComponent<Button>();
btn.onClick.AddListener(() =>
{
YooAssets.LoadSceneAsync("GameScene2");
});
}
// 加载面板
{
var handle = YooAssets.LoadAssetSync<GameObject>("ui_window");
handle.InstantiateSync(CanvasRoot.transform);
_cachedAssetOperationHandles.Add(handle);
}
}
private void OnUnityAtlas_Completed(AssetOperationHandle handle)
{
var icon = CanvasRoot.transform.Find("load_unity_atlas/icon").GetComponent<Image>();
icon.sprite = handle.AssetObject as Sprite;
}
private void OnTpAtlasAsset_Completed(SubAssetsOperationHandle handle)
{
var icon = CanvasRoot.transform.Find("load_tp_atlas/icon").GetComponent<Image>();
icon.sprite = handle.GetSubAssetObject<Sprite>("Icon_Shield_128");
}
private void OnRawFile_Completed(RawFileOperationHandle handle)
{
var hint = CanvasRoot.transform.Find("load_rawfile/icon/hint").GetComponent<Text>();
hint.text = handle.GetRawFileText();
}
/// <summary>
/// 异步加载背景音乐
/// </summary>
void LoadMusic()
{
// 加载背景音乐
{
var audioSource = CanvasRoot.transform.Find("music").GetComponent<AudioSource>();
AssetOperationHandle handle = YooAssets.LoadAssetSync<AudioClip>("music_town");
_cachedAssetOperationHandles.Add(handle);
//await handle.Task;
audioSource.clip = handle.AssetObject as AudioClip;
audioSource.Play();
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.U2D;
using UnityEngine.UI;
using YooAsset;
public class GameScene2 : MonoBehaviour
{
public GameObject CanvasRoot;
private readonly List<AssetOperationHandle> _cachedAssetOperationHandles = new List<AssetOperationHandle>(1000);
private readonly List<SceneOperationHandle> _subSceneHandles = new List<SceneOperationHandle>(100);
void Start()
{
var package = YooAssets.GetAssetsPackage("DefaultPackage");
package.UnloadUnusedAssets();
// 初始化窗口
InitWindow();
// 异步加载背景音乐
StartCoroutine(AsyncLoadMusic());
}
void OnDestroy()
{
foreach (var handle in _cachedAssetOperationHandles)
{
handle.Release();
}
_cachedAssetOperationHandles.Clear();
}
void OnGUI()
{
GUIConsole.OnGUI();
}
void InitWindow()
{
// 同步加载背景图片
#if UNITY_WEBGL
{
var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("tex_bg");
_cachedAssetOperationHandles.Add(handle);
handle.Completed += (AssetOperationHandle obj) =>
{
rawImage.texture = handle.AssetObject as Texture;
};
}
#else
{
var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("tex_bg");
_cachedAssetOperationHandles.Add(handle);
rawImage.texture = handle.AssetObject as Texture;
}
#endif
// 异步加载主场景
{
var btn = CanvasRoot.transform.Find("load_scene").GetComponent<Button>();
btn.onClick.AddListener(() =>
{
YooAssets.LoadSceneAsync("GameScene1");
});
}
// 异步加载子场景
{
var btn = CanvasRoot.transform.Find("subSceneLoadBtn").GetComponent<Button>();
btn.onClick.AddListener(() =>
{
var subSceneHandle = YooAssets.LoadSceneAsync("SubScene", UnityEngine.SceneManagement.LoadSceneMode.Additive);
_subSceneHandles.Add(subSceneHandle);
});
}
// 异步卸载子场景
{
var btn = CanvasRoot.transform.Find("subSceneUnloadBtn").GetComponent<Button>();
btn.onClick.AddListener(() =>
{
foreach(var subSceneHandle in _subSceneHandles)
{
subSceneHandle.UnloadAsync();
}
_subSceneHandles.Clear();
});
}
}
/// <summary>
/// 异步加载背景音乐
/// </summary>
IEnumerator AsyncLoadMusic()
{
// 加载背景音乐
{
var audioSource = CanvasRoot.transform.Find("music").GetComponent<AudioSource>();
AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("music_town");
_cachedAssetOperationHandles.Add(handle);
yield return handle;
audioSource.clip = handle.AssetObject as AudioClip;
audioSource.Play();
}
}
}

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