update shader variant collector

pull/62/head
hevinci 2023-02-06 17:50:36 +08:00
parent 03abac082c
commit 33a1b9d4bf
3 changed files with 17 additions and 5 deletions

View File

@ -23,6 +23,7 @@ namespace YooAsset.Editor
} }
private const float WaitMilliseconds = 1000f; private const float WaitMilliseconds = 1000f;
private const float SleepMilliseconds = 100f;
private static string _savePath; private static string _savePath;
private static string _packageName; private static string _packageName;
private static int _processMaxNum; private static int _processMaxNum;
@ -107,7 +108,7 @@ namespace YooAsset.Editor
if (_steps == ESteps.CollectSleeping) if (_steps == ESteps.CollectSleeping)
{ {
if (_elapsedTime.ElapsedMilliseconds > WaitMilliseconds) if (_elapsedTime.ElapsedMilliseconds > SleepMilliseconds)
{ {
DestroyAllSpheres(); DestroyAllSpheres();
_elapsedTime.Stop(); _elapsedTime.Stop();
@ -236,7 +237,7 @@ namespace YooAsset.Editor
_allSpheres.Clear(); _allSpheres.Clear();
// 尝试释放编辑器加载的资源 // 尝试释放编辑器加载的资源
EditorUtility.UnloadUnusedAssetsImmediate(); EditorUtility.UnloadUnusedAssetsImmediate(true);
} }
private static void CreateManifest() private static void CreateManifest()
{ {

View File

@ -8,7 +8,7 @@ namespace YooAsset
/// <summary> /// <summary>
/// AssetBundle文件的后缀名 /// AssetBundle文件的后缀名
/// </summary> /// </summary>
public string AssetBundleFileVariant = "bundle"; public string BundleFileVariant = "bundle";
/// <summary> /// <summary>
/// 原生文件的后缀名 /// 原生文件的后缀名
@ -41,6 +41,17 @@ namespace YooAsset
/// </summary> /// </summary>
public const string PatchManifestFileVersion = "1.4.0"; public const string PatchManifestFileVersion = "1.4.0";
/// <summary>
/// 缓存的数据文件名称
/// </summary>
public const string CacheBundleDataFileName = "__data";
/// <summary>
/// 缓存的信息文件名称
/// </summary>
public const string CacheBundleInfoFileName = "__info";
/// <summary> /// <summary>
/// 构建输出文件夹名称 /// 构建输出文件夹名称

View File

@ -79,9 +79,9 @@ namespace YooAsset
{ {
string shareBundleName; string shareBundleName;
if (uniqueBundleName) if (uniqueBundleName)
shareBundleName = $"{packageName.ToLower()}_{YooAssetSettings.UnityShadersBundleName}.{Setting.AssetBundleFileVariant}"; shareBundleName = $"{packageName.ToLower()}_{YooAssetSettings.UnityShadersBundleName}.{Setting.BundleFileVariant}";
else else
shareBundleName = $"{YooAssetSettings.UnityShadersBundleName}.{Setting.AssetBundleFileVariant}"; shareBundleName = $"{YooAssetSettings.UnityShadersBundleName}.{Setting.BundleFileVariant}";
return shareBundleName.ToLower(); return shareBundleName.ToLower();
} }
} }