diff --git a/Assets/YooAsset/Samples~/Basic Sample/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateManifest.cs b/Assets/YooAsset/Samples~/Basic Sample/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateManifest.cs
index 420800f..e1901a7 100644
--- a/Assets/YooAsset/Samples~/Basic Sample/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateManifest.cs
+++ b/Assets/YooAsset/Samples~/Basic Sample/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateManifest.cs
@@ -25,7 +25,7 @@ public class FsmUpdateManifest : IFsmNode
// 更新补丁清单
var package = YooAssets.GetAssetsPackage("DefaultPackage");
- var operation = package.UpdateManifestAsync(PatchUpdater.PackageCRC, 30);
+ var operation = package.UpdateManifestAsync(PatchUpdater.PackageVersion, 30);
yield return operation;
if(operation.Status == EOperationStatus.Succeed)
diff --git a/Assets/YooAsset/Samples~/Basic Sample/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateStaticVersion.cs b/Assets/YooAsset/Samples~/Basic Sample/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateStaticVersion.cs
index e7e2ce0..5e58c3c 100644
--- a/Assets/YooAsset/Samples~/Basic Sample/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateStaticVersion.cs
+++ b/Assets/YooAsset/Samples~/Basic Sample/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateStaticVersion.cs
@@ -30,8 +30,8 @@ internal class FsmUpdateStaticVersion : IFsmNode
if (operation.Status == EOperationStatus.Succeed)
{
- Debug.Log($"Found static version : {operation.PackageCRC}");
- PatchUpdater.PackageCRC = operation.PackageCRC;
+ Debug.Log($"Found static version : {operation.PackageVersion}");
+ PatchUpdater.PackageVersion = operation.PackageVersion;
FsmManager.Transition(nameof(FsmUpdateManifest));
}
else
diff --git a/Assets/YooAsset/Samples~/Basic Sample/GameScript/Runtime/PatchUpdater/PatchUpdater.cs b/Assets/YooAsset/Samples~/Basic Sample/GameScript/Runtime/PatchUpdater/PatchUpdater.cs
index 550da6e..5cc905b 100644
--- a/Assets/YooAsset/Samples~/Basic Sample/GameScript/Runtime/PatchUpdater/PatchUpdater.cs
+++ b/Assets/YooAsset/Samples~/Basic Sample/GameScript/Runtime/PatchUpdater/PatchUpdater.cs
@@ -14,9 +14,9 @@ public static class PatchUpdater
public static PatchDownloaderOperation Downloader { set; get; }
///
- /// 资源版本
+ /// 包裹的版本信息
///
- public static string PackageCRC { set; get; }
+ public static string PackageVersion { set; get; }
///
/// 开启初始化流程