pull/86/head
hevinci 2023-03-21 19:35:03 +08:00
commit 1877a373d6
1 changed files with 1 additions and 20 deletions

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@ -35,26 +35,7 @@ private void ReleaseHandles()
### UniTask支持解决方案 ### UniTask支持解决方案
[仓库链接](https://github.com/Cysharp/UniTask) 详情参考 [UniTask 配置教程](../Assets/YooAsset/Samples~/UniTask%20Sample/README.md)
- 请去下载对应的源码,并删除此目录最后的波浪线
- 在项目的 `asmdef` 文件中添加对 `UniTask.YooAsset` 的引用
- 在 UniTask `_InternalVisibleTo.cs` 文件中增加 `[assembly: InternalsVisibleTo("UniTask.YooAsset")]` 后即可使用
代码示例
```csharp
var assetPackage = YooAssets.GetAssetsPackage("DefaultPackage");
var handle = assetPackage.LoadAssetAsync<GameObject>("Assets/Res/Prefabs/TestImg.prefab");
await handle.ToUniTask();
var obj = handle.AssetObject as GameObject;
var go = Instantiate(obj, transform);
go.transform.localPosition = Vector3.zero;
go.transform.localScale = Vector3.one;
```
### 分布式构建解决方案 ### 分布式构建解决方案