diff --git a/Assets/YooAsset/Samples~/Extension Sample/Scripts/Editor/CustomPackRule.cs b/Assets/YooAsset/Samples~/Extension Sample/Scripts/Editor/CustomPackRule.cs index 3046c38..653df5a 100644 --- a/Assets/YooAsset/Samples~/Extension Sample/Scripts/Editor/CustomPackRule.cs +++ b/Assets/YooAsset/Samples~/Extension Sample/Scripts/Editor/CustomPackRule.cs @@ -5,9 +5,7 @@ using System.IO; using UnityEngine; using YooAsset.Editor; -/// -/// 按照文件名的首字母来划分资源 -/// +[DisplayName("打包特效纹理(自定义)")] public class PackEffectTexture : IPackRule { private const string PackDirectory = "Assets/Effect/Textures/"; diff --git a/Assets/YooAsset/Samples~/Space Shooter/AssetSetting/AssetBundleCollectorSetting.asset b/Assets/YooAsset/Samples~/Space Shooter/AssetSetting/AssetBundleCollectorSetting.asset index 154436e..9f83e0f 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/AssetSetting/AssetBundleCollectorSetting.asset +++ b/Assets/YooAsset/Samples~/Space Shooter/AssetSetting/AssetBundleCollectorSetting.asset @@ -15,6 +15,7 @@ MonoBehaviour: ShowPackageView: 0 EnableAddressable: 1 UniqueBundleName: 0 + ShowEditorAlias: 0 Packages: - PackageName: DefaultPackage PackageDesc: