parent
9de27e790d
commit
1278d76f49
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 0dbd5f557007d574e80c42d4a15421a9
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,68 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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public class AssetBundleCollectorSetting : ScriptableObject
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{
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[Serializable]
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public class Collector
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{
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/// <summary>
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/// 收集的文件夹路径
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/// </summary>
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public string CollectDirectory = string.Empty;
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/// <summary>
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/// 打包规则类名
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/// </summary>
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public string PackRuleName = string.Empty;
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/// <summary>
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/// 过滤规则类名
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/// </summary>
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public string FilterRuleName = string.Empty;
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/// <summary>
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/// 不写入资源路径到清单文件
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/// 注意:对于不依赖于代码加载的收集资源,可以禁止写入资源路径信息到清单文件
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/// </summary>
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public bool DontWriteAssetPath = false;
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/// <summary>
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/// 资源标记
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/// </summary>
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public string AssetTags = string.Empty;
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/// <summary>
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/// 获取资源标记列表
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/// </summary>
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public List<string> GetAssetTags()
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{
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return StringUtility.StringToStringList(AssetTags, ';');
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}
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public override string ToString()
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{
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return $"Directory : {CollectDirectory} | {PackRuleName} | {FilterRuleName} | {DontWriteAssetPath} | {AssetTags}";
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}
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}
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/// <summary>
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/// 自动收集着色器
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/// </summary>
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public bool AutoCollectShaders = false;
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/// <summary>
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/// 自动收集的着色器资源包名
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/// </summary>
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public string ShadersBundleName = "myshaders";
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/// <summary>
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/// 收集列表
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/// </summary>
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public List<Collector> Collectors = new List<Collector>();
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}
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}
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fileFormatVersion: 2
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guid: 4cc54f0173b27fb40aee29e7eb3364da
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,477 +0,0 @@
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using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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public static class AssetBundleCollectorSettingData
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{
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private static readonly Dictionary<string, System.Type> _cachePackRuleTypes = new Dictionary<string, System.Type>();
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private static readonly Dictionary<string, IPackRule> _cachePackRuleInstance = new Dictionary<string, IPackRule>();
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private static readonly Dictionary<string, System.Type> _cacheFilterRuleTypes = new Dictionary<string, System.Type>();
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private static readonly Dictionary<string, IFilterRule> _cacheFilterRuleInstance = new Dictionary<string, IFilterRule>();
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private static AssetBundleCollectorSetting _setting = null;
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public static AssetBundleCollectorSetting Setting
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{
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get
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{
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if (_setting == null)
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LoadSettingData();
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return _setting;
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}
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}
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public static List<string> GetPackRuleNames()
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{
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if (_setting == null)
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LoadSettingData();
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List<string> names = new List<string>();
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foreach (var pair in _cachePackRuleTypes)
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{
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names.Add(pair.Key);
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}
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return names;
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}
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public static List<string> GetFilterRuleNames()
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{
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if (_setting == null)
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LoadSettingData();
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List<string> names = new List<string>();
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foreach (var pair in _cacheFilterRuleTypes)
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{
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names.Add(pair.Key);
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}
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return names;
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}
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public static bool HasPackRuleName(string ruleName)
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{
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foreach (var pair in _cachePackRuleTypes)
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{
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if (pair.Key == ruleName)
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return true;
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}
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return false;
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}
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public static bool HasFilterRuleName(string ruleName)
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{
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foreach (var pair in _cacheFilterRuleTypes)
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{
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if (pair.Key == ruleName)
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return true;
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}
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return false;
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}
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/// <summary>
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/// 加载配置文件
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/// </summary>
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private static void LoadSettingData()
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{
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// 加载配置文件
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_setting = AssetDatabase.LoadAssetAtPath<AssetBundleCollectorSetting>(EditorDefine.AssetBundleCollectorSettingFilePath);
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if (_setting == null)
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{
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Debug.LogWarning($"Create new {nameof(AssetBundleCollectorSetting)}.asset : {EditorDefine.AssetBundleCollectorSettingFilePath}");
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_setting = ScriptableObject.CreateInstance<AssetBundleCollectorSetting>();
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EditorTools.CreateFileDirectory(EditorDefine.AssetBundleCollectorSettingFilePath);
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AssetDatabase.CreateAsset(Setting, EditorDefine.AssetBundleCollectorSettingFilePath);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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else
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{
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Debug.Log($"Load {nameof(AssetBundleCollectorSetting)}.asset ok");
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}
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// IPackRule
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{
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// 清空缓存集合
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_cachePackRuleTypes.Clear();
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_cachePackRuleInstance.Clear();
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// 获取所有类型
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List<Type> types = new List<Type>(100)
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{
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typeof(PackExplicit),
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typeof(PackDirectory),
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typeof(PackRawFile),
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};
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var customTypes = AssemblyUtility.GetAssignableTypes(AssemblyUtility.UnityDefaultAssemblyEditorName, typeof(IPackRule));
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types.AddRange(customTypes);
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for (int i = 0; i < types.Count; i++)
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{
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Type type = types[i];
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if (_cachePackRuleTypes.ContainsKey(type.Name) == false)
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_cachePackRuleTypes.Add(type.Name, type);
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}
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}
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// IFilterRule
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{
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// 清空缓存集合
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_cacheFilterRuleTypes.Clear();
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_cacheFilterRuleInstance.Clear();
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// 获取所有类型
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List<Type> types = new List<Type>(100)
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{
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typeof(CollectAll),
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typeof(CollectScene),
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typeof(CollectPrefab),
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typeof(CollectSprite)
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};
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var customTypes = AssemblyUtility.GetAssignableTypes(AssemblyUtility.UnityDefaultAssemblyEditorName, typeof(IFilterRule));
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types.AddRange(customTypes);
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for (int i = 0; i < types.Count; i++)
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{
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Type type = types[i];
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if (_cacheFilterRuleTypes.ContainsKey(type.Name) == false)
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_cacheFilterRuleTypes.Add(type.Name, type);
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}
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}
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}
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/// <summary>
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/// 存储文件
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/// </summary>
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public static void SaveFile()
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{
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if (Setting != null)
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{
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EditorUtility.SetDirty(Setting);
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AssetDatabase.SaveAssets();
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}
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}
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// 着色器相关
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public static void ModifyShader(bool isCollectAllShaders, string shadersBundleName)
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{
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if (string.IsNullOrEmpty(shadersBundleName))
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return;
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Setting.AutoCollectShaders = isCollectAllShaders;
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Setting.ShadersBundleName = shadersBundleName;
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SaveFile();
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}
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// 收集器相关
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public static void ClearAllCollector()
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{
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Setting.Collectors.Clear();
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SaveFile();
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}
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public static void AddCollector(string directory, string packRuleName, string filterRuleName, bool dontWriteAssetPath, string assetTags, bool saveFile = true)
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{
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// 末尾添加路径分隔符号
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if (directory.EndsWith("/") == false)
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directory = $"{directory}/";
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// 检测收集器路径冲突
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if (CheckConflict(directory))
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return;
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// 检测资源标签
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if (dontWriteAssetPath && string.IsNullOrEmpty(assetTags) == false)
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Debug.LogWarning($"Collector {directory} has asset tags : {assetTags}, It is not vliad when enable dontWriteAssetPath.");
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AssetBundleCollectorSetting.Collector element = new AssetBundleCollectorSetting.Collector();
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element.CollectDirectory = directory;
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element.PackRuleName = packRuleName;
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element.FilterRuleName = filterRuleName;
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element.DontWriteAssetPath = dontWriteAssetPath;
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element.AssetTags = assetTags;
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Setting.Collectors.Add(element);
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if (saveFile)
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SaveFile();
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}
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public static void RemoveCollector(string directory)
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{
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for (int i = 0; i < Setting.Collectors.Count; i++)
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{
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if (Setting.Collectors[i].CollectDirectory == directory)
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{
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Setting.Collectors.RemoveAt(i);
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break;
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}
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}
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SaveFile();
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}
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public static void ModifyCollector(string directory, string packRuleName, string filterRuleName, bool dontWriteAssetPath, string assetTags)
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{
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// 检测资源标签
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if (dontWriteAssetPath && string.IsNullOrEmpty(assetTags) == false)
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Debug.LogWarning($"Collector '{directory}' has asset tags '{assetTags}', It is invalid when enable dontWriteAssetPath.");
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for (int i = 0; i < Setting.Collectors.Count; i++)
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{
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var collector = Setting.Collectors[i];
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if (collector.CollectDirectory == directory)
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{
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collector.PackRuleName = packRuleName;
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collector.FilterRuleName = filterRuleName;
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collector.DontWriteAssetPath = dontWriteAssetPath;
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collector.AssetTags = assetTags;
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break;
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}
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}
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SaveFile();
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}
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public static bool IsContainsCollector(string directory)
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{
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for (int i = 0; i < Setting.Collectors.Count; i++)
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{
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if (Setting.Collectors[i].CollectDirectory == directory)
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return true;
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}
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return false;
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}
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public static bool CheckConflict(string directory)
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{
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if (IsContainsCollector(directory))
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{
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Debug.LogError($"Asset collector already existed : {directory}");
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return true;
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}
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for (int i = 0; i < Setting.Collectors.Count; i++)
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{
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var wrapper = Setting.Collectors[i];
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string compareDirectory = wrapper.CollectDirectory;
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if (directory.StartsWith(compareDirectory))
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{
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Debug.LogError($"New asset collector \"{directory}\" conflict with \"{compareDirectory}\"");
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return true;
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}
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if (compareDirectory.StartsWith(directory))
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{
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Debug.LogError($"New asset collector {directory} conflict with {compareDirectory}");
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// 获取所有的DLC标记
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/// </summary>
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public static List<string> GetAllAssetTags()
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{
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List<string> result = new List<string>();
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for (int i = 0; i < Setting.Collectors.Count; i++)
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{
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var tags = Setting.Collectors[i].GetAssetTags();
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foreach (var tag in tags)
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{
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if (result.Contains(tag) == false)
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result.Add(tag);
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}
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}
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return result;
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}
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/// <summary>
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/// 获取收集器总数
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/// </summary>
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public static int GetCollecterCount()
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{
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return Setting.Collectors.Count;
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}
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/// <summary>
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/// 获取所有的收集路径
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/// </summary>
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public static List<string> GetAllCollectDirectory()
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{
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List<string> result = new List<string>();
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for (int i = 0; i < Setting.Collectors.Count; i++)
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{
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AssetBundleCollectorSetting.Collector collector = Setting.Collectors[i];
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result.Add(collector.CollectDirectory);
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}
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return result;
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}
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/// <summary>
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/// 获取所有收集的资源
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/// 注意:跳过了不写入资源路径的收集器
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/// </summary>
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public static List<CollectAssetInfo> GetAllCollectAssets()
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{
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Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
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for (int i = 0; i < Setting.Collectors.Count; i++)
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{
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AssetBundleCollectorSetting.Collector collector = Setting.Collectors[i];
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// 注意:跳过不需要写入资源路径的收集器
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if (collector.DontWriteAssetPath)
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continue;
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bool isRawAsset = collector.PackRuleName == nameof(PackRawFile);
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string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collector.CollectDirectory);
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foreach (string assetPath in findAssets)
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{
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if (IsValidateAsset(assetPath) == false)
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continue;
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if (IsCollectAsset(assetPath, collector.FilterRuleName) == false)
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continue;
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if (result.ContainsKey(assetPath) == false)
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{
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var collectInfo = new CollectAssetInfo(assetPath, collector.GetAssetTags(), isRawAsset);
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result.Add(assetPath, collectInfo);
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}
|
||||
}
|
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}
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return result.Values.ToList();
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}
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private static bool IsCollectAsset(string assetPath, string filterRuleName)
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{
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if (Setting.AutoCollectShaders)
|
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{
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Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (assetType == typeof(UnityEngine.Shader))
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return true;
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}
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// 根据规则设置获取标签名称
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IFilterRule filterRuleInstance = GetFilterRuleInstance(filterRuleName);
|
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return filterRuleInstance.IsCollectAsset(assetPath);
|
||||
}
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||||
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/// <summary>
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/// 检测资源路径是否被收集器覆盖
|
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/// </summary>
|
||||
public static bool HasCollector(string assetPath)
|
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{
|
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// 如果收集全路径着色器
|
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if (Setting.AutoCollectShaders)
|
||||
{
|
||||
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
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if (assetType == typeof(UnityEngine.Shader))
|
||||
return true;
|
||||
}
|
||||
|
||||
for (int i = 0; i < Setting.Collectors.Count; i++)
|
||||
{
|
||||
AssetBundleCollectorSetting.Collector collector = Setting.Collectors[i];
|
||||
if (assetPath.StartsWith(collector.CollectDirectory))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测资源是否有效
|
||||
/// </summary>
|
||||
public static bool IsValidateAsset(string assetPath)
|
||||
{
|
||||
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
|
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return false;
|
||||
|
||||
if (AssetDatabase.IsValidFolder(assetPath))
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return false;
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||||
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||||
// 注意:忽略编辑器下的类型资源
|
||||
Type type = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (type == typeof(LightingDataAsset))
|
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return false;
|
||||
|
||||
string ext = System.IO.Path.GetExtension(assetPath);
|
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if (ext == "" || ext == ".dll" || ext == ".cs" || ext == ".js" || ext == ".boo" || ext == ".meta")
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return false;
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||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
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/// 获取资源包名
|
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/// </summary>
|
||||
public static string GetBundleLabel(string assetPath)
|
||||
{
|
||||
// 如果收集全路径着色器
|
||||
if (Setting.AutoCollectShaders)
|
||||
{
|
||||
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
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if (assetType == typeof(UnityEngine.Shader))
|
||||
{
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return EditorTools.GetRegularPath(Setting.ShadersBundleName);
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}
|
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}
|
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|
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// 获取收集器
|
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AssetBundleCollectorSetting.Collector findCollector = null;
|
||||
for (int i = 0; i < Setting.Collectors.Count; i++)
|
||||
{
|
||||
AssetBundleCollectorSetting.Collector collector = Setting.Collectors[i];
|
||||
if (assetPath.StartsWith(collector.CollectDirectory))
|
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{
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findCollector = collector;
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break;
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}
|
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}
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||||
|
||||
// 如果没有找到收集器
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||||
string bundleLabel;
|
||||
if (findCollector == null)
|
||||
{
|
||||
IPackRule defaultInstance = new PackDirectory();
|
||||
bundleLabel = defaultInstance.GetAssetBundleLabel(assetPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 根据规则设置获取标签名称
|
||||
IPackRule getInstance = GetPackRuleInstance(findCollector.PackRuleName);
|
||||
bundleLabel = getInstance.GetAssetBundleLabel(assetPath);
|
||||
}
|
||||
|
||||
// 返回包名
|
||||
return EditorTools.GetRegularPath(bundleLabel);
|
||||
}
|
||||
|
||||
private static IPackRule GetPackRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cachePackRuleInstance.TryGetValue(ruleName, out IPackRule instance))
|
||||
return instance;
|
||||
|
||||
// 如果不存在创建类的实例
|
||||
if (_cachePackRuleTypes.TryGetValue(ruleName, out Type type))
|
||||
{
|
||||
instance = (IPackRule)Activator.CreateInstance(type);
|
||||
_cachePackRuleInstance.Add(ruleName, instance);
|
||||
return instance;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"{nameof(IPackRule)}类型无效:{ruleName}");
|
||||
}
|
||||
}
|
||||
private static IFilterRule GetFilterRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cacheFilterRuleInstance.TryGetValue(ruleName, out IFilterRule instance))
|
||||
return instance;
|
||||
|
||||
// 如果不存在创建类的实例
|
||||
if (_cacheFilterRuleTypes.TryGetValue(ruleName, out Type type))
|
||||
{
|
||||
instance = (IFilterRule)Activator.CreateInstance(type);
|
||||
_cacheFilterRuleInstance.Add(ruleName, instance);
|
||||
return instance;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"{nameof(IFilterRule)}类型无效:{ruleName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5d4d2a4e23c5e0646a07add04fd8e18a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,243 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleCollectorWindow : EditorWindow
|
||||
{
|
||||
static AssetBundleCollectorWindow _thisInstance;
|
||||
|
||||
[MenuItem("YooAsset/AssetBundle Collector", false, 101)]
|
||||
static void ShowWindow()
|
||||
{
|
||||
if (_thisInstance == null)
|
||||
{
|
||||
_thisInstance = EditorWindow.GetWindow(typeof(AssetBundleCollectorWindow), false, "资源包收集工具", true) as AssetBundleCollectorWindow;
|
||||
_thisInstance.minSize = new Vector2(800, 600);
|
||||
}
|
||||
_thisInstance.Show();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 上次打开的文件夹路径
|
||||
/// </summary>
|
||||
private string _lastOpenFolderPath = "Assets/";
|
||||
|
||||
// GUI相关
|
||||
private const float GuiDirecotryMinSize = 300f;
|
||||
private const float GuiDirecotryMaxSize = 800f;
|
||||
private const float GuiPackRuleSize = 130f;
|
||||
private const float GuiFilterRuleSize = 130f;
|
||||
private const float GuiDontWriteAssetPathSize = 130f;
|
||||
private const float GuiAssetTagsMinSize = 100f;
|
||||
private const float GuiAssetTagsMaxSize = 300f;
|
||||
private const float GuiBtnSize = 40f;
|
||||
private Vector2 _scrollPos = Vector2.zero;
|
||||
|
||||
// 初始化相关
|
||||
private string[] _packRuleArray = null;
|
||||
private string[] _filterRuleArray = null;
|
||||
private bool _isInit = false;
|
||||
|
||||
|
||||
private void Init()
|
||||
{
|
||||
List<string> packRuleNames = AssetBundleCollectorSettingData.GetPackRuleNames();
|
||||
_packRuleArray = packRuleNames.ToArray();
|
||||
|
||||
List<string> filterRuleNames = AssetBundleCollectorSettingData.GetFilterRuleNames();
|
||||
_filterRuleArray = filterRuleNames.ToArray();
|
||||
}
|
||||
private int PackRuleNameToIndex(string name)
|
||||
{
|
||||
for (int i = 0; i < _packRuleArray.Length; i++)
|
||||
{
|
||||
if (_packRuleArray[i] == name)
|
||||
return i;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
private string IndexToPackRuleName(int index)
|
||||
{
|
||||
for (int i = 0; i < _packRuleArray.Length; i++)
|
||||
{
|
||||
if (i == index)
|
||||
return _packRuleArray[i];
|
||||
}
|
||||
return string.Empty;
|
||||
}
|
||||
private int FilterRuleNameToIndex(string name)
|
||||
{
|
||||
for (int i = 0; i < _filterRuleArray.Length; i++)
|
||||
{
|
||||
if (_filterRuleArray[i] == name)
|
||||
return i;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
private string IndexToFilterRuleName(int index)
|
||||
{
|
||||
for (int i = 0; i < _filterRuleArray.Length; i++)
|
||||
{
|
||||
if (i == index)
|
||||
return _filterRuleArray[i];
|
||||
}
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if (_isInit == false)
|
||||
{
|
||||
_isInit = true;
|
||||
Init();
|
||||
}
|
||||
|
||||
OnDrawShader();
|
||||
OnDrawHeadBar();
|
||||
OnDrawCollector();
|
||||
}
|
||||
private void OnDrawShader()
|
||||
{
|
||||
bool isCollectAllShader = AssetBundleCollectorSettingData.Setting.AutoCollectShaders;
|
||||
string shadersBundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName;
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
bool newToggleValue = EditorGUILayout.Toggle("收集所有着色器", isCollectAllShader);
|
||||
if (newToggleValue != isCollectAllShader)
|
||||
{
|
||||
isCollectAllShader = newToggleValue;
|
||||
AssetBundleCollectorSettingData.ModifyShader(isCollectAllShader, shadersBundleName);
|
||||
}
|
||||
|
||||
if (isCollectAllShader)
|
||||
{
|
||||
string newTextValue = EditorGUILayout.TextField("AssetBundle名称", shadersBundleName, GUILayout.MaxWidth(300));
|
||||
if (newTextValue != shadersBundleName)
|
||||
{
|
||||
shadersBundleName = newTextValue;
|
||||
AssetBundleCollectorSettingData.ModifyShader(isCollectAllShader, shadersBundleName);
|
||||
}
|
||||
}
|
||||
}
|
||||
private void OnDrawHeadBar()
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField("Directory", GUILayout.MinWidth(GuiDirecotryMinSize), GUILayout.MaxWidth(GuiDirecotryMaxSize));
|
||||
EditorGUILayout.LabelField("PackRule", GUILayout.MinWidth(GuiPackRuleSize), GUILayout.MaxWidth(GuiPackRuleSize));
|
||||
EditorGUILayout.LabelField("FilterRule", GUILayout.MinWidth(GuiFilterRuleSize), GUILayout.MaxWidth(GuiFilterRuleSize));
|
||||
EditorGUILayout.LabelField("DontWriteAssetPath", GUILayout.MinWidth(GuiDontWriteAssetPathSize), GUILayout.MaxWidth(GuiDontWriteAssetPathSize));
|
||||
EditorGUILayout.LabelField("AssetTags", GUILayout.MinWidth(GuiAssetTagsMinSize), GUILayout.MaxWidth(GuiAssetTagsMaxSize));
|
||||
EditorGUILayout.LabelField("", GUILayout.MinWidth(GuiBtnSize), GUILayout.MaxWidth(GuiBtnSize));
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
private void OnDrawCollector()
|
||||
{
|
||||
// 列表显示
|
||||
EditorGUILayout.Space();
|
||||
_scrollPos = EditorGUILayout.BeginScrollView(_scrollPos);
|
||||
for (int i = 0; i < AssetBundleCollectorSettingData.Setting.Collectors.Count; i++)
|
||||
{
|
||||
var collector = AssetBundleCollectorSettingData.Setting.Collectors[i];
|
||||
string directory = collector.CollectDirectory;
|
||||
string packRuleName = collector.PackRuleName;
|
||||
string filterRuleName = collector.FilterRuleName;
|
||||
bool dontWriteAssetPath = collector.DontWriteAssetPath;
|
||||
string assetTags = collector.AssetTags;
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
{
|
||||
// Directory
|
||||
EditorGUILayout.LabelField(directory, GUILayout.MinWidth(GuiDirecotryMinSize), GUILayout.MaxWidth(GuiDirecotryMaxSize));
|
||||
|
||||
// IPackRule
|
||||
{
|
||||
int index = PackRuleNameToIndex(packRuleName);
|
||||
int newIndex = EditorGUILayout.Popup(index, _packRuleArray, GUILayout.MinWidth(GuiPackRuleSize), GUILayout.MaxWidth(GuiPackRuleSize));
|
||||
if (newIndex != index)
|
||||
{
|
||||
packRuleName = IndexToPackRuleName(newIndex);
|
||||
AssetBundleCollectorSettingData.ModifyCollector(directory, packRuleName, filterRuleName, dontWriteAssetPath, assetTags);
|
||||
}
|
||||
}
|
||||
|
||||
// IFilterRule
|
||||
{
|
||||
int index = FilterRuleNameToIndex(filterRuleName);
|
||||
int newIndex = EditorGUILayout.Popup(index, _filterRuleArray, GUILayout.MinWidth(GuiFilterRuleSize), GUILayout.MaxWidth(GuiFilterRuleSize));
|
||||
if (newIndex != index)
|
||||
{
|
||||
filterRuleName = IndexToFilterRuleName(newIndex);
|
||||
AssetBundleCollectorSettingData.ModifyCollector(directory, packRuleName, filterRuleName, dontWriteAssetPath, assetTags);
|
||||
}
|
||||
}
|
||||
|
||||
// DontWriteAssetPath
|
||||
{
|
||||
bool newToggleValue = EditorGUILayout.Toggle(dontWriteAssetPath, GUILayout.MinWidth(GuiDontWriteAssetPathSize), GUILayout.MaxWidth(GuiDontWriteAssetPathSize));
|
||||
if (newToggleValue != dontWriteAssetPath)
|
||||
{
|
||||
dontWriteAssetPath = newToggleValue;
|
||||
AssetBundleCollectorSettingData.ModifyCollector(directory, packRuleName, filterRuleName, dontWriteAssetPath, assetTags);
|
||||
}
|
||||
}
|
||||
|
||||
// AssetTags
|
||||
{
|
||||
if (collector.DontWriteAssetPath)
|
||||
{
|
||||
EditorGUILayout.LabelField(assetTags, GUILayout.MinWidth(GuiAssetTagsMinSize), GUILayout.MaxWidth(GuiAssetTagsMaxSize));
|
||||
}
|
||||
else
|
||||
{
|
||||
string newTextValue = EditorGUILayout.TextField(assetTags, GUILayout.MinWidth(GuiAssetTagsMinSize), GUILayout.MaxWidth(GuiAssetTagsMaxSize));
|
||||
if (newTextValue != assetTags)
|
||||
{
|
||||
assetTags = newTextValue;
|
||||
AssetBundleCollectorSettingData.ModifyCollector(directory, packRuleName, filterRuleName, dontWriteAssetPath, assetTags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (GUILayout.Button("-", GUILayout.MinWidth(GuiBtnSize), GUILayout.MaxWidth(GuiBtnSize)))
|
||||
{
|
||||
AssetBundleCollectorSettingData.RemoveCollector(directory);
|
||||
break;
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
EditorGUILayout.EndScrollView();
|
||||
|
||||
// 添加按钮
|
||||
if (GUILayout.Button("+"))
|
||||
{
|
||||
string resultPath = EditorTools.OpenFolderPanel("Select Folder", _lastOpenFolderPath);
|
||||
if (resultPath != null)
|
||||
{
|
||||
_lastOpenFolderPath = EditorTools.AbsolutePathToAssetPath(resultPath);
|
||||
string defaultPackRuleName = nameof(PackExplicit);
|
||||
string defaultFilterRuleName = nameof(CollectAll);
|
||||
bool defaultDontWriteAssetPathValue = false;
|
||||
string defaultAssetTag = string.Empty;
|
||||
AssetBundleCollectorSettingData.AddCollector(_lastOpenFolderPath, defaultPackRuleName, defaultFilterRuleName, defaultDontWriteAssetPathValue, defaultAssetTag);
|
||||
}
|
||||
}
|
||||
|
||||
// 导入配置按钮
|
||||
if (GUILayout.Button("Import Config"))
|
||||
{
|
||||
string resultPath = EditorTools.OpenFilePath("Select File", "Assets/", "xml");
|
||||
if (resultPath != null)
|
||||
{
|
||||
CollectorConfigImporter.ImportXmlConfig(resultPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: cfca8094e2a905a4da05586b2d7fa919
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,30 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class CollectAssetInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源路径
|
||||
/// </summary>
|
||||
public string AssetPath { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源标记列表
|
||||
/// </summary>
|
||||
public List<string> AssetTags { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生资源
|
||||
/// </summary>
|
||||
public bool IsRawAsset { private set; get; }
|
||||
|
||||
public CollectAssetInfo(string assetPath, List<string> assetTags, bool isRawAsset)
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
AssetTags = assetTags;
|
||||
IsRawAsset = isRawAsset;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b44b2cc585bc59c4d879d1edac67f7c4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,99 +0,0 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class CollectorConfigImporter
|
||||
{
|
||||
private class CollectWrapper
|
||||
{
|
||||
public string CollectDirectory;
|
||||
public string PackRuleName;
|
||||
public string FilterRuleName;
|
||||
public bool DontWriteAssetPath;
|
||||
public string AssetTags;
|
||||
|
||||
public CollectWrapper(string directory, string packRuleName, string filterRuleName, bool dontWriteAssetPath, string assetTags)
|
||||
{
|
||||
CollectDirectory = directory;
|
||||
PackRuleName = packRuleName;
|
||||
FilterRuleName = filterRuleName;
|
||||
DontWriteAssetPath = dontWriteAssetPath;
|
||||
AssetTags = assetTags;
|
||||
}
|
||||
}
|
||||
|
||||
public const string XmlCollector = "Collector";
|
||||
public const string XmlDirectory = "Directory";
|
||||
public const string XmlPackRule = "PackRule";
|
||||
public const string XmlFilterRule = "FilterRule";
|
||||
public const string XmlDontWriteAssetPath = "DontWriteAssetPath";
|
||||
public const string XmlAssetTags = "AssetTags";
|
||||
|
||||
public static void ImportXmlConfig(string filePath)
|
||||
{
|
||||
if (File.Exists(filePath) == false)
|
||||
throw new FileNotFoundException(filePath);
|
||||
|
||||
if (Path.GetExtension(filePath) != ".xml")
|
||||
throw new Exception($"Only support xml : {filePath}");
|
||||
|
||||
List<CollectWrapper> wrappers = new List<CollectWrapper>();
|
||||
|
||||
// 加载文件
|
||||
XmlDocument xml = new XmlDocument();
|
||||
xml.Load(filePath);
|
||||
|
||||
// 解析文件
|
||||
XmlElement root = xml.DocumentElement;
|
||||
XmlNodeList nodeList = root.GetElementsByTagName(XmlCollector);
|
||||
if (nodeList.Count == 0)
|
||||
throw new Exception($"Not found any {XmlCollector}");
|
||||
foreach (XmlNode node in nodeList)
|
||||
{
|
||||
XmlElement collect = node as XmlElement;
|
||||
string directory = collect.GetAttribute(XmlDirectory);
|
||||
string packRuleName = collect.GetAttribute(XmlPackRule);
|
||||
string filterRuleName = collect.GetAttribute(XmlFilterRule);
|
||||
string dontWriteAssetPath = collect.GetAttribute(XmlDontWriteAssetPath);
|
||||
string assetTags = collect.GetAttribute(XmlAssetTags);
|
||||
|
||||
if (Directory.Exists(directory) == false)
|
||||
throw new Exception($"Not found directory : {directory}");
|
||||
|
||||
if (collect.HasAttribute(XmlPackRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlPackRule} in collector : {directory}");
|
||||
if (collect.HasAttribute(XmlFilterRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlFilterRule} in collector : {directory}");
|
||||
if (collect.HasAttribute(XmlDontWriteAssetPath) == false)
|
||||
throw new Exception($"Not found attribute {XmlDontWriteAssetPath} in collector : {directory}");
|
||||
if (collect.HasAttribute(XmlAssetTags) == false)
|
||||
throw new Exception($"Not found attribute {XmlAssetTags} in collector : {directory}");
|
||||
|
||||
if (AssetBundleCollectorSettingData.HasPackRuleName(packRuleName) == false)
|
||||
throw new Exception($"Invalid {nameof(IPackRule)} class type : {packRuleName}");
|
||||
if (AssetBundleCollectorSettingData.HasFilterRuleName(filterRuleName) == false)
|
||||
throw new Exception($"Invalid {nameof(IFilterRule)} class type : {filterRuleName}");
|
||||
|
||||
bool dontWriteAssetPathValue = StringUtility.StringToBool(dontWriteAssetPath);
|
||||
CollectWrapper collectWrapper = new CollectWrapper(directory, packRuleName, filterRuleName, dontWriteAssetPathValue, assetTags);
|
||||
wrappers.Add(collectWrapper);
|
||||
}
|
||||
|
||||
// 导入配置数据
|
||||
AssetBundleCollectorSettingData.ClearAllCollector();
|
||||
foreach (var wrapper in wrappers)
|
||||
{
|
||||
AssetBundleCollectorSettingData.AddCollector(wrapper.CollectDirectory, wrapper.PackRuleName, wrapper.FilterRuleName, wrapper.DontWriteAssetPath, wrapper.AssetTags, false);
|
||||
}
|
||||
|
||||
// 保存配置数据
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
Debug.Log($"导入配置完毕,一共导入{wrappers.Count}个收集器。");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c35b6554a4bedd049a8868d9249846d7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,53 +0,0 @@
|
|||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 收集所有资源
|
||||
/// </summary>
|
||||
public class CollectAll : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(string assetPath)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 只收集场景
|
||||
/// </summary>
|
||||
public class CollectScene : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(string assetPath)
|
||||
{
|
||||
return Path.GetExtension(assetPath) == ".unity";
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 只收集预制体
|
||||
/// </summary>
|
||||
public class CollectPrefab : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(string assetPath)
|
||||
{
|
||||
return Path.GetExtension(assetPath) == ".prefab";
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 只收集精灵类型的资源
|
||||
/// </summary>
|
||||
public class CollectSprite : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(string assetPath)
|
||||
{
|
||||
if (AssetDatabase.GetMainAssetTypeAtPath(assetPath) == typeof(Sprite))
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a74c81d149472fb4c960a1db1fd8accc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,55 +0,0 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 以文件路径作为AssetBundle标签名
|
||||
/// </summary>
|
||||
public class PackExplicit : IPackRule
|
||||
{
|
||||
string IPackRule.GetAssetBundleLabel(string assetPath)
|
||||
{
|
||||
return StringUtility.RemoveExtension(assetPath); //"Assets/Config/test.txt" --> "Assets/Config/test"
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以父文件夹路径作为AssetBundle标签名
|
||||
/// 注意:该文件夹下所有资源被打到一个AssetBundle文件里
|
||||
/// </summary>
|
||||
public class PackDirectory : IPackRule
|
||||
{
|
||||
string IPackRule.GetAssetBundleLabel(string assetPath)
|
||||
{
|
||||
return Path.GetDirectoryName(assetPath); //"Assets/Config/test.txt" --> "Assets/Config"
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件打包模式
|
||||
/// 注意:原生文件打包支持:图片,音频,视频,文本
|
||||
/// </summary>
|
||||
public class PackRawFile : IPackRule
|
||||
{
|
||||
string IPackRule.GetAssetBundleLabel(string assetPath)
|
||||
{
|
||||
string extension = StringUtility.RemoveFirstChar(Path.GetExtension(assetPath));
|
||||
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
|
||||
extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
|
||||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
|
||||
extension == EAssetFileExtension.shader.ToString())
|
||||
{
|
||||
throw new Exception($"{nameof(PackRawFile)} is not support file estension : {extension}");
|
||||
}
|
||||
|
||||
// 注意:原生文件只支持无依赖关系的资源
|
||||
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
|
||||
if (depends.Length != 1)
|
||||
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
|
||||
|
||||
return StringUtility.RemoveExtension(assetPath);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4a924dc0a22fc104781bf9aaadd60c29
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,16 +0,0 @@
|
|||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源过滤规则接口
|
||||
/// </summary>
|
||||
public interface IFilterRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否为收集资源
|
||||
/// </summary>
|
||||
/// <param name="assetPath">资源路径</param>
|
||||
/// <returns>如果收集该资源返回TRUE</returns>
|
||||
bool IsCollectAsset(string assetPath);
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ffe1385deb0bd9844a514f1c2fd65e62
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,14 +0,0 @@
|
|||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源打包规则接口
|
||||
/// </summary>
|
||||
public interface IPackRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取资源的打包标签
|
||||
/// </summary>
|
||||
string GetAssetBundleLabel(string assetPath);
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 577f7c1abcdf0a140958f1d1d44d6f40
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue