update runtime code
parent
21832f6077
commit
0e9b1e137a
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@ -15,7 +15,8 @@ namespace YooAsset
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CheckDownload,
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Unpack,
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CheckUnpack,
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LoadFile,
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LoadBundleFile,
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LoadDeliveryFile,
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CheckLoadFile,
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Done,
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}
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@ -59,22 +60,22 @@ namespace YooAsset
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}
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else
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{
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_steps = ESteps.LoadFile;
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_steps = ESteps.LoadBundleFile;
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FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
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}
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#else
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_steps = ESteps.LoadFile;
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_steps = ESteps.LoadBundleFile;
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FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
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#endif
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}
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else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
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{
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_steps = ESteps.LoadFile;
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_steps = ESteps.LoadBundleFile;
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FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
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}
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else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromDelivery)
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{
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_steps = ESteps.LoadFile;
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_steps = ESteps.LoadDeliveryFile;
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FileLoadPath = MainBundleInfo.DeliveryFilePath;
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}
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else
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@ -108,7 +109,7 @@ namespace YooAsset
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}
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else
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{
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_steps = ESteps.LoadFile;
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_steps = ESteps.LoadBundleFile;
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return; //下载完毕等待一帧再去加载!
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}
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}
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@ -139,12 +140,12 @@ namespace YooAsset
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}
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else
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{
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_steps = ESteps.LoadFile;
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_steps = ESteps.LoadBundleFile;
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}
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}
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// 5. 加载AssetBundle
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if (_steps == ESteps.LoadFile)
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if (_steps == ESteps.LoadBundleFile)
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{
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#if UNITY_EDITOR
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// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
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@ -219,7 +220,35 @@ namespace YooAsset
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_steps = ESteps.CheckLoadFile;
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}
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// 6. 检测AssetBundle加载结果
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// 6. 加载AssetBundle
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if (_steps == ESteps.LoadDeliveryFile)
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{
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// 设置下载进度
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DownloadProgress = 1f;
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DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
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// Load assetBundle file
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var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
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if (loadMethod == EBundleLoadMethod.Normal)
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{
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ulong offset = MainBundleInfo.DeliveryFileOffset;
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if (_isWaitForAsyncComplete)
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CacheBundle = AssetBundle.LoadFromFile(FileLoadPath, 0, offset);
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else
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_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath, 0, offset);
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}
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else
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = $"Delivery file not support encryption : {MainBundleInfo.Bundle.BundleName}";
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YooLogger.Error(LastError);
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return;
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}
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_steps = ESteps.CheckLoadFile;
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}
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// 7. 检测AssetBundle加载结果
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if (_steps == ESteps.CheckLoadFile)
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{
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if (_createRequest != null)
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