update space shooter
parent
d448026250
commit
0764061d8f
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@ -47,20 +47,6 @@ public class FileStreamEncryption : IEncryptionServices
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return result;
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}
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// LoadFromFileOffset
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if (fileInfo.BundleName.Contains("_gameres_uiimage"))
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{
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var fileData = File.ReadAllBytes(fileInfo.FilePath);
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int offset = 32;
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var temper = new byte[fileData.Length + offset];
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Buffer.BlockCopy(fileData, 0, temper, offset, fileData.Length);
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EncryptResult result = new EncryptResult();
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result.LoadMethod = EBundleLoadMethod.LoadFromFileOffset;
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result.EncryptedData = temper;
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return result;
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}
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// Normal
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{
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EncryptResult result = new EncryptResult();
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@ -74,7 +74,7 @@ internal class FsmInitialize : IStateNode
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}
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yield return initializationOperation;
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if (package.InitializeStatus == EOperationStatus.Succeed)
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if (initializationOperation.Status == EOperationStatus.Succeed)
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{
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_machine.ChangeState<FsmUpdateVersion>();
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}
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 4b1fa97e8bb8c5c46ad030b9554e1b5c
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 7bfd05221983858429246096617dff1d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: b19a7385dee2d0141901167dbfda9300
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,57 +0,0 @@
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//-------------------------------------
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// 作者:Stark
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//-------------------------------------
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using System.Collections.Generic;
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using UnityEngine;
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public sealed class StreamingAssetsHelper
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{
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private static readonly Dictionary<string, bool> _cacheData = new Dictionary<string, bool>(1000);
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#if UNITY_ANDROID && !UNITY_EDITOR
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private static AndroidJavaClass _unityPlayerClass;
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public static AndroidJavaClass UnityPlayerClass
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{
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get
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{
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if (_unityPlayerClass == null)
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_unityPlayerClass = new UnityEngine.AndroidJavaClass("com.unity3d.player.UnityPlayer");
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return _unityPlayerClass;
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}
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}
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private static AndroidJavaObject _currentActivity;
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public static AndroidJavaObject CurrentActivity
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{
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get
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{
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if (_currentActivity == null)
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_currentActivity = UnityPlayerClass.GetStatic<AndroidJavaObject>("currentActivity");
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return _currentActivity;
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}
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}
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/// <summary>
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/// 利用安卓原生接口查询内置文件是否存在
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/// </summary>
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public static bool FileExists(string filePath)
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{
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if (_cacheData.TryGetValue(filePath, out bool result) == false)
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{
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result = CurrentActivity.Call<bool>("CheckAssetExist", filePath);
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_cacheData.Add(filePath, result);
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}
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return result;
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}
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#else
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public static bool FileExists(string filePath)
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{
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if (_cacheData.TryGetValue(filePath, out bool result) == false)
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{
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result = System.IO.File.Exists(System.IO.Path.Combine(Application.streamingAssetsPath, filePath));
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_cacheData.Add(filePath, result);
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}
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return result;
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}
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#endif
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}
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@ -1,6 +1,64 @@
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//-------------------------------------
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// 作者:Stark
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//-------------------------------------
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// StreamingAssets目录下资源查询帮助类
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/// </summary>
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public sealed class StreamingAssetsHelper
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{
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private static readonly Dictionary<string, bool> _cacheData = new Dictionary<string, bool>(1000);
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#if UNITY_ANDROID && !UNITY_EDITOR
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private static AndroidJavaClass _unityPlayerClass;
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public static AndroidJavaClass UnityPlayerClass
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{
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get
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{
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if (_unityPlayerClass == null)
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_unityPlayerClass = new UnityEngine.AndroidJavaClass("com.unity3d.player.UnityPlayer");
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return _unityPlayerClass;
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}
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}
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private static AndroidJavaObject _currentActivity;
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public static AndroidJavaObject CurrentActivity
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{
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get
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{
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if (_currentActivity == null)
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_currentActivity = UnityPlayerClass.GetStatic<AndroidJavaObject>("currentActivity");
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return _currentActivity;
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}
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}
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/// <summary>
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/// 利用安卓原生接口查询内置文件是否存在
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/// </summary>
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public static bool FileExists(string filePath)
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{
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if (_cacheData.TryGetValue(filePath, out bool result) == false)
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{
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result = CurrentActivity.Call<bool>("CheckAssetExist", filePath);
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_cacheData.Add(filePath, result);
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}
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return result;
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}
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#else
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public static bool FileExists(string filePath)
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{
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if (_cacheData.TryGetValue(filePath, out bool result) == false)
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{
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result = System.IO.File.Exists(System.IO.Path.Combine(Application.streamingAssetsPath, filePath));
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_cacheData.Add(filePath, result);
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}
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return result;
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}
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#endif
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}
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#if UNITY_ANDROID && UNITY_EDITOR
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/// <summary>
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@ -69,7 +127,7 @@ public boolean CheckAssetExist(String filePath)
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}
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catch(java.io.IOException e)
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{
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e.printStackTrace();
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//e.printStackTrace();
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}
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return false;
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}
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