diff --git a/Assets/YooAsset/Samples~/Space Shooter/ThirdParty/StreamingAssetsHelper/StreamingAssetsHelper.cs b/Assets/YooAsset/Samples~/Space Shooter/ThirdParty/StreamingAssetsHelper/StreamingAssetsHelper.cs
index 2091051..5ab922d 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/ThirdParty/StreamingAssetsHelper/StreamingAssetsHelper.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/ThirdParty/StreamingAssetsHelper/StreamingAssetsHelper.cs
@@ -3,15 +3,20 @@ using System.Collections.Generic;
using UnityEngine;
using YooAsset;
+public class StreamingAssetsDefine
+{
+ public const string RootFolderName = "yoo";
+}
+
///
/// 内置文件查询服务类
///
public class GameQueryServices : IQueryServices
{
- public bool QueryStreamingAssets(string fileName)
+ public bool QueryStreamingAssets(string packageName, string fileName)
{
// 注意:fileName包含文件格式
- return StreamingAssetsHelper.FileExists(fileName);
+ return StreamingAssetsHelper.FileExists(packageName, fileName);
}
}
@@ -22,9 +27,10 @@ public class GameQueryServices : IQueryServices
public sealed class StreamingAssetsHelper
{
public static void Init() { }
- public static bool FileExists(string fileName)
+ public static bool FileExists(string packageName, string fileName)
{
- return File.Exists(Path.Combine(Application.streamingAssetsPath, "BuildinFiles", fileName));
+ string filePath = Path.Combine(Application.streamingAssetsPath, StreamingAssetsDefine.RootFolderName, packageName, fileName);
+ return File.Exists(filePath);
}
}
#else
@@ -55,7 +61,7 @@ public sealed class StreamingAssetsHelper
///
/// 内置文件查询方法
///
- public static bool FileExists(string fileName)
+ public static bool FileExists(string packageName, string fileName)
{
if (_isInit == false)
Init();
@@ -77,9 +83,9 @@ internal class PreprocessBuild : UnityEditor.Build.IPreprocessBuildWithReport
{
var manifest = ScriptableObject.CreateInstance();
- string folderPath = $"{Application.dataPath}/StreamingAssets/BuildinFiles";
+ string folderPath = $"{Application.dataPath}/StreamingAssets/{StreamingAssetsDefine.RootFolderName}";
DirectoryInfo root = new DirectoryInfo(folderPath);
- FileInfo[] files = root.GetFiles();
+ FileInfo[] files = root.GetFiles("*", SearchOption.AllDirectories);
foreach (var fileInfo in files)
{
if (fileInfo.Extension == ".meta")
@@ -97,7 +103,7 @@ internal class PreprocessBuild : UnityEditor.Build.IPreprocessBuildWithReport
UnityEditor.AssetDatabase.CreateAsset(manifest, saveFilePath);
UnityEditor.AssetDatabase.SaveAssets();
UnityEditor.AssetDatabase.Refresh();
- Debug.Log($"内置资源清单保存成功 : {saveFilePath}");
+ Debug.Log($"一共{manifest.BuildinFiles.Count}个内置文件,内置资源清单保存成功 : {saveFilePath}");
}
}
#endif
\ No newline at end of file
diff --git a/Assets/YooAsset/Samples~/Space Shooter/ThirdParty/StreamingAssetsHelper/StreamingAssetsHelperOLD.cs b/Assets/YooAsset/Samples~/Space Shooter/ThirdParty/StreamingAssetsHelper/StreamingAssetsHelperOLD.cs
index 0e453f8..cf6be3a 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/ThirdParty/StreamingAssetsHelper/StreamingAssetsHelperOLD.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/ThirdParty/StreamingAssetsHelper/StreamingAssetsHelperOLD.cs
@@ -6,15 +6,19 @@ using UnityEngine;
using YooAsset;
/*
+public class StreamingAssetsDefine
+{
+ public const string RootFolderName = "yoo";
+}
+
///
/// 内置文件查询服务类
///
public class GameQueryServices : IQueryServices
{
- public bool QueryStreamingAssets(string fileName)
+ public bool QueryStreamingAssets(string packageName, string fileName)
{
- string buildinFolderName = YooAssets.GetStreamingAssetBuildinFolderName();
- return StreamingAssetsHelper.FileExists($"{buildinFolderName}/{fileName}");
+ return StreamingAssetsHelper.FileExists($"{StreamingAssetsDefine.RootFolderName}/{packageName}/{fileName}");
}
}